Packaging on a MAC in UE5.2.1 not possible

Hi, no unfortunately, you have to pay for the account. But this doesn’t seem to be the problem. Because when I package a blank project, it works. Here: is the log:

Part1:

LogStats: Stats thread started at 0.299520

LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’

LogInit: Session CrashGUID >====================================================

Session CrashGUID > UECC-Mac-7409AB829A461B63CF94A4BA61E43F0A

Session CrashGUID >====================================================

LogConfig: No local boot hotfix file found at: […/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]

LogConfig: Display: Loading VulkanPC ini files took 0.01 seconds

LogConfig: Display: Loading Unix ini files took 0.01 seconds

LogConfig: Display: Loading Mac ini files took 0.02 seconds

LogConfig: Display: Loading Linux ini files took 0.02 seconds

LogConfig: Display: Loading LinuxArm64 ini files took 0.02 seconds

LogConfig: Display: Loading IOS ini files took 0.02 seconds

LogConfig: Display: Loading TVOS ini files took 0.02 seconds

LogConfig: Display: Loading Android ini files took 0.01 seconds

LogConfig: Display: Loading Windows ini files took 0.01 seconds

LogConfig: Display: Loading VisionOS ini files took 0.01 seconds

LogAssetRegistry: Display: Asset registry cache read as 49.5 MiB from …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/CachedAssetRegistry_0.bin

