Hey Guys, I was trying to Package my Game, for the first playtester.
Currently im Working on a MAC M1 Pro, with the latest MAC OS and unfortunately auto Update, updated my Xcode to Version 16.
The last 5 hours I tried everything I could find on the internet. But except for UE5.4 no Version supports Xcode 16.
I can not use UE5.4 because when I open my project, many things do not work. From assets which are missing to gameplay parts which are broken.
I cannot package my game, without an Apple Dev User, which I do not want to buy until my game releases.
Has anyone a solution for this?
I can update my status now. My only option was to Update to Ue5.4, but im getting the following error. Can anyone help me there?
Wasn’t it the case that you can register an Apple developer account for free and you don’t need to enroll the paid membership, as long as you don’t intent to upload your game or project to the AppStore?
Also, an ‘unknown error’ at the end of the packaging log usually refers to ‘known’ errors further up in the log. So it would be helpful if you could upload and post you full log.
Hi, no unfortunately, you have to pay for the account. But this doesn’t seem to be the problem. Because when I package a blank project, it works. Here: is the log:
Part1:
LogStats: Stats thread started at 0.299520
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Mac-7409AB829A461B63CF94A4BA61E43F0A
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: […/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogConfig: Display: Loading VulkanPC ini files took 0.01 seconds
LogConfig: Display: Loading Unix ini files took 0.01 seconds
LogConfig: Display: Loading Mac ini files took 0.02 seconds
LogConfig: Display: Loading Linux ini files took 0.02 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.02 seconds
LogConfig: Display: Loading IOS ini files took 0.02 seconds
LogConfig: Display: Loading TVOS ini files took 0.02 seconds
LogConfig: Display: Loading Android ini files took 0.01 seconds
LogConfig: Display: Loading Windows ini files took 0.01 seconds
LogConfig: Display: Loading VisionOS ini files took 0.01 seconds
LogAssetRegistry: Display: Asset registry cache read as 49.5 MiB from …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Found config from plugin[ChaosVD] Engine
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin OpenXR
LogPluginManager: Found config from plugin[OpenXR] Engine
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin AppleVision
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin StructUtils
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin OpenXRVisionOS
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]
LogStudioTelemetry: Started StudioTelemetry Session
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: UnrealEditor
LogInit: Build: ++UE5+Release-5.4-CL-35576357
LogInit: Platform=MacEditor
LogInit: MachineId=9f6392e37b4fc3debb3fe3a4306df0ee
LogInit: DeviceId=
LogInit: Engine Version: 5.4.4-35576357+++UE5+Release-5.4
LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4
LogInit: Net CL: 33043543
LogInit: OS: macOS 15.1.1 (24B91), CPU: Apple M1 Pro, GPU: Apple M1 Pro
LogInit: Compiled (64-bit): Aug 16 2024 00:16:10
LogInit: Architecture: arm64
LogInit: Compiled with Clang: 14.0.0 (clang-1400.0.29.202)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.4
LogInit: Command Line:
LogInit: Base Directory: /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: Set CVar [[g.TimeoutForBlockOnRenderFence:300000]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Set CVar [[r.VSync:0]]
LogConfig: Set CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.ReflectionMethod:0]]
LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]
LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Set CVar [[r.TSR.Resurrection:1]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:3]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
LogInit: Selected Device Profile: [MacEditor]
LogInit: Selected Device Profile: [MacEditor]
LogHAL: Display: Platform has ~ 16 GB [17179869184 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Mac]
LogDeviceProfileManager: Going up to parent DeviceProfile
LogDeviceProfileManager: Pushing Device Profile CVar: [[r.Shaders.ZeroInitialise:1 → 1]]
LogDeviceProfileManager: Pushing Device Profile CVar: [[r.Shaders.BoundsChecking:1 → 1]]
LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:4]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.04]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:0.85]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.8]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:16]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:64]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:2048]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-0.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-0.5]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:3]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]]
LogConfig: Set CVar [[r.FastBlurThreshold:3]]
LogConfig: Set CVar [[r.Upscale.Quality:2]]
LogConfig: Set CVar [[r.Filter.SizeScale:0.8]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability]
LogConfig: Set CVar [[r.MaxAnisotropy:4]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
LogConfig: Set CVar [[r.Streaming.PoolSize:800]]
LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:48]]
LogConfig: Set CVar [[r.SceneColorFormat:3]]
LogConfig: Set CVar [[r.DetailMode:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:1]]
LogConfig: Set CVar [[r.SSS.Quality:-1]]
LogConfig: Set CVar [[r.SSS.HalfRes:1]]
LogConfig: Set CVar [[r.SSGI.Quality:2]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.5]]
LogConfig: Set CVar [[r.ParticleLightQuality:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:64.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:64.0]]
LogConfig: CVar [[fx.Niagara.QualityLevel:2]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:0.8]]
LogConfig: Set CVar [[grass.DensityScale:0.8]]
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [Startup_Mac] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]]
LogConfig: Set CVar [[r.SceneCulling.ExplicitCellBounds:1]]
LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/Users/chris/Documents/Unreal Projects/PointandClick3D/Saved/Config/MacEditor/Editor.ini]
LogInit: macOS 15.1.1 (24B91)
LogInit: Model: MacBookPro18,1
LogInit: CPU: Apple M1 Pro
LogInit: CPU Page size=16384, Cores=10, HT=10
LogInit: Computer: 192.168.1.145
LogInit: User: chris
LogInit: High frequency timer resolution =24.000000 MHz
LogInit: Power Source: AC Power
LogInit: Xcode developer folder path: /Applications/Xcode.app/Contents/Developer, version 16.1.0
LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=1.0GB Virtual=17.0GB
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Overriding language with editor language configuration option (en).
LogInit: Using OS detected locale (en-AT).
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogRHI: Texture pool is 8601 MB (70% of 12288 MB)
LogMetal: Display: Vendor ID: 4203
LogMetal: Display: Device ID: 909194058
LogMetal: Display: VRAM (MB): 12288
LogRHI: RHI Adapter Info:
LogRHI: Name: Apple M1 Pro
LogRHI: Driver Version: (internal:322.10, unified:322.10)
LogRHI: Driver Date: 1-1-1970
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogVRS: Current RHI does not support Variable Rate Shading
LogInit: Initializing FReadOnlyCVARCache
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyReport_0.log” -log=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyLog_0.log” -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env – “/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.command” -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyReport_0.log” -log=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyLog_0.log” -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -platform=all ]
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.12.dylib
LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.5.dylib
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘VisionOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘VisionOSClient’
LogTargetPlatformManager: Display: Building Assets For MacEditor
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_SM6
LogTargetPlatformManager: SF_METAL_SIM
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogTargetPlatformManager: SF_VULKAN_SM6
LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1955 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogZenServiceInstance: Found Zen config default=/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Data
LogZenServiceInstance: InTree version at ‘/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/zenserver’ is ‘5.4.5-202405101835-macosx-arm64-release-373e58b’
LogZenServiceInstance: Installed version at ‘/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Install/zenserver’ is ‘5.4.5-202405101835-macosx-arm64-release-373e58b’
LogZenServiceInstance: No current process using the data dir found, launching a new instance
LogZenServiceInstance: Display: Launching executable ‘/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Install/zenserver’, working dir ‘/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Install’, data dir ‘/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Data’, args ‘–port 8558 --data-dir “/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Data” --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --http-forceloopback --quiet --owner-pid 20685’
LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8658 status: OK!.
LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8658/ with namespace ue.ddc status: OK!.
LogDerivedDataCache: /Users/chris/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.02 seconds.
LogDerivedDataCache: Display: /Users/chris/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.00ms. RandomReadSpeed=64.11MBs, RandomWriteSpeed=117.90MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Local: Using data cache path /Users/chris/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: DeleteOnly
LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’
LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
LogDerivedDataCache: Shared: Disabled because no path is configured.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (…/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Shaders/WorkingDirectory/20685/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Shaders/tmp/3601E554864CD0139C81858F9AFABA20/’.
