Packaging on a MAC in UE5.2.1 not possible

Hey Guys, I was trying to Package my Game, for the first playtester.
Currently im Working on a MAC M1 Pro, with the latest MAC OS and unfortunately auto Update, updated my Xcode to Version 16.
The last 5 hours I tried everything I could find on the internet. But except for UE5.4 no Version supports Xcode 16.
I can not use UE5.4 because when I open my project, many things do not work. From assets which are missing to gameplay parts which are broken.
I cannot package my game, without an Apple Dev User, which I do not want to buy until my game releases.
Has anyone a solution for this?

I can update my status now. My only option was to Update to Ue5.4, but im getting the following error. Can anyone help me there?

Wasn’t it the case that you can register an Apple developer account for free and you don’t need to enroll the paid membership, as long as you don’t intent to upload your game or project to the AppStore?

Also, an ‘unknown error’ at the end of the packaging log usually refers to ‘known’ errors further up in the log. So it would be helpful if you could upload and post you full log.

Hi, no unfortunately, you have to pay for the account. But this doesn’t seem to be the problem. Because when I package a blank project, it works. Here: is the log:

Part1:

LogStats: Stats thread started at 0.299520

LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’

LogInit: Session CrashGUID >====================================================

Session CrashGUID > UECC-Mac-7409AB829A461B63CF94A4BA61E43F0A

Session CrashGUID >====================================================

LogConfig: No local boot hotfix file found at: […/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]

LogConfig: Display: Loading VulkanPC ini files took 0.01 seconds

LogConfig: Display: Loading Unix ini files took 0.01 seconds

LogConfig: Display: Loading Mac ini files took 0.02 seconds

LogConfig: Display: Loading Linux ini files took 0.02 seconds

LogConfig: Display: Loading LinuxArm64 ini files took 0.02 seconds

LogConfig: Display: Loading IOS ini files took 0.02 seconds

LogConfig: Display: Loading TVOS ini files took 0.02 seconds

LogConfig: Display: Loading Android ini files took 0.01 seconds

LogConfig: Display: Loading Windows ini files took 0.01 seconds

LogConfig: Display: Loading VisionOS ini files took 0.01 seconds

LogAssetRegistry: Display: Asset registry cache read as 49.5 MiB from …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/CachedAssetRegistry_0.bin