LogPluginManager: Mounting Engine plugin EnhancedInput

LogPluginManager: Found config from plugin[EnhancedInput] Input

LogPluginManager: Mounting Engine plugin ChaosCloth

LogPluginManager: Mounting Engine plugin CmdLinkServer

LogPluginManager: Mounting Engine plugin TraceUtilities

LogPluginManager: Mounting Engine plugin MeshPainting

LogPluginManager: Mounting Engine plugin FastBuildController

LogPluginManager: Mounting Engine plugin XGEController

LogPluginManager: Mounting Engine plugin RenderGraphInsights

LogPluginManager: Mounting Engine plugin ChaosVD

LogPluginManager: Found config from plugin[ChaosVD] Engine

LogPluginManager: Mounting Engine plugin WorldMetrics

LogPluginManager: Mounting Engine plugin ActorSequence

LogPluginManager: Mounting Engine plugin TemplateSequence

LogPluginManager: Mounting Engine plugin SequencerScripting

LogPluginManager: Mounting Engine plugin LevelSequenceEditor

LogPluginManager: Mounting Engine plugin InterchangeTests

LogPluginManager: Mounting Engine plugin CableComponent

LogPluginManager: Mounting Engine plugin ResonanceAudio

LogPluginManager: Mounting Engine plugin ProceduralMeshComponent

LogPluginManager: Mounting Engine plugin InputDebugging

LogPluginManager: Found config from plugin[InputDebugging] Input

LogPluginManager: Mounting Engine plugin SoundFields

LogPluginManager: Mounting Engine plugin AssetTags

LogPluginManager: Mounting Engine plugin AndroidFileServer

LogPluginManager: Mounting Engine plugin WebMMoviePlayer

LogPluginManager: Mounting Engine plugin RigVM

LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector

LogPluginManager: Mounting Engine plugin OpenXR

LogPluginManager: Found config from plugin[OpenXR] Engine

LogPluginManager: Mounting Engine plugin AudioWidgets

LogPluginManager: Mounting Engine plugin AndroidMoviePlayer

LogPluginManager: Mounting Engine plugin ActorLayerUtilities

LogPluginManager: Mounting Engine plugin CustomMeshComponent

LogPluginManager: Mounting Engine plugin AndroidPermission

LogPluginManager: Mounting Engine plugin Synthesis

LogPluginManager: Mounting Engine plugin PropertyAccessEditor

LogPluginManager: Mounting Engine plugin MobilePatchingUtils

LogPluginManager: Mounting Engine plugin WindowsMoviePlayer

LogPluginManager: Mounting Engine plugin GooglePAD

LogPluginManager: Mounting Engine plugin AudioCapture

LogPluginManager: Mounting Engine plugin XRBase

LogPluginManager: Mounting Engine plugin MsQuic

LogPluginManager: Mounting Engine plugin SignificanceManager

LogPluginManager: Mounting Engine plugin MeshModelingToolset

LogPluginManager: Mounting Engine plugin ChunkDownloader

LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector

LogPluginManager: Mounting Engine plugin WaveTable

LogPluginManager: Mounting Engine plugin AudioSynesthesia

LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector

LogPluginManager: Mounting Engine plugin AppleImageUtils

LogPluginManager: Mounting Engine plugin GeometryCache

LogPluginManager: Mounting Engine plugin AppleMoviePlayer

LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector

LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector

LogPluginManager: Mounting Engine plugin Metasound

LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary

LogPluginManager: Mounting Engine plugin ArchVisCharacter

LogPluginManager: Mounting Engine plugin GeometryProcessing

LogPluginManager: Mounting Engine plugin GoogleCloudMessaging

LogPluginManager: Mounting Engine plugin FacialAnimation

LogPluginManager: Mounting Engine plugin MeshLODToolset

LogPluginManager: Mounting Engine plugin MaterialAnalyzer

LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling

LogPluginManager: Mounting Engine plugin EditorDebugTools

LogPluginManager: Mounting Engine plugin AssetManagerEditor

LogPluginManager: Mounting Engine plugin SequencerAnimTools

LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard

LogPluginManager: Mounting Engine plugin BlueprintHeaderView

LogPluginManager: Mounting Engine plugin GameplayTagsEditor

LogPluginManager: Mounting Engine plugin CryptoKeys

LogPluginManager: Mounting Engine plugin EditorScriptingUtilities

LogPluginManager: Mounting Engine plugin UVEditor

LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode

LogPluginManager: Mounting Engine plugin ProxyLODPlugin

LogPluginManager: Mounting Engine plugin CurveEditorTools

LogPluginManager: Mounting Engine plugin PluginBrowser

LogPluginManager: Mounting Engine plugin ChangelistReview

LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities

LogPluginManager: Mounting Engine plugin MacGraphicsSwitching

LogPluginManager: Mounting Engine plugin SpeedTreeImporter

LogPluginManager: Mounting Engine plugin GameplayCameras

LogPluginManager: Mounting Engine plugin CameraShakePreviewer

LogPluginManager: Mounting Engine plugin GeometryMode

LogPluginManager: Mounting Engine plugin DataValidation

LogPluginManager: Mounting Engine plugin EngineAssetDefinitions

LogPluginManager: Mounting Engine plugin Dataflow

LogPluginManager: Mounting Engine plugin AppleVision

LogPluginManager: Mounting Engine plugin LocalizableMessage

LogPluginManager: Mounting Engine plugin AutomationUtils

LogPluginManager: Mounting Engine plugin BackChannel

LogPluginManager: Mounting Engine plugin SkeletalReduction

LogPluginManager: Mounting Engine plugin PythonScriptPlugin

LogPluginManager: Mounting Engine plugin ChaosNiagara

LogPluginManager: Mounting Engine plugin ChaosUserDataPT

LogPluginManager: Mounting Engine plugin GeometryFlow

LogPluginManager: Mounting Engine plugin ChaosSolverPlugin

LogPluginManager: Mounting Engine plugin ToolPresets

LogPluginManager: Mounting Engine plugin StructUtils

LogPluginManager: Mounting Engine plugin StudioTelemetry

LogPluginManager: Mounting Engine plugin ChaosEditor

LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp

LogPluginManager: Mounting Engine plugin ChaosCaching

LogPluginManager: Mounting Engine plugin PlatformCrypto

LogPluginManager: Mounting Engine plugin FullBodyIK

LogPluginManager: Mounting Engine plugin CharacterAI

LogPluginManager: Mounting Engine plugin Fracture

LogPluginManager: Mounting Engine plugin AISupport

LogPluginManager: Mounting Engine plugin PlanarCut

LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor

LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin

LogPluginManager: Mounting Engine plugin OnlineSubsystem

LogPluginManager: Mounting Engine plugin OnlineBase

LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils

LogPluginManager: Mounting Engine plugin OnlineServices

LogPluginManager: Mounting Engine plugin AnimationSharing

LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess

LogPluginManager: Mounting Engine plugin OnlineSubsystemNull

LogPluginManager: Mounting Engine plugin PropertyAccessNode

LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess

LogPluginManager: Mounting Engine plugin PlasticSourceControl

LogPluginManager: Mounting Engine plugin TextureFormatOodle

LogPluginManager: Mounting Engine plugin RenderDocPlugin

LogPluginManager: Mounting Engine plugin TraceDataFilters

LogPluginManager: Mounting Engine plugin UObjectPlugin

LogPluginManager: Mounting Engine plugin SubversionSourceControl

LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess

LogPluginManager: Mounting Engine plugin NullSourceCodeAccess

LogPluginManager: Mounting Engine plugin PixWinPlugin

LogPluginManager: Mounting Engine plugin GLTFExporter

LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess

LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess

LogPluginManager: Mounting Engine plugin PluginUtils

LogPluginManager: Mounting Engine plugin GitSourceControl

LogPluginManager: Mounting Engine plugin VariantManager

LogPluginManager: Mounting Engine plugin PerforceSourceControl

LogPluginManager: Mounting Engine plugin VariantManagerContent

LogPluginManager: Mounting Engine plugin DumpGPUServices

LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis

LogPluginManager: Mounting Engine plugin AlembicImporter

LogPluginManager: Mounting Engine plugin ACLPlugin

LogPluginManager: Mounting Engine plugin ControlRigSpline

LogPluginManager: Mounting Engine plugin ControlRig

LogPluginManager: Mounting Engine plugin DatasmithContent

LogPluginManager: Mounting Engine plugin AnimationData

LogPluginManager: Mounting Engine plugin ControlRigModules

LogPluginManager: Mounting Engine plugin AnimationModifierLibrary

LogPluginManager: Mounting Engine plugin IKRig

LogPluginManager: Mounting Engine plugin MediaPlate

LogPluginManager: Mounting Engine plugin AndroidMedia

LogPluginManager: Mounting Engine plugin MediaCompositing

LogPluginManager: Mounting Engine plugin ImgMedia

LogPluginManager: Mounting Engine plugin MediaPlayerEditor

LogPluginManager: Mounting Engine plugin AvfMedia

LogPluginManager: Mounting Engine plugin WebMMedia

LogPluginManager: Mounting Engine plugin WmfMedia

LogPluginManager: Mounting Engine plugin Takes

LogPluginManager: Mounting Engine plugin Interchange

LogPluginManager: Mounting Engine plugin Paper2D

LogPluginManager: Mounting Engine plugin InterchangeEditor

LogPluginManager: Mounting Engine plugin NiagaraSimCaching

LogPluginManager: Mounting Engine plugin UdpMessaging

LogPluginManager: Mounting Engine plugin TcpMessaging

LogPluginManager: Mounting Engine plugin OodleNetwork

LogPluginManager: Mounting Engine plugin LauncherChunkInstaller

LogPluginManager: Mounting Engine plugin Niagara

LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource

LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay

LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor

LogPluginManager: Mounting Engine plugin LightMixer

LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS

LogPluginManager: Mounting Engine plugin ObjectMixer

LogPluginManager: Mounting Engine plugin XInputDevice

LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource

LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource

LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource

LogPluginManager: Mounting Engine plugin OpenXRVisionOS

SourceControl: Revision control is disabled

SourceControl: Revision control is disabled

LogStudioTelemetry: Display: Starting StudioTelemetry Module

LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]