LogShaderCompilers: Display: Using Local Shader Compiler with 7 workers.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/ShaderAutogen/METAL_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogTemp: Display: /Applications/Xcode.app/Contents/Developer
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
LogHMD: Failed to find OpenXR runtime loader.
LogHMD: Failed to initialize core functions. Please check that you have a valid OpenXR runtime installed.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
LogAssetRegistry: FAssetRegistry took 0.0006 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/CachedAssetRegistry_*.bin.
LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
LogInit: Selected Device Profile: [MacEditor]
LogDeviceProfileManager: Active device profile: [0x369f01800][0x305588f40 66] MacEditor
LogCsvProfiler: Display: Metadata set : deviceprofile=“MacEditor”
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/ShaderAutogen/METAL_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/ShaderAutogen/METAL_MRT_MAC/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTurnkeySupport: Turnkey Platform: Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r26c, Current_Sdk=r25b, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Support_FullSdk, Sdk_HasBestVersion”)
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Valid, MinAllowed_Sdk=14.1.0, MaxAllowed_Sdk=16.9.0, Current_Sdk=16.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Turnkey Platform: Mac: (Status=Valid, MinAllowed_Sdk=14.1.0, MaxAllowed_Sdk=16.9.0, Current_Sdk=16.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Turnkey Platform: TVOS: (Status=Valid, MinAllowed_Sdk=14.1.0, MaxAllowed_Sdk=16.9.0, Current_Sdk=16.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyReport_1.log” -log=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyLog_1.log” -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -Device=Mac@192.168.1.145’
LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env – “/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.command” -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyReport_1.log” -log=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyLog_1.log” -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -Device=Mac@192
.168.1.145 -nocompile -nocompileuat ]
LogMaterial: Display: WorldGridMaterial-SM5-Default: MATSM_F352F674A0D503790A5235582FBA6412_SF_METAL_SM5_-1581849987__BC5N_NoCCBN_NoIris_DEV_SL_LWC2_PreExp_DBuf_ZeroInit_BoundsChecking_MVF__MTLSTD8__IAB0_ARCHIVE_DXC1_VFO_LFV_LTRRT_SKYATM_SKYHF_SLWSMDLT_STRDSTRIP_gs1_VT-0-0-1-0_MIN_PJC_DF_VED_Aniso-1_ComprOodle_Compr2_Lev4_ExclNonPipSh-1_LWC-2097152_1656847128_SKPassThrough0DB6FCC63A5C44EA751315CBC3EF5DDED_Num_SM5_FL_00000009_MFA_ffffffff_V_B6A0A753ED62499D8F30931E61FCAB05_0_DB3E993F4E2E98B305AD13B92D8C5DA5_9107FBCE4C95329989F3AF1F988A1B948D5415DB___TShadowDepthPSPixelShadowDepth_PerspectiveCor
rect0_0_0E7A7E0CD1C83343CC1D89E17D205DA78FBC4A7DDC42029D3A7877F6520B43A3D0406C57469EABB8F_FLumenCardPS0_0_020AC827735CB3DCE8E6D439A484F528726241F29C4CE29BE25F7A4B1586CA4C1685BCF80731FE636_TShadowDepthPSPixelShadowDepth_NonPerspectiveCorrect0_0_0E7A7E0CD1C83343CC1D89E17D205DA78FBC4A7DD9FC66713AD9ABF570AFA2305B93FC5C738D84F68_TShadowDepthVSVertexShadowDepth_OutputDepthPositionOnly0_0_035F15ADD90C9EE5492FD9892AEADA27EDD9233D03A5C050EDA61D8746F0E9964B93764192CDA0FEC_TLightMapDensityPSTLightMapPolicyHQ0_0_06BEEF8D22CCFDEDFD92690BD67E74856A8014316521978846115608446F9DA3A1F702249EB7A0670_TBase
PassPSFPrecomputedVolumetricLightmapLightingPolicySkylight0_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860995499C62E0B4F94FAF8ED89C8DCDCE5E21CB42FB4_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight1_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860995499C62E0B4F94FAF8ED89C8DCDCE5E21CB42FB4_TBasePassPSTLightMapPolicyLQSkylight0_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860997DE007F37B9EDFEADA0F99CD8B3B3FE8BA8667D4_TBasePassPSTLightMapPolicyLQSkylight1_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860997DE007F37B9EDFEADA0F99CD8B3B3FE8BA8667D4_FLandscapeGrassWeightVS0_0_00BBD5DFAC24B8FD69F89F1F4E3B438E975B
80C641B77525BB8A06C3E0F000DC5215C3E406ED229DB_TLightMapDensityVSFNoLightMapPolicy0_0_06BEEF8D22CCFDEDFD92690BD67E74856A80143164614AA9E74A19F2F59697729AA6BC87597565C83_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ0_0_0E6C8DF22C3674B73C99E5F97253415B3CC786099403E1A9CFE9B3C096892F2204F32D165B2E18AD4_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ1_0_0E6C8DF22C3674B73C99E5F97253415B3CC786099403E1A9CFE9B3C096892F2204F32D165B2E18AD4_FHitProxyVS0_0_0252B8842B2F85B41AAF9377E5725EE4E431D3D690B2BB20A5AA79652B6E494992549D43D86675DE3_FHitProxyPS0_0_02BE101BADA28C283101293B57BCCE685629ADBA473D99F
67B8836719D122F4FF6EB6BECCF0E18AAD_FLandscapeGrassWeightPS0_0_00BBD5DFAC24B8FD69F89F1F4E3B438E975B80C64DDBA648C6084BD4F761051BFA03E7F1879BDB47F_TBasePassPSFNoLightMapPolicy0_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860993EDAD906CE1107B8BB1F8E00F6959CA8D5A8DB12_TBasePassPSFNoLightMapPolicy1_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860993EDAD906CE1107B8BB1F8E00F6959CA8D5A8DB12_TShadowDepthVSVertexShadowDepth_OutputDepth0_0_035F15ADD90C9EE5492FD9892AEADA27EDD9233D0DAAEF91892B3153BC4E98AA87EE31E5FB8295728_TDepthOnlyVS0_0_0B8C2D853E7ED3363E3EA67B4F9CC5F4C0244CDB5BE22A860DB786AA9A7DE7C711953CC3F4844
04A4_FLandscapePhysicalMaterialPS0_0_002F8CE2265FC567BB6F18F4BA18C4429BBC82C7A989E524D02800C279740896F656A4B888BE14513_TLightMapDensityVSFDummyLightMapPolicy0_0_06BEEF8D22CCFDEDFD92690BD67E74856A80143162D88BB1C337981844BC1C3F7A8724CCFF19056D7_FLumenCardVS0_0_0F9A33F26DDB516B90CA9C483CAF4EA4550793024ABD0E94E9F2FDE303EA0054320ED4096AB87BEA7_TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy0_0_01619DD869AB7C3B5833AED6210E6BEF302209B8A4CCE8294720A0A1005EE941A301FC9DCDCA65381_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight0_0_0E6C8DF22C3674B73C99E5F97253415B3CC786099257D6AD6EF7105
