Packaging Problem - Camera defaulting to incorrect postion

I’m packaging a project to hand off to some friends for testing and something is happening with my camera that I don’t understand.

I’ve built a third person camera using a standard spring arm setup. When I package the project and run the exe, the camera is being forced closer to the character and left of center cutting off the player’s view to the right. It is then centered on this new location. I have moved the player start position, originally thinking it was a collision issue, but that didn’t solve it. Below is a picture of the issue.

Thanks, in advance, for all of your help!