LogStudioTelemetry: Started StudioTelemetry Session

LogOnline: OSS: Created online subsystem instance for: NULL

LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]

LogInit: ExecutableName: UnrealEditor

LogInit: Build: ++UE5+Release-5.4-CL-35576357

LogInit: Platform=MacEditor

LogInit: MachineId=9f6392e37b4fc3debb3fe3a4306df0ee

LogInit: DeviceId=

LogInit: Engine Version: 5.4.4-35576357+++UE5+Release-5.4

LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4

LogInit: Net CL: 33043543

LogInit: OS: macOS 15.1.1 (24B91), CPU: Apple M1 Pro, GPU: Apple M1 Pro

LogInit: Compiled (64-bit): Aug 16 2024 00:16:10

LogInit: Architecture: arm64

LogInit: Compiled with Clang: 14.0.0 (clang-1400.0.29.202)

LogInit: Build Configuration: Development

LogInit: Branch Name: ++UE5+Release-5.4

LogInit: Command Line:

LogInit: Base Directory: /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/

LogInit: Allocator: TBB

LogInit: Installed Engine Build: 1

LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no

LogDevObjectVersion: Number of dev versions registered: 36

LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10

LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4

LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40

LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37

LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3

LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20

LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48

LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13

LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3

LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3

LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17

LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15

LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1

LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1

LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134

LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8

LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12

LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13

LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10

LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1

LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10

LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41

LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1

LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1

LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1

LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119

LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51

LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8

LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0

LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2

LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1

LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.

LogInit: Object subsystem initialized

LogConfig: Set CVar [[con.DebugEarlyDefault:1]]

LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created

LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created

LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created

LogConfig: Set CVar [[r.setres:1280x720]]

LogConfig: Set CVar [[g.TimeoutForBlockOnRenderFence:300000]]

LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created

LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created

LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created

LogConfig: Set CVar [[r.VSync:0]]

LogConfig: Set CVar [[r.RHICmdBypass:0]]

LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]

LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created

LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created

LogConfig: Set CVar [[r.GPUCrashDebugging:0]]

LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created

LogConfig: Set CVar [[r.ReflectionMethod:0]]

LogConfig: Set CVar [[r.AntiAliasingMethod:3]]

LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]

LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]

LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]

LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]

LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]

LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]

LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]

LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]

LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]

LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]

LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]

LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]

LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]

LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]

LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]

LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]

LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created

LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]

LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created

LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created

LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]

LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]

LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]

LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]

LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]

LogConfig: Set CVar [[gc.AllowParallelGC:1]]

LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]

LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]

LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]

LogConfig: Set CVar [[gc.CreateGCClusters:1]]

LogConfig: Set CVar [[gc.MinGCClusterSize:5]]

LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]

LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]

LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]

LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]

LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]

LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]

LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]

LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created

LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]

LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created

LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]

LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]

LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]

LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]

LogConfig: Set CVar [[r.FXAA.Quality:4]]

LogConfig: Set CVar [[r.TemporalAA.Quality:2]]

LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]

LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]

LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]

LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]

LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]

LogConfig: Set CVar [[r.TSR.Resurrection:1]]

LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]

LogConfig: Set CVar [[r.LightFunctionQuality:1]]

LogConfig: Set CVar [[r.ShadowQuality:5]]

LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]

LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]

LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]

LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]

LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]

LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]

LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]

LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]

LogConfig: Set CVar [[r.VolumetricFog:1]]

LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]

LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]

LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]

LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]

LogConfig: Set CVar [[r.CapsuleShadows:1]]

LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]

LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]

LogConfig: Set CVar [[r.DistanceFieldAO:1]]

LogConfig: Set CVar [[r.AOQuality:2]]

LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]

LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]

LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]

LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]

LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]

LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]

LogConfig: Set CVar [[r.SSR.Quality:3]]

LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]

LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]

LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]

LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]

LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]

LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]

LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]

LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]

LogConfig: Set CVar [[r.MotionBlurQuality:4]]

LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]

LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]

LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]

LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]

LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]

LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]

LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]

LogConfig: Set CVar [[r.LensFlareQuality:2]]

LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]

LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]

LogConfig: Set CVar [[r.BloomQuality:5]]

LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]

LogConfig: Set CVar [[r.FastBlurThreshold:100]]

LogConfig: Set CVar [[r.Upscale.Quality:3]]

LogConfig: Set CVar [[r.LightShaftQuality:1]]

LogConfig: Set CVar [[r.Filter.SizeScale:1]]

LogConfig: Set CVar [[r.Tonemapper.Quality:5]]

LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]

LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]

LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]

LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]

LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]

LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]

LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]

LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]

LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]

LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]

LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]

LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]