937D9CD9839C2835BE86438D5B_TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight1_0_0E6C8DF22C3674B73C99E5F97253415B3CC786099257D6AD6EF7105937D9CD9839C2835BE86438D5B_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy0_0_0E6C8DF22C3674B73C99E5F97253415B3CC786099D37A69C039DD34F86C8EC7EDBFCE02C8049989D8_TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy1_0_0E6C8DF22C3674B73C99E5F97253415B3CC786099D37A69C039DD34F86C8EC7EDBFCE02C8049989D8_TBasePassPSTLightMapPolicyHQ0_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860998EEAF0A50EEDCC0AD4AAC54CFD27F42E93DECBA9_TBasePassPSTLightMapPolicyHQ1_0_
0E6C8DF22C3674B73C99E5F97253415B3CC7860998EEAF0A50EEDCC0AD4AAC54CFD27F42E93DECBA9_TLightMapDensityPSFDummyLightMapPolicy0_0_06BEEF8D22CCFDEDFD92690BD67E74856A801431601903F1BBD2770B4658FB02C32AB6D75F4F9CF72_TBasePassPSFCachedPointIndirectLightingPolicySkylight0_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860999A4290FBCE4A96FFC3141E79B56EF9874AE7F680_TBasePassPSFCachedPointIndirectLightingPolicySkylight1_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860999A4290FBCE4A96FFC3141E79B56EF9874AE7F680_FTranslucentLightingInjectPS0_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FT
ranslucentLightingInjectPS1_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS2_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS3_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS4_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS5_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS6_0_
016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS7_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS8_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS9_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS10_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS11_0_016F010AE35D0BDBFD0DF4494652
32970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS12_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS13_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS14_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS15_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS16_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9
356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS17_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS18_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS19_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS20_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS21_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C
140_FTranslucentLightingInjectPS22_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS23_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS24_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS25_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS26_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingI
njectPS27_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS28_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS29_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS30_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_FTranslucentLightingInjectPS31_0_016F010AE35D0BDBFD0DF449465232970278A31681C6338A978F9356F36802E13F8A3E50683C0C140_TBasePassVSFCachedPointIndirectLightingPolicy0
_0_01619DD869AB7C3B5833AED6210E6BEF302209B8A0FC9AF94FE19693C3A02996D347505200CB95BE5_TBasePassPSFCachedPointIndirectLightingPolicy0_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860999038A0E6CF2B5F07E80DC9CC2C506DE2171D952A_TBasePassPSFCachedPointIndirectLightingPolicy1_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860999038A0E6CF2B5F07E80DC9CC2C506DE2171D952A_FVelocityPS0_0_00DFF8D17FB14F1C6097877C25154E445E2D11AC971766E222D75D9042433F7E54424227CD4AF7F85_TBasePassPSFCachedVolumeIndirectLightingPolicy0_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860995575A838325A28F0ED11BD49944B19BBC579AC29_TBasePassPSFCachedVolume
IndirectLightingPolicy1_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860995575A838325A28F0ED11BD49944B19BBC579AC29_TShadowDepthVSVertexShadowDepth_PerspectiveCorrect0_0_035F15ADD90C9EE5492FD9892AEADA27EDD9233D0348A1EF755F0DB63E34AFDC61B900EC722F84895_TBasePassPSFCachedVolumeIndirectLightingPolicySkylight0_0_0E6C8DF22C3674B73C99E5F97253415B3CC786099C1E2A58DAE91236FD2BA7F4134CC470BFA7C6E1A_TBasePassPSFCachedVolumeIndirectLightingPolicySkylight1_0_0E6C8DF22C3674B73C99E5F97253415B3CC786099C1E2A58DAE91236FD2BA7F4134CC470BFA7C6E1A_TLightMapDensityPSFNoLightMapPolicy0_0_06BEEF8D22CCFDEDFD92690BD67E74856A801
43163F3AFCB220B01EC7F060912917DA89F48A9344CC_TLightMapDensityVSTLightMapPolicyLQ0_0_06BEEF8D22CCFDEDFD92690BD67E74856A8014316CFD1FAC221E6D176E4C95F89295FF6AC0B0C2E17_TBasePassVSTLightMapPolicyHQ0_0_01619DD869AB7C3B5833AED6210E6BEF302209B8A707148D69F54F4BE8D9AD4B742CA82A2C6A65E91_FLandscapePhysicalMaterialVS0_0_002F8CE2265FC567BB6F18F4BA18C4429BBC82C7A30384436A244F15C2A1AC2311008523E497AAEF3_TBasePassPSFNoLightMapPolicySkylight0_0_0E6C8DF22C3674B73C99E5F97253415B3CC78609973DAEABCFD4E2717E59F5E96DB7A6136CD3D622A_TBasePassPSFNoLightMapPolicySkylight1_0_0E6C8DF22C3674B73C99E5F97253415B3CC78609973D
AEABCFD4E2717E59F5E96DB7A6136CD3D622A_TBasePassVSFCachedVolumeIndirectLightingPolicy0_0_01619DD869AB7C3B5833AED6210E6BEF302209B8A073CF22A5CA23CC5C37BE0C0D630B3FA0F69828E_TShadowDepthPSPixelShadowDepth_OnePassPointLight0_0_0E7A7E0CD1C83343CC1D89E17D205DA78FBC4A7DD3C048F707CE1A01E3684B1A19B1BE149828CE519_TShadowDepthVSVertexShadowDepth_PerspectiveCorrectPositionOnly0_0_035F15ADD90C9EE5492FD9892AEADA27EDD9233D0EE2E8F03BD7DF8D00157AC6A39E8D149AE598867_TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ0_0_01619DD869AB7C3B5833AED6210E6BEF302209B8AAAEA28599A357ADE898E094F1B9866AC624A2A20_TShadowDept
hVSVertexShadowDepth_OnePassPointLight0_0_035F15ADD90C9EE5492FD9892AEADA27EDD9233D0F6EC9D0E99441D0FAB05AF9332BE68C8918C3DAE_TBasePassPSTLightMapPolicyLQ0_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860990C10F2E23BD6AC6105DF8894D710F22512520BF5_TBasePassPSTLightMapPolicyLQ1_0_0E6C8DF22C3674B73C99E5F97253415B3CC7860990C10F2E23BD6AC6105DF8894D710F22512520BF5_TLightMapDensityPSTLightMapPolicyLQ0_0_06BEEF8D22CCFDEDFD92690BD67E74856A801431668A2A9010E78393AC1B4313286CCFBA76D08A8E1_TBasePassVSTLightMapPolicyLQ0_0_01619DD869AB7C3B5833AED6210E6BEF302209B8A8E231E2CC1FBCCE32D9A8E9A2B99791D31DB63FA_TLightMapDens
