Packaging: Project Description and Copyright info not updating in .exe properties (UE 5.5)

Hello everyone,

I am having an issue with the packaged build of my project “Last Rituel”. Even though I have filled out all the necessary fields in Project Settings > Description (Project Name, Company Name, Copyright Notice) and Platforms > Windows, the final .exe file properties still show the default Unreal Engine values.

Specifically:

  • File Description / Product Name: Shows “BootstrapPackagedGame” instead of my project name.

  • Copyright: Shows “Fill out your copyright notice…” instead of my custom text.

  • File Version: Does not reflect the version I set in settings.

I have already tried:

  1. Deleting Intermediate, Saved, and Binaries folders before packaging.

  2. Changing the Build Configuration to Shipping.

  3. Renaming the .exe to see if it was a Windows Explorer cache issue.

The main .exe in the root folder is only 164 KB. The actual binary in the Binaries/Win64 folder also seems to hold onto some default values.

Is there a specific setting in UE 5.5 that I might be missing to force these metadata changes into the bootstrap launcher?

Any help would be appreciated!

Hello there @Ramazanmert90!

I think you got the right approach, that exe file in your root folder is the bootstrap launcher, not the actual game exe. That one should be at Binaries/Win64/, so please make sure to pick that file for shipping.

As for the cache clear, please make sure that, after deleting the folders, you are also right-clicking on your .uproject file, and picking “Generate Visual Studio project files”

If the data remains incorrect or missing, you can manually modify your DefaultGame.ini, and add the following lines:

[/Script/EngineSettings.GeneralProjectSettings]
ProjectName=Last Rituel
CompanyName=YourCompany
CopyrightNotice=Your copyright text
ProjectVersion=1.0.0