LogPluginManager: Mounting Engine plugin EnhancedInput

LogPluginManager: Found config from plugin[EnhancedInput] Input

LogPluginManager: Mounting Engine plugin ChaosCloth

LogPluginManager: Mounting Engine plugin CmdLinkServer

LogPluginManager: Mounting Engine plugin TraceUtilities

LogPluginManager: Mounting Engine plugin MeshPainting

LogPluginManager: Mounting Engine plugin FastBuildController

LogPluginManager: Mounting Engine plugin XGEController

LogPluginManager: Mounting Engine plugin RenderGraphInsights

LogPluginManager: Mounting Engine plugin ChaosVD

LogPluginManager: Found config from plugin[ChaosVD] Engine

LogPluginManager: Mounting Engine plugin WorldMetrics

LogPluginManager: Mounting Engine plugin ActorSequence

LogPluginManager: Mounting Engine plugin TemplateSequence

LogPluginManager: Mounting Engine plugin SequencerScripting

LogPluginManager: Mounting Engine plugin LevelSequenceEditor

LogPluginManager: Mounting Engine plugin InterchangeTests

LogPluginManager: Mounting Engine plugin CableComponent

LogPluginManager: Mounting Engine plugin ResonanceAudio

LogPluginManager: Mounting Engine plugin ProceduralMeshComponent

LogPluginManager: Mounting Engine plugin InputDebugging

LogPluginManager: Found config from plugin[InputDebugging] Input

LogPluginManager: Mounting Engine plugin SoundFields

LogPluginManager: Mounting Engine plugin AssetTags

LogPluginManager: Mounting Engine plugin AndroidFileServer

LogPluginManager: Mounting Engine plugin WebMMoviePlayer

LogPluginManager: Mounting Engine plugin RigVM

LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector

LogPluginManager: Mounting Engine plugin OpenXR

LogPluginManager: Found config from plugin[OpenXR] Engine

LogPluginManager: Mounting Engine plugin AudioWidgets

LogPluginManager: Mounting Engine plugin AndroidMoviePlayer

LogPluginManager: Mounting Engine plugin ActorLayerUtilities

LogPluginManager: Mounting Engine plugin CustomMeshComponent

LogPluginManager: Mounting Engine plugin AndroidPermission

LogPluginManager: Mounting Engine plugin Synthesis

LogPluginManager: Mounting Engine plugin PropertyAccessEditor

LogPluginManager: Mounting Engine plugin MobilePatchingUtils

LogPluginManager: Mounting Engine plugin WindowsMoviePlayer

LogPluginManager: Mounting Engine plugin GooglePAD

LogPluginManager: Mounting Engine plugin AudioCapture

LogPluginManager: Mounting Engine plugin XRBase

LogPluginManager: Mounting Engine plugin MsQuic

LogPluginManager: Mounting Engine plugin SignificanceManager

LogPluginManager: Mounting Engine plugin MeshModelingToolset

LogPluginManager: Mounting Engine plugin ChunkDownloader

LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector

LogPluginManager: Mounting Engine plugin WaveTable

LogPluginManager: Mounting Engine plugin AudioSynesthesia

LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector

LogPluginManager: Mounting Engine plugin AppleImageUtils

LogPluginManager: Mounting Engine plugin GeometryCache

LogPluginManager: Mounting Engine plugin AppleMoviePlayer

LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector

LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector

LogPluginManager: Mounting Engine plugin Metasound

LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary

LogPluginManager: Mounting Engine plugin ArchVisCharacter

LogPluginManager: Mounting Engine plugin GeometryProcessing

LogPluginManager: Mounting Engine plugin GoogleCloudMessaging

LogPluginManager: Mounting Engine plugin FacialAnimation

LogPluginManager: Mounting Engine plugin MeshLODToolset

LogPluginManager: Mounting Engine plugin MaterialAnalyzer

LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling

LogPluginManager: Mounting Engine plugin EditorDebugTools

LogPluginManager: Mounting Engine plugin AssetManagerEditor

LogPluginManager: Mounting Engine plugin SequencerAnimTools

LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard

LogPluginManager: Mounting Engine plugin BlueprintHeaderView

LogPluginManager: Mounting Engine plugin GameplayTagsEditor

LogPluginManager: Mounting Engine plugin CryptoKeys

LogPluginManager: Mounting Engine plugin EditorScriptingUtilities

LogPluginManager: Mounting Engine plugin UVEditor

LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode

LogPluginManager: Mounting Engine plugin ProxyLODPlugin

LogPluginManager: Mounting Engine plugin CurveEditorTools

LogPluginManager: Mounting Engine plugin PluginBrowser

LogPluginManager: Mounting Engine plugin ChangelistReview

LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities

LogPluginManager: Mounting Engine plugin MacGraphicsSwitching

LogPluginManager: Mounting Engine plugin SpeedTreeImporter

LogPluginManager: Mounting Engine plugin GameplayCameras

LogPluginManager: Mounting Engine plugin CameraShakePreviewer

LogPluginManager: Mounting Engine plugin GeometryMode

LogPluginManager: Mounting Engine plugin DataValidation

LogPluginManager: Mounting Engine plugin EngineAssetDefinitions

LogPluginManager: Mounting Engine plugin Dataflow

LogPluginManager: Mounting Engine plugin AppleVision

LogPluginManager: Mounting Engine plugin LocalizableMessage