ityVSTLightMapPolicyHQ0_0_06BEEF8D22CCFDEDFD92690BD67E74856A8014316E611B3970BEB0537C512811539C420EEBE177C23_FDebugViewModePS0_0_0ACFDA670221C4A4A9B25C399FA4887E7ED80BDE956AE289C63ED4BE4738CD1DBB294F3CF297E6195_TBasePassPSTLightMapPolicyHQSkylight0_0_0E6C8DF22C3674B73C99E5F97253415B3CC786099CE6243653823C1C11532D78C09A4851C70F86FA1_TBasePassPSTLightMapPolicyHQSkylight1_0_0E6C8DF22C3674B73C99E5F97253415B3CC786099CE6243653823C1C11532D78C09A4851C70F86FA1_TDepthOnlyVS0_0_0C646B1848FE809AE5B0824572F8CAAD63E4437DDB3153FF105D7471808BB3B136D47DA9F9C9D7EB3_FVelocityVS0_0_00DFF8D17FB14F1C6097877C25
154E445E2D11AC9C5B3590AE58B27781A1B627B03D72564730B8C51_FDebugViewModeVS0_0_0125DDFA059B862B0354AEAF6810ABC7459240BD998A189555FB5DFA3B16EC9000FC35B7613C050B9_TShadowDepthVSVertexShadowDepth_OnePassPointLightPositionOnly0_0_035F15ADD90C9EE5492FD9892AEADA27EDD9233D04B77BD92F4AA182F3F75C4BC19583E8697C54720_TBasePassVSFNoLightMapPolicy0_0_01619DD869AB7C3B5833AED6210E6BEF302209B8AE701C810B9B4672F8207AA4BA6A8821BF1E2AAA4_DepthPosOnlyNoPixelPipelineB8C2D853E7ED3363E3EA67B4F9CC5F4C0244CDB5_VelocityPipeline22302D6B182AAA5824AFBFBE13790BAFBBEBA127_DepthNoPixelPipelineC646B1848FE809AE5B0824572F8CAAD63E44
37DD_FGPUSpriteVertexFactory6769F1D0A6BB3E44AD4D1EE4FCF333EEAAC708A76F4AA5ED14228FB7E8DA60EA4B587BD3239FAD94B9CA513CCBA4F1E3AF7D9556DD0F2FF45E951E1A_FNiagaraRibbonVertexFactory5EAB2CBB7FC9A1020CE9065E60BBCF446B8013A7A5C2BD7C8E1CB8C2C0438E13767AF67A0D5B5966DE03DD13CEAD2D60503F2AAC85D4762994EF4025_TGPUSkinAPEXClothVertexFactoryDefault13D40A81675C16C134798DED582C57EB5F0870E6BBEDF5F2F99060D3A4E705A02AFC0D4CFF550703_FParticleSpriteVertexFactory255F6984E1E52BA985D29FF7AA6FB6413129921AF99E1B0FB635933CEEAC41CF9441DF5EA4A994CA9DAE5A7C55936FD50BC3B20BD063C1832A4D4247_TGPUSkinVertexFactoryUnlimited13D40A
81675C16C134798DED582C57EB5F0870E6180376A7171B50BD465E9983F32BCB5A07542FE7_FVectorFieldVisualizationVertexFactoryDEEF40479BF306A0A9A9B5761A02F295E08019FACC854D8E74FEAEF90804D69AF6B78BD07A141ACC_FNiagaraMeshVertexFactory78B05B98AF18A2608D008E8F152A110E0F5730A64B3A20E0CA93D5CA5A60C16EF2EB14EA073FC9571BD81B2CBA1F364F28A837532353718EB814537B_FParticleBeamTrailVertexFactoryCA97C8260EE8A0FF243F69DF67A57A00D5439833378BBDDEC2CEAC35A309C357B38D702E7981D5D3_TGPUSkinVertexFactoryDefault13D40A81675C16C134798DED582C57EB5F0870E6180376A7171B50BD465E9983F32BCB5A07542FE7_TGPUSkinAPEXClothVertexFactoryUnlimited
13D40A81675C16C134798DED582C57EB5F0870E6BBEDF5F2F99060D3A4E705A02AFC0D4CFF550703_FGeometryCollectionVertexFactory4ED4AB99453E4326315CCC90FFCB9DE54E8A692249D716CAD02F0AC031CC93ACB2AFCB9C42E7DC41_FLandscapeXYOffsetVertexFactoryCBC2FB2E7AC543B81FCB45158FE50CA12B6244D9B1684FBEF19B946A8709F4309D7CC4E5FC6044ADEBA49461CECB1EA5D21E2BF8918B91C7C3994DCE_FMeshParticleVertexFactory1B42110236738BBC975101E8372279B3799191F7F773920348F231C490A74B1■■■1F8CE3ABF04791_FInstancedStaticMeshVertexFactory12F3A0A90594A3FCFDB78B4286B83279223EDACD39A00A3AF8434811E9EA9890B934C37C364D15CD39A00A3AF8434811E9EA9890B934C37C36
4D15CD_FSplineMeshVertexFactory12F3A0A90594A3FCFDB78B4286B83279223EDACDA747D67BD07743C1BEA1DE549F682B82EB7B9965_FLocalVertexFactory12F3A0A90594A3FCFDB78B4286B83279223EDACD81418F8992AC49B8E2AFD31AF3B57530A23E085E_FLandscapeVertexFactoryCBC2FB2E7AC543B81FCB45158FE50CA12B6244D9B1684FBEF19B946A8709F4309D7CC4E5FC6044ADEBA49461CECB1EA5D21E2BF8918B91C7C3994DCE_FNiagaraSpriteVertexFactory0327577308032CE8EAAE4D9789A0B921A0F7C2225957CFEE095AEFFBA7F83F09F020F15CF6555718EFF166204144512228FF7A163011544EEF3FD226_FGeometryCacheVertexVertexFactory55F38F1C15FDE95AAB2608DC0EC4ED9118706A4E76143182082C57C6F98756E
7AE927ED26DD4479A_FLandscapeFixedGridVertexFactoryCBC2FB2E7AC543B81FCB45158FE50CA12B6244D93F5F45F5620EF6411E27211E3D675CEA50B38DFBEBA49461CECB1EA5D21E2BF8918B91C7C3994DCE_FLandscapeTileVertexFactoryCBC2FB2E7AC543B81FCB45158FE50CA12B6244D9B1684FBEF19B946A8709F4309D7CC4E5FC6044ADEBA49461CECB1EA5D21E2BF8918B91C7C3994DCESPM_d0dd0cfdf09b3e581937333562ee3ff1fabbcfe52ef2e02d62fb52ae9e62c317SPM_89d2e11bbb81b3f9ca7deb28b92d425dba5b46b2826ca1b3f62062fb141a9055SPM_4313f3f49766b482d25abee0729864e2637caaa2c8359ca9a5ec5e52b19a4a74SPM_9ad64688c87d417670bf84d9164b7ff0c7fd5648d64f90605d4f5ccd62b1582fSPM_2c57d0
a836509d36c7c166415bfeb15e0ef573dcd9b4603cf1538f7314f9243dSPM_6317586e85ff33e53f3e2a8924a75b9a477bf2856e71b76add6e9afa5b77a4b4SPM_e6cac58906497aa6a3240ec32a5b52a2e9e97391b9a24e44a022e67fcade440bSPM_86d0c84beb6cce721197426e35f24a231b8d3b3dcfaad4ac7e7cb5869ec16cb2SPM_ff7b878748b7492a8bfbb1d213e0de922e7d1ad4e5c007d89539a25e116fe2a5SPM_f246e4150b5da0c4990d8d9cde3e7bc9ee28109026282556e7079fb5bfdac477SPM_aa661c84dbf8f659fa074577f1cbf28605bf282f383c32fbea060da3d871c48bSPM_54a1312cf73db2c90c5ed5f36724cf7f386b575e0cdac7da6333551840860f28SPM_b902cb58365a597ab0b6fe8cf87ae04d551e6747d32c37d928b8157fd3eba5
c0SPM_8067665b18a33a3fe76b4d2cb7efaae4a7d5d674bfcd16014ec75d22aa43e477SPM_e2f081515cc3d0ef0996e2c8f9e1a75166b3cc6cdf0f28a7851d4ec175056c74SPM_36d1d796bf3fb73ccd892afb1b779f503d696f05fd480468b72f5ef66020825cSPM_83dbf399e330e02ba06c94ef9626063f802e7dad4acecf70bd8dc6046d1c22bbSPM_4a9d07239f86cc5310d60e8af0f25edf06a7d9ea4a2cac6d8cec6a1602c017a9SPM_16580fe885dc965c263d5eaad54b525a074fe46b65804a2a9a8eeb6c60d81eccSPM_1da6a996912903dde41c496fbb90ab8b7a56a37d91e64fd22c93b23c3291cf38SPM_39378479a4394fe666719b48f96d91dd0fee16fbd4d833039c8057d35bfe994eSPM_117e6119542e172878eb8d8df821dc98b3b1a14df286a76bb6
d7944757abb01cSPM_1abdcf528b27ee15ea112606f7deb0e2bf1615c76e72788521d73027ce1f58d5SPM_d7362c400bb066129c0a26e9fd812e883f0c4289c0407b8538c36ce3ffffc6beSPM_558881d4ac12138fcbcdfe48514387b4d97e3917d7af9d06e82d66a738436156SPM_c950e2748d33543963b877521828efae284bd631b6d3208cb86d15e3d6ac302fSPM_9cdc2e108d4933f77f45b419a1ff9766781d1e07d02f2ea021820a33f42561adSPM_8f2515f426db488db7287a059c05dc2cec22cfd7015d224934fbfbdf45e2c2fdSPM_555ae49bc0bf3433782cfddb991b9368a60e332df25860d228a3a8a615d5a301SPM_555ae49bc0bf3433782cfddb991b9368a60e332df25860d228a3a8a615d5a301SPM_eb8cf9f28765a64d7c29571f94e23818d215aa
32f207f5e51332108f6fb34b41SPM_9429704e8be195f35baecc89e09a1d838ba2a5bd5531c47e77f0c1021d0ea3faSPM_f848405a4bb32d0fbb35c92b345a9c5ffbd711de556a9112d23792383b0ae532SPM_44cfd7856989e0d50b86ae467107f8cb1927d4c4ac69e4400cc83861f7c2587fSPM_5ba0c5b7c5677cfc80f9c206abf3f2281b0c59cf7534bc2c0c3040647bc959d3SPM_0f404960686934579767c414c4832022399bdada3fdee85648dd5ddc66cdc18bSPM_32f96e6e78e74918b7a804031de07f41b26a0f4e028cfbf2d1f67a366b3b4653SPM_35ddf07c29b7ba174b82f284a0659e75175dffbdb1e5bcfbb8be87ef8e1351f9SPM_1cb9f91b85bc88250891e97b8ee57a007548ecc77f178fd11b011f742ada03c3SPM_3b8fafd4358c1af5a086884104
