I packaged my game but when I try to open it, nothing happens. It doesn’t open or give an error. It gives these warnings and there are no errors. There are too many packaging results at the top, I just took one for ease of reading. The pictures also show my packaging settings
PackagingResults: Warning: [AssetLog] C:\Users\yasar\OneDrive\Masaüstü\Unreal\FinalProduct1\Content\lobi\lobi-function\Fresnel_Roughness1.uasset: Failed to load '/Game/EF_Edie/Common/MasterMaterial/DefaultTextures/dot_alpha': Can't find file.
LogLinker: Warning: Failed to load '/Game/RuskiMenu/M_Cursor': Can't find file.
LogLinker: Warning: Failed to load '/Game/RuskiMenu/M_Cursor': Can't find file.
LogUObjectGlobals: Warning: Failed to find object 'Object /Game/RuskiMenu/M_Cursor.M_Cursor_C'
LogLoad: Warning: UUserInterfaceSettings::ForceLoadResources: Failed to load cursor resource 0.
LogLinker: Warning: [AssetLog] C:\Users\yasar\OneDrive\Masaüstü\Unreal\FinalProduct1\Content\RuskiMenu\Paczka2\Effect1.uasset: Failed to load '/Game/Menu/DefaultSpriteMaterial1': Can't find file.
LogLinker: Warning: [AssetLog] C:\Users\yasar\OneDrive\Masaüstü\Unreal\FinalProduct1\Content\RuskiMenu\Paczka2\Effect1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/Menu/DefaultSpriteMaterial1'
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/InGame/InGameGamemode.InGameGamemode) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/InGame/InGamePlayerController.InGamePlayerController) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/InGame/InGameState.InGameState) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/InGame/UI/GameUI.GameUI) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogSlate: Warning: The command 'UMGEditor.OpenAnimDrawer' has the same default chord as 'EditorViewport.Next' [Ctrl+Shift+Space Bar]
LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/RuskiMenu/WB_PlayerEntry.WB_PlayerEntry) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/RuskiMenu/WB_PlayerList.WB_PlayerList) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead.
LogSlateStyle: Warning: Unable to find Slate Widget Style 'None'. Using FToolbarStyle defaults instead.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/RuskiMenu/menu/ServerMenu/SG_PlayerProfile.SG_PlayerProfile) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/RuskiMenu/menu/GameInstanceMain.GameInstanceMain) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogPackageName: Warning: FPackagePath::TryFromMountedName was passed an ObjectPath (/Game/RuskiMenu/menu/PlayerController2.PlayerController2) rather than a PackageName or FilePath; it will be converted to the PackageName. Accepting ObjectPaths is deprecated behavior and will be removed in a future release; TryFromMountedName will fail on ObjectPaths.
LogStaticLightingSystem: Warning: No importance volume found, so the scene bounding box was used. You can optimize your scene's quality and lighting build times by adding importance volumes.
LogDesktopPlatform: Warning: Unable to read target info for engine
LogAudioMixer: Warning: Audio Thread Command from InitSource() took 1.149700 milleseconds to execute