LogPluginManager: Mounting Engine plugin AutomationUtils

LogPluginManager: Mounting Engine plugin BackChannel

LogPluginManager: Mounting Engine plugin SkeletalReduction

LogPluginManager: Mounting Engine plugin PythonScriptPlugin

LogPluginManager: Mounting Engine plugin ChaosNiagara

LogPluginManager: Mounting Engine plugin ChaosUserDataPT

LogPluginManager: Mounting Engine plugin GeometryFlow

LogPluginManager: Mounting Engine plugin ChaosSolverPlugin

LogPluginManager: Mounting Engine plugin ToolPresets

LogPluginManager: Mounting Engine plugin StructUtils

LogPluginManager: Mounting Engine plugin StudioTelemetry

LogPluginManager: Mounting Engine plugin ChaosEditor

LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp

LogPluginManager: Mounting Engine plugin ChaosCaching

LogPluginManager: Mounting Engine plugin PlatformCrypto

LogPluginManager: Mounting Engine plugin FullBodyIK

LogPluginManager: Mounting Engine plugin CharacterAI

LogPluginManager: Mounting Engine plugin Fracture

LogPluginManager: Mounting Engine plugin AISupport

LogPluginManager: Mounting Engine plugin PlanarCut

LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor

LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin

LogPluginManager: Mounting Engine plugin OnlineSubsystem

LogPluginManager: Mounting Engine plugin OnlineBase

LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils

LogPluginManager: Mounting Engine plugin OnlineServices

LogPluginManager: Mounting Engine plugin AnimationSharing

LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess

LogPluginManager: Mounting Engine plugin OnlineSubsystemNull

LogPluginManager: Mounting Engine plugin PropertyAccessNode

LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess

LogPluginManager: Mounting Engine plugin PlasticSourceControl

LogPluginManager: Mounting Engine plugin TextureFormatOodle

LogPluginManager: Mounting Engine plugin RenderDocPlugin

LogPluginManager: Mounting Engine plugin TraceDataFilters

LogPluginManager: Mounting Engine plugin UObjectPlugin

LogPluginManager: Mounting Engine plugin SubversionSourceControl

LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess

LogPluginManager: Mounting Engine plugin NullSourceCodeAccess

LogPluginManager: Mounting Engine plugin PixWinPlugin

LogPluginManager: Mounting Engine plugin GLTFExporter

LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess

LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess

LogPluginManager: Mounting Engine plugin PluginUtils

LogPluginManager: Mounting Engine plugin GitSourceControl

LogPluginManager: Mounting Engine plugin VariantManager

LogPluginManager: Mounting Engine plugin PerforceSourceControl

LogPluginManager: Mounting Engine plugin VariantManagerContent

LogPluginManager: Mounting Engine plugin DumpGPUServices

LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis

LogPluginManager: Mounting Engine plugin AlembicImporter

LogPluginManager: Mounting Engine plugin ACLPlugin

LogPluginManager: Mounting Engine plugin ControlRigSpline

LogPluginManager: Mounting Engine plugin ControlRig

LogPluginManager: Mounting Engine plugin DatasmithContent

LogPluginManager: Mounting Engine plugin AnimationData

LogPluginManager: Mounting Engine plugin ControlRigModules

LogPluginManager: Mounting Engine plugin AnimationModifierLibrary

LogPluginManager: Mounting Engine plugin IKRig

LogPluginManager: Mounting Engine plugin MediaPlate

LogPluginManager: Mounting Engine plugin AndroidMedia

LogPluginManager: Mounting Engine plugin MediaCompositing

LogPluginManager: Mounting Engine plugin ImgMedia

LogPluginManager: Mounting Engine plugin MediaPlayerEditor

LogPluginManager: Mounting Engine plugin AvfMedia

LogPluginManager: Mounting Engine plugin WebMMedia

LogPluginManager: Mounting Engine plugin WmfMedia

LogPluginManager: Mounting Engine plugin Takes

LogPluginManager: Mounting Engine plugin Interchange

LogPluginManager: Mounting Engine plugin Paper2D

LogPluginManager: Mounting Engine plugin InterchangeEditor

LogPluginManager: Mounting Engine plugin NiagaraSimCaching

LogPluginManager: Mounting Engine plugin UdpMessaging

LogPluginManager: Mounting Engine plugin TcpMessaging

LogPluginManager: Mounting Engine plugin OodleNetwork

LogPluginManager: Mounting Engine plugin LauncherChunkInstaller

LogPluginManager: Mounting Engine plugin Niagara

LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource

LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay

LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor

LogPluginManager: Mounting Engine plugin LightMixer

LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS

LogPluginManager: Mounting Engine plugin ObjectMixer

LogPluginManager: Mounting Engine plugin XInputDevice

LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource

LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource

LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource

LogPluginManager: Mounting Engine plugin OpenXRVisionOS

SourceControl: Revision control is disabled

SourceControl: Revision control is disabled

LogStudioTelemetry: Display: Starting StudioTelemetry Module

LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log]

