Hello everyone,
I am having an issue with the packaged build of my project “Last Rituel”. Even though I have filled out all the necessary fields in Project Settings > Description (Project Name, Company Name, Copyright Notice) and Platforms > Windows, the final .exe file properties still show the default Unreal Engine values.
Specifically:
-
File Description / Product Name: Shows “BootstrapPackagedGame” instead of my project name.
-
Copyright: Shows “Fill out your copyright notice…” instead of my custom text.
-
File Version: Does not reflect the version I set in settings.
I have already tried:
-
Deleting
Intermediate,Saved, andBinariesfolders before packaging. -
Changing the Build Configuration to Shipping.
-
Renaming the
.exeto see if it was a Windows Explorer cache issue.
The main .exe in the root folder is only 164 KB. The actual binary in the Binaries/Win64 folder also seems to hold onto some default values.
Is there a specific setting in UE 5.5 that I might be missing to force these metadata changes into the bootstrap launcher?
Any help would be appreciated!
