I have a project that I’m mainly developing on PC but have it on Github to bring over to my Mac computer. The problem is, I can’t get the game to package on Mac at all. It just get’s hung up on a certain line with no error code and get’s stuck. I’ve even tried turning off certain features like Nanite and Raytracing to see if that will help, which helps it get further along but still not to completion.
I’ve left it over night more than once in hopes it will change but the fans just go quiet in my laptop and it just keeps going on forever.
Mac specs:
Here is my .log file:
BattlesOfOlaran.log (355.4 KB)
And here is a screenshot of it getting hung up:
Thank you!
I get the same thing.
MacBook Pro
Apple M3 Max
48 Gig
macOS Sequoia 15.0.1
I had a basic game build ONCE with the green checkmark. I’ve had a build happen multiple times, but the “Packaging” spinner remains spinning. Getting ready to mess with config settings to see if that helps.
Here is how to package on Mac (I borrowed this concept from Linux) on 5.4.4. You will really hate this as I do.
- Package normally. At some point it will spin and spin. Look at the output log and you should see something along the lines of
Execution of commandlet took: 1m 20s (80.74 seconds).
(or it just spins and spins but nothing is in the output log).
- Cancel the build. Go to the command line and create this two line script — be sure to replace PATH_TO_YOUR_PROJECT and YOUR_PROJECT with the correct text.
cd /Users/Shared/Epic\ Games/UE_5.4/
Engine/Build/BatchFiles/RunUAT.sh BuildCookRun -project=/Volumes/PATH_TO_YOUR_PROJECT/YOUR_PROJECT.uproject -cook -stage -package -noP4 -clientconfig=Development -serverconfig=Development -specifiedarchitecture=arm64 -architecture=arm64
3, Execute the shell script.
It should now complete the build correctly and give you an executable in the binaries. It’s unfortunate the Mac and Linux do not build correctly without this but here we are.