678b1dfd2e193bfae2d80ab85be9b6ad7bd2f2SPM_8668a6a7bc90628c6b9b7bc642165f78499f54c0bad7054bd40be5d5b16027a9SPM_1b6a9f1a9b735e886581d6d6dcf008a2c7fc72bafbf9099d1f86d7fbd8c9844cSPM_d325b6eff66cabe6e04198f43035cf6635b9b462dff8ae44df5c0cbe3de6cf30SPM_039985d77c1c1471b03049c2bf8ef2d29fea7464cb33519e9049b37ddcda731fSPM_2379ae40c9a93d1354f571759773506590e9bd6d2be3b959dc2ab0dca7e60fe4SPM_f6481c86c24d5e8e86b711ed96952ba756b1b40357dd9cadb41c22ae0d52834bSPM_a2ca952d5d0c16a12b0eca91df068d9ce926000b17be062f97ba31ac64039a67SPM_e99122b96c86762ba069e73393d36dd9e7886cd1e40a4c23c10949dc4144ff77SPM_c4fd33b245ca55
4105394a55a3b11ebe5ab14de075817620e79925a15f1d4e79SPM_43a005e78e6f2c8487fe442a8b0f2ecb2a8396fdd0dd05d0d6830486fa5280c9SPM_debd3b9cc3bd312d9214df237fa1d9744029bd0edcad0840bb3b5c8029fcd238SPM_729f279cb55c14a86674481c57e40fb61e9dd97072c662bfef60a2a568940f4eSPM_bb4e74f7221fb542e41cb3df0f9f9e4a99fd5f726e8d57fbd7664cc2c2b4d227SPM_212dd557778bf53736b95bebf4695b9895831af7743bf4f024d9b511e0c2d54bSPM_c1b18e33b7dee0ef9484fb4cee1d3ba679afd1eda5bbd346e54a3cd3e78c744aSPM_48630cd959fe3e36f7956b88e42d315bae59f4c944e73ebc00038e7f30cdd0b2SPM_8aba731ad44e3a707b51569410dec477ae09100f5bc6b0ad01ae6ac470b3876aSPM_ca
f44f3686659bb5161b05d968c1b10a21cd0bf51ac06bc73dc9d1492630313bSPM_5ca6927bd2331ea4a166686786263efa114a15c4a923633fb1e6b2fbca1005f0SPM_7a8859af6bf08dbff30fc6fcf3aa44eae2b5708485554da1535146f5ab7d1e6cSPM_1abeee29937f4f1f7bcbd889e379941b812ccb972f89fc23883577de1d19934eSPM_79a3f872f11713ceb40a20a8ae2879efe8627b56b619c57fe7eaba8446f9cb7aSPM_83c91dc56084b394948dc5f6a1c235b7d1705b51e910473043ea3e465b2aebc6SPM_8917a03e1e52e3b2c09594c402821ccaaabba029aebfa0f444faeb2c184f9501SPM_98e11b36ef3d6e4dc166bfc6020842cb5ad6481ef73003a086fd4cdf34885068SPM_b1aea2149ccb4b0d4c0ab0341778dc129f23e5e950bac882f27aec0133
e7868aSPM_9495972c6977dcdfbe9b612c8d4675322b440b71427e749eb2ec568af89d8126SPM_dab238b1b2d52a66c17a2ac261384aaf7ace7ffc6cecacd7b12495131d73b305SPM_db11416980d7f513dc0e1e08a8df85b346a02b99b3dfcc1a6c49176898f046c7SPM_541c1655b0d68ad383b066d35023f38d7a2cce3fb8721■■■5664c6c209d5210bSPM_ff1dbf153d71c358113cfa5bf6cb96774cf6bd6258a13262cea51a28b5b08912433AFC833894B7681A1D3DDBA35F7F5A9509A899DA39A3EE5E6B4B0D3255BFEF95601890AFD8070900000000000000000000000000000000000000006E2AD9D86FE73F9DF5783D7E68BD0915331357DA_001_101_5;
MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9
LogMeshReduction: Display: HLOD mesh reduction module (r.ProxyLODMeshReductionModule) set to “ProxyLODMeshReduction” which doesn’t exist.
LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Display: No automatic mesh merging module available
LogMeshReduction: Display: No distributed automatic mesh merging module available
LogMeshMerging: No automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogUObjectArray: 23360 objects as part of root set at end of initial load.
LogUObjectAllocator: 6346648 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.087 ms
LogMoviePlayer: FAVMoviePlayer ctor…
LogInit: XR: Instanced Stereo Rendering is Disabled
LogInit: XR: MultiViewport is Disabled
LogInit: XR: Mobile Multiview is Disabled
LogTurnkeySupport: Completed device detection: Code = 0
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogMetasoundEngine: MetaSound Engine Initialized
LogPython: Using Python 3.11.8
LogPython: Display: No enabled plugins with python dependencies found, skipping
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:63819’.
LogUdpMessaging: Display: Added local interface ‘192.168.1.145’ to multicast group ‘230.0.0.1:6666’
LogTcpMessaging: Initializing TcpMessaging bridge
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: AC48540794E840BE800000000000A000 | Instance: 52090EB6AA419AE46B6F90A402FD305F (192.168.1.145-20685).
LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions.
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogCollectionManager: Loaded 0 collections in 0.007252 seconds
LogFileCache: Scanning file cache for directory ‘/Users/chris/Documents/Unreal Projects/PointandClick3D/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘/Users/chris/Documents/Unreal Projects/PointandClick3D/Content/Developers/chris/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘/Users/chris/Documents/Unreal Projects/PointandClick3D/Content/Collections/’ took 0.00s
LogClass: Error: FloatProperty FDetectedFeature::Confidence is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h
LogClass: Error: StructProperty FDetectedFace::BoundingBox is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h
LogClass: Error: EnumProperty FDetectedFaceFeatureRegion::FeatureType is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h
LogClass: Error: StructProperty FDetectedFeature2D::BoundingBox is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h
LogClass: Error: EnumProperty FDetectedFaceFeature2D::FeatureType is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h
LogClass: Display: 5 Uninitialized script struct members found including 0 object properties
LogAutomationTest: Error: LogClass: FloatProperty FDetectedFeature::Confidence is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]
LogAutomationTest: Error: LogClass: StructProperty FDetectedFace::BoundingBox is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]
LogAutomationTest: Error: LogClass: EnumProperty FDetectedFaceFeatureRegion::FeatureType is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]
LogAutomationTest: Error: LogClass: StructProperty FDetectedFeature2D::BoundingBox is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]
LogAutomationTest: Error: LogClass: EnumProperty FDetectedFaceFeature2D::FeatureType is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]
LogEngine: Initializing Engine…
LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
LogHMD: Failed to find OpenXR runtime loader.
LogHMD: Failed to initialize core functions. Please check that you have a valid OpenXR runtime installed.
LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.11.dylib
LogWorldMetrics: [Initialize]
LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(METAL_SM5) returned false, for scene: ‘World /Temp/Untitled_0.Untitled’.
LogNetVersion: Set ProjectVersion to 1.1.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.4.4-35576357+++UE5+Release-5.4
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘RADA’ Registered
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 32
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixerAudioUnit: Display: Bytes per submitted buffer: 8192
LogAudioMixerAudioUnit: Warning: Error querying Sample Rate: 2003332927
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘CoreAudio’
LogAudioMixer: Display: Using Audio Hardware Device Unknown
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogInit: FAudioDevice initialized with ID 1.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogInit: Undo buffer set to 32 MB
LogInit: Transaction tracking system initialized
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Saved/SourceControl/UncontrolledChangelists.json
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogFileCache: Scanning file cache for directory ‘/Users/chris/Documents/Unreal Projects/PointandClick3D/Content/’ took 0.05s
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Revision control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 7.658
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Content/MyGame/Levels/Act_1_Screen_0_Office.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogWorldMetrics: [Deinitialize]
LogWorldMetrics: [Clear]
LogAssetRegistry: Display: Triggering cache save on discovery complete
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms
LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PNCTookit/Blueprints/BP_PNCPlayerController.BP_PNCPlayerController_C:GetPlayerSaveData:Return’. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PNCTookit/Blueprints/BP_PNCPlayerController.BP_PNCPlayerController_C:GetPlayerSaveData:K2Node_MakeStruct_SCharacterState’. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PNCTookit/Blueprints/BP_PNCPlayerController.BP_PNCPlayerController_C:LoadPlayer:SaveData’. Unknown structure.
LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PNCTookit/Blueprints/SaveGame/BP_PNCSaveGame.BP_PNCSaveGame_C:CharacterArray.CharacterArray_Value’. Unknown structure.
LogAssetRegistry: Display: Asset registry cache written as 49.5 MiB to …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/CachedAssetRegistry_*.bin
LogLinker: Warning: [AssetLog] /Users/chris/Documents/Unreal Projects/PointandClick3D/Content/MyGame/Interactible/Act_1_Scene_0/Items/Monitor.uasset: Failed to load ‘/Engine/BasicShapes/PlaneLaser’: Can’t find file.
LogLinker: Warning: [AssetLog] /Users/chris/Documents/Unreal Projects/PointandClick3D/Content/MyGame/Interactible/Act_1_Scene_0/Items/Monitor.uasset: VerifyImport: Failed to load package for import object ‘Package /Engine/BasicShapes/PlaneLaser’
LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.8.dylib
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Act_1_Screen_0_Office’.
LogWorldMetrics: [Initialize]
LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(METAL_SM5) returned false, for scene: ‘World /Game/MyGame/Levels/Act_1_Screen_0_Office.Act_1_Screen_0_Office’.
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogMetal: Display: Got a bulk data texture, with 1 mips
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1008645856 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 2170.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.
LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1011740480 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 1075.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.
LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1011732512 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 1080.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.
LogNavigationDataBuild: Display: RebuildAll building NavData: Name Character class /Script/NavigationSystem.RecastNavMesh agent radius 10.0.
LogTexture: Display: Waiting for textures to be ready 68/295 (/Game/MyGame/Imports/Bilder/MapStripClub) …
LogTexture: Display: Waiting for textures to be ready 81/295 (/Game/MyGame/Imports/Bilder/MapBackAlley) …
LogTexture: Display: Waiting for textures to be ready 171/295 (/Game/MyGame/Imports/Bilder/Desktop/93483) …
LogTexture: Display: Waiting for textures to be ready 294/295 (/Game/MyGame/Imports/Bilder/Desktop/Login) …
LogAudio: Display: Waiting for soundwaves to be ready 5/55 (/Game/MyGame/Imports/Sounds/MouseClick__1_) …
LogAudio: Display: Waiting for soundwaves to be ready 20/55 (/Game/MyGame/Music/MusicAct1/Six_Strings_of_Suspicion) …
LogAudio: Display: Waiting for soundwaves to be ready 43/55 (/Game/MyGame/Music/StripClub/StripClubSong3) …
LogStaticMesh: Display: Waiting for static meshes to be ready 151/178 (/Game/Deko_MatrixDemo/Apartment/Meshes/SM_Record_Stack_A02_N1) …
LogNavigationDataBuild: Display: RebuildAll load time: 0.32s
LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1008645856 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 2170.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.
LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1011740480 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 1075.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.
LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1011732512 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 1080.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.
LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,119ms to complete.
LogUnrealEdMisc: Total Editor Startup Time, took 10.215
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogLoad: (Engine Initialization) Total time: 10.82 seconds
LogInit: Adding external input plugin.
LogTurnkeySupport: Turnkey Device: Mac@192.168.1.145: (Name=192.168.1.145, Type=Computer, Status=Valid, MinAllowed=13.00, MaxAllowed=, Current=15.1.1, Flags=“Device_InstallSoftwareValid”)
LogContentStreaming: Texture pool size now 800 MB
LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“800”
LogSlate: Took 0.000348 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000448 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogConsoleManager: Warning: Console variable ‘r.ShaderCompiler.JobCache’ used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don’t use in render thread.
LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>
Running Python start-up script ‘/Users/Shared/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py’: 0.033169 secs
LogAssetRegistry: AssetRegistryGather time 0.2315s: AssetDataDiscovery 0.1623s, AssetDataGather 0.0174s, StoreResults 0.0518s.
NumCachedDirectories 0. NumUncachedDirectories 2261. NumCachedFiles 16246. NumUncachedFiles 0.
LogSourceControl: Uncontrolled asset enumeration started…
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
LogSlate: Took 0.000465 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogNavigationDataBuild: Display: ProcessTileTasksAndGetUpdatedTiles build time: 1.92s
LogSourceControl: Uncontrolled asset enumeration finished in 0.503936 seconds (Found 15646 uncontrolled assets)
LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
LogTurnkeySupport: Project requires temp target (GeometryFlow plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/UnrealGame-Mac-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env – “/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.command” -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=53054 -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -unrealexe="/Users
/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor" -platform=Mac -SkipCookingEditorContent -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“/Users/chris/Documents/Unreal Projects” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat ]
UATHelper: Packaging (Mac): Running AutomationTool…
UATHelper: Packaging (Mac): Setting up bundled DotNet SDK
UATHelper: Packaging (Mac): /Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/Mac/…/…/…/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64
UATHelper: Packaging (Mac): Start UAT Non-Interactively: dotnet AutomationTool.dll -ScriptsForProject=/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=53054 -project=/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject -unrealexe=/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/UnrealEditor.app/Co
ntents/MacOS/UnrealEditor -platform=Mac -SkipCookingEditorContent -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=/Users/chris/Documents/Unreal Projects -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Mac): Starting AutomationTool…
UATHelper: Packaging (Mac): Parsing command line: -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=53054 -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -unrealexe=“/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor”
-platform=Mac -SkipCookingEditorContent -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“/Users/chris/Documents/Unreal Projects” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Mac): Initializing script modules…
UATHelper: Packaging (Mac): Total script module initialization time: 0.20 s.
UATHelper: Packaging (Mac): Using /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64/dotnet
UATHelper: Packaging (Mac): Executing commands…
UATHelper: Packaging (Mac): Installed Sdk validity:
UATHelper: Packaging (Mac): Mac: (Status=Valid, MinAllowed_Sdk=14.1.0, MaxAllowed_Sdk=16.9.0, Current_Sdk=16.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Mac): Scanning for envvar changes…
UATHelper: Packaging (Mac): … done!
