Hello,
I created game and I wanted to Launch it to device for testing purposes.
But after a hour of compiling it just gived me an error!
Please, somebody help.
-BatteryNone
DarkS474
(DarkS474)
March 23, 2019, 2:33pm
2
As per your log this seems the main issue you need to fix I think…
LogPlayLevel: ERROR: The following files are set to be staged, but contain restricted folder names (“Windows”):
LogPlayLevel: GTT_GAME/Content/Game/models_and_files/windows/Material.uasset
LogPlayLevel: GTT_GAME/Content/Game/models_and_files/windows/Material.uexp
LogPlayLevel: GTT_GAME/Content/Game/models_and_files/windows/Material_001.uasset
LogPlayLevel: GTT_GAME/Content/Game/models_and_files/windows/Material_001.uexp
LogPlayLevel: GTT_GAME/Content/Game/models_and_files/windows/windows.uasset
LogPlayLevel: GTT_GAME/Content/Game/models_and_files/windows/windows.uexp
LogPlayLevel: [Restrictions]
LogPlayLevel: Win32
LogPlayLevel: Win64
LogPlayLevel: Mac
LogPlayLevel: XboxOne
LogPlayLevel: PS4
LogPlayLevel: IOS
LogPlayLevel: EpicInternal
LogPlayLevel: HTML5
LogPlayLevel: Linux
LogPlayLevel: AllDesktop
LogPlayLevel: TVOS
LogPlayLevel: Switch
LogPlayLevel: Quail
LogPlayLevel: Lumin
LogPlayLevel: Windows
LogPlayLevel: Microsoft
LogPlayLevel: Apple
LogPlayLevel: Unix
LogPlayLevel: Sony
LogPlayLevel: CarefullyRedist
LogPlayLevel: NotForLicensees
LogPlayLevel: NoRedist
LogPlayLevel: If these files are intended to be distributed in packaged builds, move the source files out of a restricted folder, or remap them during staging using the following syntax in DefaultGame.ini:
LogPlayLevel: [Staging]
LogPlayLevel: +RemapDirectories=(From=“Foo/NoRedist”, To=“Foo”)
LogPlayLevel: Alternatively, whitelist them using this syntax in DefaultGame.ini:
LogPlayLevel: [Staging]
LogPlayLevel: +WhitelistDirectories=MyGame/Content/Foo
LogPlayLevel: (see C:\Users\DanielC\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.20\Log.txt for full exception trace)