Packaging options not showing up under File menu - UE 5.0.2 in Windows 7x64

I managed to get packaging to work in unreal engine 4.27.2 but the option doesn’t even show up in V5.0.3 for me. I know windows 10 is recommended and wonder if it may have something to do with the fact that I’m using windows 7 pro x64. Still, once I realized that V4.27.2 runs on my machine, I decided to to try out the latest and greatest.

Things I’ve already done:
1- Downloaded the new version of python32.dll and replaced the old ones.
2- Reinstalled a new version of Visual Studio 2015.
3- Made sure the Quixel plugin is installed.
4- Completed available Windows updates.

Errors I’m getting before UE5 starts:
1- "… api-ms-win-core-winrt-l1-1-0.dll is missing from your computer… "
I saw a way around this in one of the forum threads here but it seemed risky. Since the program starts anyway when I click OK, I didn’t try to mess with it.
2- “The installed version of the NVIDIA graphics driver has known issues in D3D11. Please install either the latest or the recommended driver version or switch to a different rendering API…”
I got the latest drivers, although they are not the 516.25 ones that are recommended. I wonder if I “switch to a different rendering API” would make a difference (?), but at the moment I have no idea how to do that (?).

Right now I’m installing the Templates and Feature Packs for V5 and I may install the Engine Source afterwards. I left these part out for this version to keep the installation size down. Maybe it will help (?)
The other thing I Might try to do is upgrade to Windows 10. However, I’ll only do that if I Absolutely have to due to some “irresistible” UE5 feature. As “sexy” as the new lighting system is, I have a feeling that V4 will be more than enough to meet this novice developer’s demands:)

Any direction towards solving this “mystery” will be much appreciated!
Thanks for reading.

(EDIT/UPDATE)
Well, I did install the Engine Source as well as the Android Target Platform to see if that would make any difference. It didn’t, just made me replace that python32.dll once again.
I’m also including screenshots of the File Menu and the default Packaging Settings.
UE5_fileMenu

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after installing VS
you still need to install the win 10 sdk and the d3d sdk
and maybe the win 11 sdk

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Thank you for the reply.
I tried installing both win 10 sdk, and in the end win 11 sdk. I downloaded them from here
https://developer.microsoft.com/en-us/windows/downloads/sdk-archive/

Then I installed the DirectX SDK which, as I understand it, includes Direct3D. I got that one here
https://www.microsoft.com/en-us/download/details.aspx?id=6812

Opened up UE5 after rebooting my computer and the Packaging options are still not showing up. Do I need to configure something manually perhaps?

… One thing I did notice thought is that after installing the windows SDKs is that I’m no longer getting the "… api-ms-win-core-winrt-l1-1-0.dll is missing from your computer… " error.

The other thing I was wondering is if the fact that I installed UE5 in a drive that does not have my operating system makes a difference(?) Probably not… I didn’t see any documentation that says it has to be.

I honestly had problems with an install of the engine on a different drive
unreal uses a lot of relative paths
if all else fails try copy the engine to c:/unreal
did you change the default install dirs of VS?
check the “paths” in msconfig
try packaging a blank project
check if 4.27 builds?
after that its nuts and bolts…

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api-ms-win-core-winrt-l1-1-0.dll
Please have a look here: Install .NET on Windows - .NET | Microsoft Learn

About the packaging… I’m not quite sure what your problem is or if you are just looking for the menu!?

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Alright, problem solved!
First off, it helps to know where to look for what you’re doing… Apparently in UE5 the Packaging Options are no longer under File but under Platforms in the Main Toolbar :roll_eyes:. I tried packaging the project there, and then got an “SDK not setup” warning. So I installed the dotnet SDK (first I installed the Runtime download but I may have not had to do that) and then I had to copy and paste a hostfxr.dll from one place to another in the epicGames folder of UE5.

Here is also a helpful video that explains things:
https://www.youtube.com/watch?v=EoIdyhjW9e0&list=PLkEQPsbrEU1xcqBIy-twbDHz6mslf_HqL&index=3&ab_channel=UnrealEngine5Tutorials

I’m still getting that graphics card error when UE5 starts, but I can live with that for now:) I just wanted to be able to build an .exe:]

CASE CLOSED!

Thank you so much JasonX and christuusgnosis for your help! :pray: :pray:

(EDIT)
Since it wasn’t a single previous reply that resolved this matter (Thank you, Thank you, Thank you christuusgnosis and JasonX!! couldn’t have done it without you!) I will label this as the “solution”.
Just make sure you install the win 10 (and or 11) SDK along with the directx (d3d) sdk and you should be good to go.

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