LogConfig: Set CVar [[r.Streaming.MipBias:0]]

LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]

LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]

LogConfig: Set CVar [[r.Streaming.Boost:1]]

LogConfig: Set CVar [[r.MaxAnisotropy:8]]

LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]

LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]

LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]

LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]

LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]

LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]

LogConfig: Set CVar [[r.RefractionQuality:2]]

LogConfig: Set CVar [[r.SceneColorFormat:4]]

LogConfig: Set CVar [[r.DetailMode:3]]

LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]

LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]

LogConfig: Set CVar [[r.SSS.Scale:1]]

LogConfig: Set CVar [[r.SSS.SampleSet:2]]

LogConfig: Set CVar [[r.SSS.Quality:1]]

LogConfig: Set CVar [[r.SSS.HalfRes:0]]

LogConfig: Set CVar [[r.SSGI.Quality:3]]

LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]

LogConfig: Set CVar [[r.ParticleLightQuality:2]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]

LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]

LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created

LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]

LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]

LogConfig: Set CVar [[foliage.DensityScale:1.0]]

LogConfig: Set CVar [[grass.DensityScale:1.0]]

LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]

LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]

LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]

LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]

LogConfig: Set CVar [[r.AnisotropicMaterials:1]]

LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]

LogInit: Selected Device Profile: [MacEditor]

LogInit: Selected Device Profile: [MacEditor]

LogHAL: Display: Platform has ~ 16 GB [17179869184 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)

LogDeviceProfileManager: Going up to parent DeviceProfile [Mac]

LogDeviceProfileManager: Going up to parent DeviceProfile

LogDeviceProfileManager: Pushing Device Profile CVar: [[r.Shaders.ZeroInitialise:1 → 1]]

LogDeviceProfileManager: Pushing Device Profile CVar: [[r.Shaders.BoundsChecking:1 → 1]]

LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability]

LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:4]]

LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]]

LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.04]]

LogConfig: Set CVar [[r.Shadow.DistanceScale:0.85]]

LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.8]]

LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]

LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:16]]

LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:64]]

LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:2048]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-0.5]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-0.5]]

LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability]

LogConfig: Set CVar [[r.MotionBlurQuality:3]]

LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]

LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]]

LogConfig: Set CVar [[r.FastBlurThreshold:3]]

LogConfig: Set CVar [[r.Upscale.Quality:2]]

LogConfig: Set CVar [[r.Filter.SizeScale:0.8]]

LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]

LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]

LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]

LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]

LogConfig: Set CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]

LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]

LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]

LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]

LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability]

LogConfig: Set CVar [[r.MaxAnisotropy:4]]

LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]

LogConfig: Set CVar [[r.Streaming.PoolSize:800]]

LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability]

LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:48]]

LogConfig: Set CVar [[r.SceneColorFormat:3]]

LogConfig: Set CVar [[r.DetailMode:1]]

LogConfig: Set CVar [[r.SSS.SampleSet:1]]

LogConfig: Set CVar [[r.SSS.Quality:-1]]

LogConfig: Set CVar [[r.SSS.HalfRes:1]]

LogConfig: Set CVar [[r.SSGI.Quality:2]]

LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.5]]

LogConfig: Set CVar [[r.ParticleLightQuality:1]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:2]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:64.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:64.0]]

LogConfig: CVar [[fx.Niagara.QualityLevel:2]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability]

LogConfig: Set CVar [[foliage.DensityScale:0.8]]

LogConfig: Set CVar [[grass.DensityScale:0.8]]

LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]

LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]

LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]

LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]

LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]

LogConfig: Applying CVar settings from Section [Startup_Mac] File […/…/…/Engine/Config/ConsoleVariables.ini]

LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]

LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]]

LogConfig: Set CVar [[r.SceneCulling.ExplicitCellBounds:1]]

LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]

LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/Users/chris/Documents/Unreal Projects/PointandClick3D/Saved/Config/MacEditor/Editor.ini]

LogInit: macOS 15.1.1 (24B91)

LogInit: Model: MacBookPro18,1

LogInit: CPU: Apple M1 Pro

LogInit: CPU Page size=16384, Cores=10, HT=10

LogInit: Computer: 192.168.1.145

LogInit: User: chris

LogInit: High frequency timer resolution =24.000000 MHz

LogInit: Power Source: AC Power

LogInit: Xcode developer folder path: /Applications/Xcode.app/Contents/Developer, version 16.1.0

LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=1.0GB Virtual=17.0GB

LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”

LogInit: Physics initialised using underlying interface: Chaos

LogInit: Overriding language with editor language configuration option (en).

LogInit: Using OS detected locale (en-AT).

LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0

LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0

LogRHI: Texture pool is 8601 MB (70% of 12288 MB)

LogMetal: Display: Vendor ID: 4203

LogMetal: Display: Device ID: 909194058

LogMetal: Display: VRAM (MB): 12288

LogRHI: RHI Adapter Info:

LogRHI: Name: Apple M1 Pro

LogRHI: Driver Version: (internal:322.10, unified:322.10)

LogRHI: Driver Date: 1-1-1970

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogVRS: Current RHI does not support Variable Rate Shading

LogInit: Initializing FReadOnlyCVARCache

LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyReport_0.log” -log=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyLog_0.log” -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -platform=all’

LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env – “/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.command” -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyReport_0.log” -log=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyLog_0.log” -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -platform=all ]

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed

LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12

LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.12.dylib

LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.5.dylib

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘VisionOS’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘VisionOSClient’

LogTargetPlatformManager: Display: Building Assets For MacEditor

LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it

LogTargetPlatformManager: Loaded format module MetalShaderFormat

LogTargetPlatformManager: SF_METAL

LogTargetPlatformManager: SF_METAL_MRT

LogTargetPlatformManager: SF_METAL_TVOS

LogTargetPlatformManager: SF_METAL_MRT_TVOS

LogTargetPlatformManager: SF_METAL_SM5

LogTargetPlatformManager: SF_METAL_SM6

LogTargetPlatformManager: SF_METAL_SIM

LogTargetPlatformManager: SF_METAL_MACES3_1

LogTargetPlatformManager: SF_METAL_MRT_MAC

LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL

LogTargetPlatformManager: GLSL_150_ES31

LogTargetPlatformManager: GLSL_ES3_1_ANDROID

LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM

LogTargetPlatformManager: VVM_1_0

LogTargetPlatformManager: Loaded format module VulkanShaderFormat

LogTargetPlatformManager: SF_VULKAN_SM5

LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID

LogTargetPlatformManager: SF_VULKAN_ES31

LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID

LogTargetPlatformManager: SF_VULKAN_SM6

LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).

LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB

LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.

LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.

LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1955 MiB)

LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.

LogZenServiceInstance: Found Zen config default=/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Data

LogZenServiceInstance: InTree version at ‘/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/zenserver’ is ‘5.4.5-202405101835-macosx-arm64-release-373e58b’

LogZenServiceInstance: Installed version at ‘/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Install/zenserver’ is ‘5.4.5-202405101835-macosx-arm64-release-373e58b’

LogZenServiceInstance: No current process using the data dir found, launching a new instance

LogZenServiceInstance: Display: Launching executable ‘/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Install/zenserver’, working dir ‘/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Install’, data dir ‘/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Data’, args ‘–port 8558 --data-dir “/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Data” --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --http-forceloopback --quiet --owner-pid 20685’

LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8658 status: OK!.

LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8658/ with namespace ue.ddc status: OK!.

LogDerivedDataCache: /Users/chris/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.02 seconds.

LogDerivedDataCache: Display: /Users/chris/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.00ms. RandomReadSpeed=64.11MBs, RandomWriteSpeed=117.90MBs. Assigned SpeedClass ‘Local’

LogDerivedDataCache: Local: Using data cache path /Users/chris/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: DeleteOnly

LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’

LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.

LogDerivedDataCache: Shared: Disabled because no path is configured.

LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.

LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’

LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.

LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (…/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Shaders/WorkingDirectory/20685/).

LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Shaders/tmp/3601E554864CD0139C81858F9AFABA20/’.

LogShaderCompilers: Display: Using Local Shader Compiler with 7 workers.

LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/ShaderAutogen/METAL_SM5/AutogenShaderHeaders.ush

LogShaderCompilers: Display: Autogen file is unchanged, skipping write.

LogTurnkeySupport: Completed SDK detection: ExitCode = 0

LogTemp: Display: /Applications/Xcode.app/Contents/Developer

LogSlate: Using FreeType 2.10.0

LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.

LogHMD: Failed to find OpenXR runtime loader.

LogHMD: Failed to initialize core functions. Please check that you have a valid OpenXR runtime installed.

LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.

LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png

LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.

LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png

LogAssetRegistry: FAssetRegistry took 0.0006 seconds to start up

LogEditorDomain: Display: EditorDomain is Disabled

LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/CachedAssetRegistry_*.bin.

LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).

LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal

LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled

LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.

LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.

LogInit: Selected Device Profile: [MacEditor]

LogDeviceProfileManager: Active device profile: [0x369f01800][0x305588f40 66] MacEditor

LogCsvProfiler: Display: Metadata set : deviceprofile=“MacEditor”

LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/ShaderAutogen/METAL_SM6/AutogenShaderHeaders.ush

LogShaderCompilers: Display: Autogen file is unchanged, skipping write.

LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/ShaderAutogen/METAL_MRT_MAC/AutogenShaderHeaders.ush

LogShaderCompilers: Display: Autogen file is unchanged, skipping write.

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MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9

LogMeshReduction: Display: HLOD mesh reduction module (r.ProxyLODMeshReductionModule) set to “ProxyLODMeshReduction” which doesn’t exist.

LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction

LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction

LogMeshReduction: Display: No automatic mesh merging module available

LogMeshReduction: Display: No distributed automatic mesh merging module available

LogMeshMerging: No automatic mesh merging module available

LogMeshMerging: No distributed automatic mesh merging module available

LogVirtualization: Display: VirtualizationSystem name found in ini file: None

LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled

LogUObjectArray: 23360 objects as part of root set at end of initial load.

LogUObjectAllocator: 6346648 out of 0 bytes used by permanent object pool.

LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool

LogSlate: Border

LogSlate: BreadcrumbButton

LogSlate: Brushes.Title

LogSlate: Default

LogSlate: Icons.Save

LogSlate: Icons.Toolbar.Settings

LogSlate: ListView

LogSlate: SoftwareCursor_CardinalCross

LogSlate: SoftwareCursor_Grab

LogSlate: TableView.DarkRow

LogSlate: TableView.Row

LogSlate: TreeView

LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…

LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.087 ms

LogMoviePlayer: FAVMoviePlayer ctor…

LogInit: XR: Instanced Stereo Rendering is Disabled

LogInit: XR: MultiViewport is Disabled

LogInit: XR: Mobile Multiview is Disabled

LogTurnkeySupport: Completed device detection: Code = 0

LogAudio: Display: Registering Engine Module Parameter Interfaces…

LogMetasoundEngine: MetaSound Engine Initialized

LogPython: Using Python 3.11.8

LogPython: Display: No enabled plugins with python dependencies found, skipping

LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.

LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:63819’.

LogUdpMessaging: Display: Added local interface ‘192.168.1.145’ to multicast group ‘230.0.0.1:6666’

LogTcpMessaging: Initializing TcpMessaging bridge

LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: AC48540794E840BE800000000000A000 | Instance: 52090EB6AA419AE46B6F90A402FD305F (192.168.1.145-20685).

LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions.

LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

SourceControl: Revision control is disabled

SourceControl: Revision control is disabled

LogCollectionManager: Loaded 0 collections in 0.007252 seconds

LogFileCache: Scanning file cache for directory ‘/Users/chris/Documents/Unreal Projects/PointandClick3D/Saved/Collections/’ took 0.00s

LogFileCache: Scanning file cache for directory ‘/Users/chris/Documents/Unreal Projects/PointandClick3D/Content/Developers/chris/Collections/’ took 0.00s

LogFileCache: Scanning file cache for directory ‘/Users/chris/Documents/Unreal Projects/PointandClick3D/Content/Collections/’ took 0.00s

LogClass: Error: FloatProperty FDetectedFeature::Confidence is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h

LogClass: Error: StructProperty FDetectedFace::BoundingBox is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h

LogClass: Error: EnumProperty FDetectedFaceFeatureRegion::FeatureType is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h

LogClass: Error: StructProperty FDetectedFeature2D::BoundingBox is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h

LogClass: Error: EnumProperty FDetectedFaceFeature2D::FeatureType is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h

LogClass: Display: 5 Uninitialized script struct members found including 0 object properties

LogAutomationTest: Error: LogClass: FloatProperty FDetectedFeature::Confidence is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]

LogAutomationTest: Error: LogClass: StructProperty FDetectedFace::BoundingBox is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]

LogAutomationTest: Error: LogClass: EnumProperty FDetectedFaceFeatureRegion::FeatureType is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]

LogAutomationTest: Error: LogClass: StructProperty FDetectedFeature2D::BoundingBox is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]

LogAutomationTest: Error: LogClass: EnumProperty FDetectedFaceFeature2D::FeatureType is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]

LogEngine: Initializing Engine…

LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.

LogHMD: Failed to find OpenXR runtime loader.

LogHMD: Failed to initialize core functions. Please check that you have a valid OpenXR runtime installed.

LogStats: UGameplayTagsManager::InitializeManager - 0.001 s

LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.11.dylib

LogWorldMetrics: [Initialize]

LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(METAL_SM5) returned false, for scene: ‘World /Temp/Untitled_0.Untitled’.

LogNetVersion: Set ProjectVersion to 1.1.0.0. Version Checksum will be recalculated on next use.

LogInit: Texture streaming: Enabled

LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.4.4-35576357+++UE5+Release-5.4

LogAudio: Display: Initializing Audio Device Manager…

LogAudio: Display: Loading Default Audio Settings Objects…

LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).

LogAudio: Display: AudioInfo: ‘OPUS’ Registered

LogAudio: Display: AudioInfo: ‘OGG’ Registered

LogAudio: Display: AudioInfo: ‘ADPCM’ Registered

LogAudio: Display: AudioInfo: ‘PCM’ Registered

LogAudio: Display: AudioInfo: ‘BINKA’ Registered

LogAudio: Display: AudioInfo: ‘RADA’ Registered

LogAudio: Display: Audio Device Manager Initialized

LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True

LogAudioMixer: Display: Audio Mixer Platform Settings:

LogAudioMixer: Display: Sample Rate: 48000

LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024

LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024

LogAudioMixer: Display: Number of buffers to queue: 2

LogAudioMixer: Display: Max Channels (voices): 32

LogAudioMixer: Display: Number of Async Source Workers: 0

LogAudio: Display: AudioDevice MaxSources: 32

LogAudio: Display: Audio Spatialization Plugin: None (built-in).

LogAudio: Display: Audio Reverb Plugin: None (built-in).

LogAudio: Display: Audio Occlusion Plugin: None (built-in).

LogAudioMixerAudioUnit: Display: Bytes per submitted buffer: 8192

LogAudioMixerAudioUnit: Warning: Error querying Sample Rate: 2003332927

LogAudioMixer: Display: Initializing audio mixer using platform API: ‘CoreAudio’

LogAudioMixer: Display: Using Audio Hardware Device Unknown

LogAudioMixer: Display: Initializing Sound Submixes…

LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’

LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’

LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1

LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1

LogInit: FAudioDevice initialized with ID 1.

LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.

LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1

LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”

LogInit: Undo buffer set to 32 MB

LogInit: Transaction tracking system initialized

LogSourceControl: Display: Uncontrolled Changelist persistency file loaded …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Saved/SourceControl/UncontrolledChangelists.json

LocalizationService: Localization service is disabled

TimingProfiler: Initialize

TimingProfiler: OnSessionChanged

LoadingProfiler: Initialize

LoadingProfiler: OnSessionChanged

NetworkingProfiler: Initialize

NetworkingProfiler: OnSessionChanged

MemoryProfiler: Initialize

MemoryProfiler: OnSessionChanged

LogFileCache: Scanning file cache for directory ‘/Users/chris/Documents/Unreal Projects/PointandClick3D/Content/’ took 0.05s

LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.

LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()

SourceControl: Revision control is disabled

LogUnrealEdMisc: Loading editor; pre map load, took 7.658

Cmd: MAP LOAD FILE=“…/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Content/MyGame/Levels/Act_1_Screen_0_Office.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3

LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated

LogWorldMetrics: [Deinitialize]

LogWorldMetrics: [Clear]

LogAssetRegistry: Display: Triggering cache save on discovery complete

LogAudio: Display: Audio Device unregistered from world ‘None’.

LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms

LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PNCTookit/Blueprints/BP_PNCPlayerController.BP_PNCPlayerController_C:GetPlayerSaveData:Return’. Unknown structure.

LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PNCTookit/Blueprints/BP_PNCPlayerController.BP_PNCPlayerController_C:GetPlayerSaveData:K2Node_MakeStruct_SCharacterState’. Unknown structure.

LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PNCTookit/Blueprints/BP_PNCPlayerController.BP_PNCPlayerController_C:LoadPlayer:SaveData’. Unknown structure.

LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PNCTookit/Blueprints/SaveGame/BP_PNCSaveGame.BP_PNCSaveGame_C:CharacterArray.CharacterArray_Value’. Unknown structure.

LogAssetRegistry: Display: Asset registry cache written as 49.5 MiB to …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/CachedAssetRegistry_*.bin

LogLinker: Warning: [AssetLog] /Users/chris/Documents/Unreal Projects/PointandClick3D/Content/MyGame/Interactible/Act_1_Scene_0/Items/Monitor.uasset: Failed to load ‘/Engine/BasicShapes/PlaneLaser’: Can’t find file.

LogLinker: Warning: [AssetLog] /Users/chris/Documents/Unreal Projects/PointandClick3D/Content/MyGame/Interactible/Act_1_Scene_0/Items/Monitor.uasset: VerifyImport: Failed to load package for import object ‘Package /Engine/BasicShapes/PlaneLaser’

LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.8.dylib

LogAudio: Display: Audio Device (ID: 1) registered with world ‘Act_1_Screen_0_Office’.

LogWorldMetrics: [Initialize]

LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(METAL_SM5) returned false, for scene: ‘World /Game/MyGame/Levels/Act_1_Screen_0_Office.Act_1_Screen_0_Office’.

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogEditorServer: Finished looking for orphan Actors (0.000 secs)

LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1008645856 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 2170.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.

LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1011740480 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 1075.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.

LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1011732512 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 1080.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.

LogNavigationDataBuild: Display: RebuildAll building NavData: Name Character class /Script/NavigationSystem.RecastNavMesh agent radius 10.0.

LogTexture: Display: Waiting for textures to be ready 68/295 (/Game/MyGame/Imports/Bilder/MapStripClub) …

LogTexture: Display: Waiting for textures to be ready 81/295 (/Game/MyGame/Imports/Bilder/MapBackAlley) …

LogTexture: Display: Waiting for textures to be ready 171/295 (/Game/MyGame/Imports/Bilder/Desktop/93483) …

LogTexture: Display: Waiting for textures to be ready 294/295 (/Game/MyGame/Imports/Bilder/Desktop/Login) …

LogAudio: Display: Waiting for soundwaves to be ready 5/55 (/Game/MyGame/Imports/Sounds/MouseClick__1_) …

LogAudio: Display: Waiting for soundwaves to be ready 20/55 (/Game/MyGame/Music/MusicAct1/Six_Strings_of_Suspicion) …

LogAudio: Display: Waiting for soundwaves to be ready 43/55 (/Game/MyGame/Music/StripClub/StripClubSong3) …

LogStaticMesh: Display: Waiting for static meshes to be ready 151/178 (/Game/Deko_MatrixDemo/Apartment/Meshes/SM_Record_Stack_A02_N1) …

LogNavigationDataBuild: Display: RebuildAll load time: 0.32s

LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1008645856 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 2170.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.

LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1011740480 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 1075.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.

LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1011732512 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 1080.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.

LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms

Cmd: MAP CHECKDEP NOCLEARLOG

MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,119ms to complete.

LogUnrealEdMisc: Total Editor Startup Time, took 10.215

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’

LogLoad: (Engine Initialization) Total time: 10.82 seconds

LogInit: Adding external input plugin.

LogTurnkeySupport: Turnkey Device: Mac@192.168.1.145: (Name=192.168.1.145, Type=Computer, Status=Valid, MinAllowed=13.00, MaxAllowed=, Current=15.1.1, Flags=“Device_InstallSoftwareValid”)

LogContentStreaming: Texture pool size now 800 MB

LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“800”

LogSlate: Took 0.000348 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)

LogSlate: Took 0.000448 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)

LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)

LogConsoleManager: Warning: Console variable ‘r.ShaderCompiler.JobCache’ used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don’t use in render thread.

LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>

Running Python start-up script ‘/Users/Shared/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py’: 0.033169 secs

LogAssetRegistry: AssetRegistryGather time 0.2315s: AssetDataDiscovery 0.1623s, AssetDataGather 0.0174s, StoreResults 0.0518s.

NumCachedDirectories 0. NumUncachedDirectories 2261. NumCachedFiles 16246. NumUncachedFiles 0.