UATHelper: Packaging (Mac): Cleaning Temp Paths…
UATHelper: Packaging (Mac): BUILD SUCCESSFUL
UATHelper: Packaging (Mac): Setting up ProjectParams for /Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject
UATHelper: Packaging (Mac): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Mac): Choosing MODERN XCODE based on .ini settings
UATHelper: Packaging (Mac): Running: /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64/dotnet “/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll” PointandClick3D Mac Shipping -Project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -Clean -NoHotReload “/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -NoUBTMakefiles -remoteini=“/Users/chris/Documents/Unreal Projects/PointandClick3D” -skipdeploy -distribution -architecture=arm64+x64 -log="/Users/chris/L
ibrary/Logs/Unreal Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping.txt"
UATHelper: Packaging (Mac): Log file: /Users/chris/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping.txt
UATHelper: Packaging (Mac): Cleaning PointandClick3D binaries…
UATHelper: Packaging (Mac): Took 0,91s to run dotnet, ExitCode=0
UATHelper: Packaging (Mac): Running: /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64/dotnet “/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll” PointandClick3D Mac Shipping -Project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -Manifest=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Build/Manifest.xml” -remoteini=“/Users/chris/Documents/Unreal Projects/PointandClick3D” -skipdeploy -distribution -architecture=arm64+x64 -log="/Users/chris/Library/Logs/Unreal
Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping_2.txt"
UATHelper: Packaging (Mac): Log file: /Users/chris/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping_2.txt
UATHelper: Packaging (Mac): Creating makefile for PointandClick3D (no existing makefile)
UATHelper: Packaging (Mac): Choosing MODERN XCODE based on .ini settings
UATHelper: Packaging (Mac): Writing manifest to /Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Build/Manifest.xml
UATHelper: Packaging (Mac): Building PointandClick3D…
UATHelper: Packaging (Mac): [Adaptive Build] Excluded from PointandClick3D unity file: PointandClick3D.cpp
UATHelper: Packaging (Mac): Determining max actions to execute in parallel (10 physical cores, 10 logical cores)
UATHelper: Packaging (Mac): Executing up to 10 processes, one per physical core
UATHelper: Packaging (Mac): Using Parallel executor to run 10 action(s)
UATHelper: Packaging (Mac): ------ Building 10 action(s) started ------
UATHelper: Packaging (Mac): [1/10] Compile [Apple] SharedPCH.Core.Project.ValApi.Cpp20.h
UATHelper: Packaging (Mac): [2/10] Compile [Intel] SharedPCH.Core.Project.ValApi.Cpp20.h
UATHelper: Packaging (Mac): [3/10] Compile [Apple] PointandClick3D.cpp
UATHelper: Packaging (Mac): [4/10] Compile [Intel] PointandClick3D.cpp
UATHelper: Packaging (Mac): [5/10] Link [Apple] PointandClick3D-Mac-Shipping_arm64
UATHelper: Packaging (Mac): [6/10] Link [Intel] PointandClick3D-Mac-Shipping_x64
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]74’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]75’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]76’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]77’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]78’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]79’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]80’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]81’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]82’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]83’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]84’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]85’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]67’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]68’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]69’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]70’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]71’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]72’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]73’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]74’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]75’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]76’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]77’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]78’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]79’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]80’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]81’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]82’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]83’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]84’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]85’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]86’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]87’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]88’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]89’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]90’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]91’, assuming: macOS
Part2:
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]227’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]228’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]229’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]230’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]231’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]232’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]234’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]235’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]236’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]237’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]238’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]239’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]240’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]242’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]243’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]244’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]245’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]246’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]247’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]248’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]249’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]250’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]251’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]252’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]253’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]254’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]255’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]256’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]257’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]258’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]262’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]263’, assuming: macOS
UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]264’, assuming: macOS
UATHelper: Packaging (Mac): [7/10] Lipo PointandClick3D-Mac-Shipping
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]75’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]76’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]77’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]78’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]79’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]80’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]81’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]82’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]83’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]84’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]85’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]67’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]68’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]69’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]70’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]71’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]72’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]73’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]74’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]75’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]76’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]77’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]78’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]79’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]80’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]81’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]82’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]83’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]84’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]85’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]86’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]87’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]88’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]89’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]90’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]91’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]92’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]93’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]220’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]221’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]222’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]223’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]224’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]225’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]226’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]227’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]228’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]229’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]230’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]231’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]232’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]234’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]235’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]236’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]237’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]238’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]239’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]240’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]242’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]243’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]244’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]245’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]246’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]247’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]248’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]249’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]250’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]251’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]252’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]253’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]254’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]255’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]256’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]257’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]258’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]262’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]263’, assuming: macOS
PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]264’, assuming: macOS
UATHelper: Packaging (Mac): [8/10] Updating version file: /Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Build/Versions.xcconfig
UATHelper: Packaging (Mac): [9/10] ApplePostBuildSync Executing PostBuildSync [/Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping]
UATHelper: Packaging (Mac): Discovering modules, targets and source code for project…
UATHelper: Packaging (Mac): Forcing MODERN XCODE with -modernxcode
UATHelper: Packaging (Mac): GettingNativeInfo 1105.696ms overall
UATHelper: Packaging (Mac): Writing project files…
UATHelper: Packaging (Mac): Writing xcode workspace /Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/ProjectFiles/PointandClick3D_Mac_PointandClick3D.xcworkspace
UATHelper: Packaging (Mac): Writing project files… 100%
UATHelper: Packaging (Mac): Command line invocation:
UATHelper: Packaging (Mac): /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild build -workspace “/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/ProjectFiles/PointandClick3D_Mac_PointandClick3D.xcworkspace” -scheme PointandClick3D -configuration Shipping -destination generic/platform=macOS -hideShellScriptEnvironment CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION=YES -allowProvisioningUpdates UE_XCODE_BUILD_MODE=PostBuildSync
UATHelper: Packaging (Mac): User defaults from command line:
UATHelper: Packaging (Mac): HideShellScriptEnvironment = YES
UATHelper: Packaging (Mac): IDEPackageSupportUseBuiltinSCM = YES
UATHelper: Packaging (Mac): Build settings from command line:
UATHelper: Packaging (Mac): CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION = YES
UATHelper: Packaging (Mac): UE_XCODE_BUILD_MODE = PostBuildSync
UATHelper: Packaging (Mac): Run pre-actions
UATHelper: Packaging (Mac): SchemeAction Touch\ UBT\ generated\ tiles /var/folders/br/zn44rgw94vdgxcy7h0rmdfkh0000gn/T/SchemeScriptAction-Qlsfct.sh
UATHelper: Packaging (Mac): cd /var/folders/br/zn44rgw94vdgxcy7h0rmdfkh0000gn/T/
UATHelper: Packaging (Mac): /bin/sh -c /var/folders/br/zn44rgw94vdgxcy7h0rmdfkh0000gn/T/SchemeScriptAction-Qlsfct.sh
UATHelper: Packaging (Mac): ComputeTargetDependencyGraph
UATHelper: Packaging (Mac): note: Building targets in dependency order
UATHelper: Packaging (Mac): note: Target dependency graph (1 target)
UATHelper: Packaging (Mac): Target ‘PointandClick3D’ in project ‘PointandClick3D (Mac)’ (no dependencies)
UATHelper: Packaging (Mac): GatherProvisioningInputs
UATHelper: Packaging (Mac): CreateBuildDescription
UATHelper: Packaging (Mac): ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -v -E -dM -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.1.sdk -x c -c /dev/null
UATHelper: Packaging (Mac): ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/usr/bin/actool --version --output-format xml1
UATHelper: Packaging (Mac): ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool --version --output-format xml1
UATHelper: Packaging (Mac): Build description signature: 25ab6646bb83724d79f69ca28e328b88
UATHelper: Packaging (Mac): Build description path: /Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/ProjectFilesMac/build/XCBuildData/25ab6646bb83724d79f69ca28e328b88.xcbuilddata
UATHelper: Packaging (Mac): CreateBuildDirectory /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFiles
UATHelper: Packaging (Mac): builtin-create-build-directory /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries
UATHelper: Packaging (Mac): CreateBuildDirectory /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFiles
UATHelper: Packaging (Mac): builtin-create-build-directory /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac
UATHelper: Packaging (Mac): CreateBuildDirectory /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/EagerLinkingTBDs/Mac
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFiles
UATHelper: Packaging (Mac): builtin-create-build-directory /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/EagerLinkingTBDs/Mac
UATHelper: Packaging (Mac): MkDir /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /bin/mkdir -p /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources
UATHelper: Packaging (Mac): MkDir /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /bin/mkdir -p /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents
UATHelper: Packaging (Mac): MkDir /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /bin/mkdir -p /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app
UATHelper: Packaging (Mac): WriteAuxiliaryFile /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.DependencyMetadataFileList (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): write-file /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.DependencyMetadataFileList
UATHelper: Packaging (Mac): WriteAuxiliaryFile /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/Script-4934D0A4EB144BB84DEF07B6.sh (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): write-file /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/Script-4934D0A4EB144BB84DEF07B6.sh
UATHelper: Packaging (Mac): WriteAuxiliaryFile /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/DerivedSources/Entitlements.plist (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): write-file /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/DerivedSources/Entitlements.plist
UATHelper: Packaging (Mac): ProcessProductPackaging /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Build/Mac/Resources/Sandbox.NoNet.entitlements /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): Entitlements:
UATHelper: Packaging (Mac): {
UATHelper: Packaging (Mac): “com.apple.security.app-sandbox” = 1;
UATHelper: Packaging (Mac): “com.apple.security.get-task-allow” = 1;
UATHelper: Packaging (Mac): }
UATHelper: Packaging (Mac): builtin-productPackagingUtility /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Build/Mac/Resources/Sandbox.NoNet.entitlements -entitlements -format xml -o /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent
UATHelper: Packaging (Mac): ProcessProductPackaging /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Build/Mac/Resources/Sandbox.NoNet.entitlements /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app-Simulated.xcent (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): Entitlements:
UATHelper: Packaging (Mac): {
UATHelper: Packaging (Mac): }
UATHelper: Packaging (Mac): builtin-productPackagingUtility /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Build/Mac/Resources/Sandbox.NoNet.entitlements -entitlements -format xml -o /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app-Simulated.xcent
UATHelper: Packaging (Mac): ProcessProductPackagingDER /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent.der (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /usr/bin/derq query -f xml -i /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent -o /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent.der --raw
UATHelper: Packaging (Mac): ProcessProductPackagingDER /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app-Simulated.xcent /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app-Simulated.xcent.der (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /usr/bin/derq query -f xml -i /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app-Simulated.xcent -o /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app-Simulated.xcent.der --raw
UATHelper: Packaging (Mac): LinkStoryboards (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool --errors --warnings --notices --module PointandClick3D_Mac_Shipping --target-device mac --minimum-deployment-target 13.00 --output-format human-readable-text --link /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources /Users/Shared/Epic\ Games/UE_5.4/Engine/Build/IOS/Resources/Interface/LaunchScreen.storyboardc
UATHelper: Packaging (Mac): CpResource /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources/UEMetadata /Users/Shared/Epic\ Games/UE_5.4/Engine/Build/Mac/Resources/UEMetadata (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): builtin-copy -exclude .DS_Store -exclude CVS -exclude .svn -exclude .git -exclude .hg -strip-unsigned-binaries -strip-deterministic -strip-tool /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/strip -resolve-src-symlinks /Users/Shared/Epic\ Games/UE_5.4/Engine/Build/Mac/Resources/UEMetadata /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources
UATHelper: Packaging (Mac): CompileAssetCatalog /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources /Users/Shared/Epic\ Games/UE_5.4/Engine/Build/Mac/Resources/Assets.xcassets (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /Applications/Xcode.app/Contents/Developer/usr/bin/actool --output-format human-readable-text --notices --warnings --export-dependency-info /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/assetcatalog_dependencies --output-partial-info-plist /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/assetcatalog_generated_info.plist --app-icon AppIcon --enable-on-demand-resources NO --development-region English --target-device
mac --minimum-deployment-target 13.00 --platform macosx --compile /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources /Users/Shared/Epic\ Games/UE_5.4/Engine/Build/Mac/Resources/Assets.xcassets
UATHelper: Packaging (Mac): 2024-11-24 03:31:16.256 ibtoold[18731:280757] NSFileCoordinator is doing nothing.
UATHelper: Packaging (Mac): /* com.apple.actool.compilation-results */
UATHelper: Packaging (Mac): /Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources/AppIcon.icns
UATHelper: Packaging (Mac): /Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources/Assets.car
UATHelper: Packaging (Mac): /Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/PointandClick3D (Mac).build/Mac/PointandClick3D.build/assetcatalog_generated_info.plist
UATHelper: Packaging (Mac): ProcessInfoPlistFile /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Info.plist /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Build/Mac/Resources/Info.Template.plist (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): builtin-infoPlistUtility /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Build/Mac/Resources/Info.Template.plist -producttype com.apple.product-type.application -genpkginfo /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/PkgInfo -expandbuildsettings -format xml -platform macosx -additionalcontentfile /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/assetcatalog_generated_info.plist -o /Users/chris/Documents/Unreal\ Proje
cts/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Info.plist
UATHelper: Packaging (Mac): PhaseScriptExecution Copy\ Executable\ and\ Staged\ Data\ into\ .app /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/Script-4934D0A4EB144BB84DEF07B6.sh (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): /bin/sh -c /Users/chris/Documents/Unreal\\ Projects/PointandClick3D/Binaries/PointandClick3D\\ \(Mac\).build/Mac/PointandClick3D.build/Script-4934D0A4EB144BB84DEF07B6.sh
UATHelper: Packaging (Mac): Copying executable and any standalone dylibs into /Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/MacOS but do not overwrite unless src is newer
UATHelper: Packaging (Mac): CodeSign /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac
UATHelper: Packaging (Mac): Signing Identity: “Sign to Run Locally”
UATHelper: Packaging (Mac): /usr/bin/codesign --force --sign - --entitlements /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent --timestamp=none --generate-entitlement-der /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app
UATHelper: Packaging (Mac): /Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app: replacing existing signature
UATHelper: Packaging (Mac): /Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app: resource fork, Finder information, or similar detritus not allowed
UATHelper: Packaging (Mac): Command CodeSign failed with a nonzero exit code
UATHelper: Packaging (Mac): ** BUILD FAILED **
UATHelper: Packaging (Mac): The following build commands failed:
UATHelper: Packaging (Mac): CodeSign /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)
UATHelper: Packaging (Mac): Building workspace PointandClick3D_Mac_PointandClick3D with scheme PointandClick3D and configuration Shipping
UATHelper: Packaging (Mac): (2 failures)
UATHelper: Packaging (Mac): ERROR: Failed to finalize the .app with Xcode. Check the log for more information
UATHelper: Packaging (Mac): Total time in Parallel executor: 18.26 seconds
PackagingResults: Error: Failed to finalize the .app with Xcode. Check the log for more information
UATHelper: Packaging (Mac): Total execution time: 23.24 seconds
UATHelper: Packaging (Mac): Took 23,38s to run dotnet, ExitCode=6
UATHelper: Packaging (Mac): UnrealBuildTool failed. See log for more details. (/Users/chris/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping_2.txt)
UATHelper: Packaging (Mac): AutomationTool executed for 0h 0m 26s
UATHelper: Packaging (Mac): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 6
PackagingResults: Error: AutomationTool was unable to run successfully. Exited with code: 6
PackagingResults: Error: Unknown Error
Packaging seem to fail because the project cannot be signed due to a missing developer ID, however just to package and run a project on a mac there should be no signing required.
As you enabled ‘modern Xcode’ in the settings, make sure that ‘Platforms/XCode Projects/Mac: Sign To Run Locally’ is unchecked. If this doesn’t work you could still compare other differences of the settings of your project and a the one reated from the blank template.
It seems that this is the issue. I tried a lot of things, but it seems that without an team id and a bundle id i cannot build this project