LogSourceControl: Uncontrolled asset enumeration started…

LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)

LogSlate: Took 0.000465 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)

LogNavigationDataBuild: Display: ProcessTileTasksAndGetUpdatedTiles build time: 1.92s

LogSourceControl: Uncontrolled asset enumeration finished in 0.503936 seconds (Found 15646 uncontrolled assets)

LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms

LogTurnkeySupport: Project requires temp target (GeometryFlow plugin is enabled)

LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/UnrealGame-Mac-Shipping.target does not exist.

LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env – “/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.command” -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=53054 -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -unrealexe="/Users

/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor" -platform=Mac -SkipCookingEditorContent -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“/Users/chris/Documents/Unreal Projects” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat ]

UATHelper: Packaging (Mac): Running AutomationTool…

UATHelper: Packaging (Mac): Setting up bundled DotNet SDK

UATHelper: Packaging (Mac): /Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/Mac/…/…/…/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64

UATHelper: Packaging (Mac): Start UAT Non-Interactively: dotnet AutomationTool.dll -ScriptsForProject=/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=53054 -project=/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject -unrealexe=/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/UnrealEditor.app/Co

ntents/MacOS/UnrealEditor -platform=Mac -SkipCookingEditorContent -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=/Users/chris/Documents/Unreal Projects -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

UATHelper: Packaging (Mac): Starting AutomationTool…

UATHelper: Packaging (Mac): Parsing command line: -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=53054 -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -unrealexe=“/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor”

-platform=Mac -SkipCookingEditorContent -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“/Users/chris/Documents/Unreal Projects” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

UATHelper: Packaging (Mac): Initializing script modules…

UATHelper: Packaging (Mac): Total script module initialization time: 0.20 s.

UATHelper: Packaging (Mac): Using /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64/dotnet

UATHelper: Packaging (Mac): Executing commands…

UATHelper: Packaging (Mac): Installed Sdk validity:

UATHelper: Packaging (Mac): Mac: (Status=Valid, MinAllowed_Sdk=14.1.0, MaxAllowed_Sdk=16.9.0, Current_Sdk=16.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)

UATHelper: Packaging (Mac): Scanning for envvar changes…

UATHelper: Packaging (Mac): … done!

UATHelper: Packaging (Mac): Cleaning Temp Paths…

UATHelper: Packaging (Mac): BUILD SUCCESSFUL

UATHelper: Packaging (Mac): Setting up ProjectParams for /Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject

UATHelper: Packaging (Mac): ********** BUILD COMMAND STARTED **********

UATHelper: Packaging (Mac): Choosing MODERN XCODE based on .ini settings

UATHelper: Packaging (Mac): Running: /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64/dotnet “/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll” PointandClick3D Mac Shipping -Project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -Clean -NoHotReload “/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -NoUBTMakefiles -remoteini=“/Users/chris/Documents/Unreal Projects/PointandClick3D” -skipdeploy -distribution -architecture=arm64+x64 -log="/Users/chris/L

ibrary/Logs/Unreal Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping.txt"

UATHelper: Packaging (Mac): Log file: /Users/chris/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping.txt

UATHelper: Packaging (Mac): Cleaning PointandClick3D binaries…

UATHelper: Packaging (Mac): Took 0,91s to run dotnet, ExitCode=0

UATHelper: Packaging (Mac): Running: /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64/dotnet “/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll” PointandClick3D Mac Shipping -Project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -Manifest=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Build/Manifest.xml” -remoteini=“/Users/chris/Documents/Unreal Projects/PointandClick3D” -skipdeploy -distribution -architecture=arm64+x64 -log="/Users/chris/Library/Logs/Unreal

Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping_2.txt"

UATHelper: Packaging (Mac): Log file: /Users/chris/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping_2.txt

UATHelper: Packaging (Mac): Creating makefile for PointandClick3D (no existing makefile)

UATHelper: Packaging (Mac): Choosing MODERN XCODE based on .ini settings

UATHelper: Packaging (Mac): Writing manifest to /Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Build/Manifest.xml

UATHelper: Packaging (Mac): Building PointandClick3D…

UATHelper: Packaging (Mac): [Adaptive Build] Excluded from PointandClick3D unity file: PointandClick3D.cpp

UATHelper: Packaging (Mac): Determining max actions to execute in parallel (10 physical cores, 10 logical cores)

UATHelper: Packaging (Mac): Executing up to 10 processes, one per physical core

UATHelper: Packaging (Mac): Using Parallel executor to run 10 action(s)

UATHelper: Packaging (Mac): ------ Building 10 action(s) started ------

UATHelper: Packaging (Mac): [1/10] Compile [Apple] SharedPCH.Core.Project.ValApi.Cpp20.h

UATHelper: Packaging (Mac): [2/10] Compile [Intel] SharedPCH.Core.Project.ValApi.Cpp20.h

UATHelper: Packaging (Mac): [3/10] Compile [Apple] PointandClick3D.cpp

UATHelper: Packaging (Mac): [4/10] Compile [Intel] PointandClick3D.cpp

UATHelper: Packaging (Mac): [5/10] Link [Apple] PointandClick3D-Mac-Shipping_arm64

UATHelper: Packaging (Mac): [6/10] Link [Intel] PointandClick3D-Mac-Shipping_x64

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]74’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]75’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]76’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]77’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]78’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]79’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]80’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]81’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]82’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]83’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]84’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]85’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]67’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]68’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]69’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]70’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]71’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]72’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]73’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]74’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]75’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]76’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]77’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]78’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]79’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]80’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]81’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]82’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]83’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]84’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]85’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]86’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]87’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]88’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]89’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]90’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]91’, assuming: macOS