LogStudioTelemetry: Started StudioTelemetry Session

LogOnline: OSS: Created online subsystem instance for: NULL

LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]

LogInit: ExecutableName: UnrealEditor

LogInit: Build: ++UE5+Release-5.4-CL-35576357

LogInit: Platform=MacEditor

LogInit: MachineId=9f6392e37b4fc3debb3fe3a4306df0ee

LogInit: DeviceId=

LogInit: Engine Version: 5.4.4-35576357+++UE5+Release-5.4

LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4

LogInit: Net CL: 33043543

LogInit: OS: macOS 15.1.1 (24B91), CPU: Apple M1 Pro, GPU: Apple M1 Pro

LogInit: Compiled (64-bit): Aug 16 2024 00:16:10

LogInit: Architecture: arm64

LogInit: Compiled with Clang: 14.0.0 (clang-1400.0.29.202)

LogInit: Build Configuration: Development

LogInit: Branch Name: ++UE5+Release-5.4

LogInit: Command Line:

LogInit: Base Directory: /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/

LogInit: Allocator: TBB

LogInit: Installed Engine Build: 1

LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no

LogDevObjectVersion: Number of dev versions registered: 36

LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10

LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0

LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4

LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40

LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37

LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3

LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0

LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0

LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20

LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0

LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48

LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13

LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3

LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1

LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3

LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17

LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15

LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1

LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1

LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134

LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8

LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12

LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13

LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10

LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1

LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10

LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41

LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1

LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1

LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1

LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119

LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51

LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8

LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0

LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2

LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1

LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.

LogInit: Object subsystem initialized

LogConfig: Set CVar [[con.DebugEarlyDefault:1]]

LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created

LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created

LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created

LogConfig: Set CVar [[r.setres:1280x720]]

LogConfig: Set CVar [[g.TimeoutForBlockOnRenderFence:300000]]

LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created

LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created

LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created

LogConfig: Set CVar [[r.VSync:0]]

LogConfig: Set CVar [[r.RHICmdBypass:0]]

LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]

LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created

LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created

LogConfig: Set CVar [[r.GPUCrashDebugging:0]]

LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created

LogConfig: Set CVar [[r.ReflectionMethod:0]]

LogConfig: Set CVar [[r.AntiAliasingMethod:3]]

LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]

LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]

LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]

LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]

LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]

LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]

LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]

LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]

LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]

LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]

LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]

LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]

LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]

LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]

LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]

LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]

LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created

LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]

LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created

LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created

LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]

LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]

LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]

LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]

LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]

LogConfig: Set CVar [[gc.AllowParallelGC:1]]

LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]

LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]

LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]

LogConfig: Set CVar [[gc.CreateGCClusters:1]]

LogConfig: Set CVar [[gc.MinGCClusterSize:5]]

LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]

LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]

LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]]

LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]

LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]

LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]

LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]

LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created

LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]

LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created

LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created

LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created

LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]

LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]

LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]

LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]

LogConfig: Set CVar [[r.FXAA.Quality:4]]

LogConfig: Set CVar [[r.TemporalAA.Quality:2]]

LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]

LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]

LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]

LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]

LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]

LogConfig: Set CVar [[r.TSR.Resurrection:1]]

LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]

LogConfig: Set CVar [[r.LightFunctionQuality:1]]

LogConfig: Set CVar [[r.ShadowQuality:5]]

LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]

LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]

LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]

LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]

LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]

LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]

LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]

LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]

LogConfig: Set CVar [[r.VolumetricFog:1]]

LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]

LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]

LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]

LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]

LogConfig: Set CVar [[r.CapsuleShadows:1]]

LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]

LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]

LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]

LogConfig: Set CVar [[r.DistanceFieldAO:1]]

LogConfig: Set CVar [[r.AOQuality:2]]

LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]

LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]

LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]

LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]

LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]

LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]

LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]

LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]

LogConfig: Set CVar [[r.SSR.Quality:3]]

LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]

LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]

LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]

LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]

LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]

LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]

LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]

LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]

LogConfig: Set CVar [[r.MotionBlurQuality:4]]

LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]

LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]

LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]

LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]

LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]

LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]

LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]

LogConfig: Set CVar [[r.LensFlareQuality:2]]

LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]

LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]

LogConfig: Set CVar [[r.BloomQuality:5]]

LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]

LogConfig: Set CVar [[r.FastBlurThreshold:100]]

LogConfig: Set CVar [[r.Upscale.Quality:3]]

LogConfig: Set CVar [[r.LightShaftQuality:1]]

LogConfig: Set CVar [[r.Filter.SizeScale:1]]

LogConfig: Set CVar [[r.Tonemapper.Quality:5]]

LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]

LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]

LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]

LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]

LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]

LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]

LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]

LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]

LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]

LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]

LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]

LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]

LogConfig: Set CVar [[r.Streaming.MipBias:0]]

LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]

LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]

LogConfig: Set CVar [[r.Streaming.Boost:1]]

LogConfig: Set CVar [[r.MaxAnisotropy:8]]

LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]

LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]

LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]

LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]

LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]

LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]

LogConfig: Set CVar [[r.RefractionQuality:2]]

LogConfig: Set CVar [[r.SceneColorFormat:4]]

LogConfig: Set CVar [[r.DetailMode:3]]

LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]

LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]

LogConfig: Set CVar [[r.SSS.Scale:1]]

LogConfig: Set CVar [[r.SSS.SampleSet:2]]

LogConfig: Set CVar [[r.SSS.Quality:1]]

LogConfig: Set CVar [[r.SSS.HalfRes:0]]

LogConfig: Set CVar [[r.SSGI.Quality:3]]

LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]

LogConfig: Set CVar [[r.ParticleLightQuality:2]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]

LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]

LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created

LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]

LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]

LogConfig: Set CVar [[foliage.DensityScale:1.0]]

LogConfig: Set CVar [[grass.DensityScale:1.0]]

LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]

LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]

LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]

LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]

LogConfig: Set CVar [[r.AnisotropicMaterials:1]]

LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]

LogInit: Selected Device Profile: [MacEditor]

LogInit: Selected Device Profile: [MacEditor]

LogHAL: Display: Platform has ~ 16 GB [17179869184 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)

LogDeviceProfileManager: Going up to parent DeviceProfile [Mac]

LogDeviceProfileManager: Going up to parent DeviceProfile

LogDeviceProfileManager: Pushing Device Profile CVar: [[r.Shaders.ZeroInitialise:1 → 1]]

LogDeviceProfileManager: Pushing Device Profile CVar: [[r.Shaders.BoundsChecking:1 → 1]]

LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability]

LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:4]]

LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]]

LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.04]]

LogConfig: Set CVar [[r.Shadow.DistanceScale:0.85]]

LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.8]]

LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]

LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:16]]

LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:64]]

LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:2048]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-0.5]]

LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-0.5]]

LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability]

LogConfig: Set CVar [[r.MotionBlurQuality:3]]

LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]

LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]]

LogConfig: Set CVar [[r.FastBlurThreshold:3]]

LogConfig: Set CVar [[r.Upscale.Quality:2]]

LogConfig: Set CVar [[r.Filter.SizeScale:0.8]]

LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]

LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]

LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]

LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]

LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]

LogConfig: Set CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]

LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]

LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]

LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]

LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability]

LogConfig: Set CVar [[r.MaxAnisotropy:4]]

LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]

LogConfig: Set CVar [[r.Streaming.PoolSize:800]]

LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability]

LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:48]]

LogConfig: Set CVar [[r.SceneColorFormat:3]]

LogConfig: Set CVar [[r.DetailMode:1]]

LogConfig: Set CVar [[r.SSS.SampleSet:1]]

LogConfig: Set CVar [[r.SSS.Quality:-1]]

LogConfig: Set CVar [[r.SSS.HalfRes:1]]

LogConfig: Set CVar [[r.SSGI.Quality:2]]

LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.5]]

LogConfig: Set CVar [[r.ParticleLightQuality:1]]

LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:2]]

LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:64.0]]

LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:64.0]]

LogConfig: CVar [[fx.Niagara.QualityLevel:2]] deferred - dummy variable created

LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability]

LogConfig: Set CVar [[foliage.DensityScale:0.8]]

LogConfig: Set CVar [[grass.DensityScale:0.8]]

LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]

LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]

LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]

LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]

LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]

LogConfig: Applying CVar settings from Section [Startup_Mac] File […/…/…/Engine/Config/ConsoleVariables.ini]

LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]

LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:1]]

LogConfig: Set CVar [[r.SceneCulling.ExplicitCellBounds:1]]

LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]

LogConfig: Applying CVar settings from Section [ConsoleVariables] File [/Users/chris/Documents/Unreal Projects/PointandClick3D/Saved/Config/MacEditor/Editor.ini]

LogInit: macOS 15.1.1 (24B91)

LogInit: Model: MacBookPro18,1

LogInit: CPU: Apple M1 Pro

LogInit: CPU Page size=16384, Cores=10, HT=10

LogInit: Computer: 192.168.1.145

LogInit: User: chris

LogInit: High frequency timer resolution =24.000000 MHz

LogInit: Power Source: AC Power

LogInit: Xcode developer folder path: /Applications/Xcode.app/Contents/Developer, version 16.1.0

LogInit: Memory total: Physical=16.0GB (16GB approx) Pagefile=1.0GB Virtual=17.0GB

LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”

LogInit: Physics initialised using underlying interface: Chaos

LogInit: Overriding language with editor language configuration option (en).

LogInit: Using OS detected locale (en-AT).

LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0

LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0

LogRHI: Texture pool is 8601 MB (70% of 12288 MB)

LogMetal: Display: Vendor ID: 4203

LogMetal: Display: Device ID: 909194058

LogMetal: Display: VRAM (MB): 12288

LogRHI: RHI Adapter Info:

LogRHI: Name: Apple M1 Pro

LogRHI: Driver Version: (internal:322.10, unified:322.10)

LogRHI: Driver Date: 1-1-1970

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogVRS: Current RHI does not support Variable Rate Shading

LogInit: Initializing FReadOnlyCVARCache

LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyReport_0.log” -log=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyLog_0.log” -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -platform=all’

LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env – “/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.command” -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyReport_0.log” -log=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/TurnkeyLog_0.log” -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -platform=all ]

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed

LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12

LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.12.dylib

LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.5.dylib

LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘VisionOS’

LogTargetPlatformManager: Display: Loaded TargetPlatform ‘VisionOSClient’

LogTargetPlatformManager: Display: Building Assets For MacEditor

LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it

LogTargetPlatformManager: Loaded format module MetalShaderFormat

LogTargetPlatformManager: SF_METAL

LogTargetPlatformManager: SF_METAL_MRT

LogTargetPlatformManager: SF_METAL_TVOS

LogTargetPlatformManager: SF_METAL_MRT_TVOS

LogTargetPlatformManager: SF_METAL_SM5

LogTargetPlatformManager: SF_METAL_SM6

LogTargetPlatformManager: SF_METAL_SIM

LogTargetPlatformManager: SF_METAL_MACES3_1

LogTargetPlatformManager: SF_METAL_MRT_MAC

LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL

LogTargetPlatformManager: GLSL_150_ES31

LogTargetPlatformManager: GLSL_ES3_1_ANDROID

LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM

LogTargetPlatformManager: VVM_1_0

LogTargetPlatformManager: Loaded format module VulkanShaderFormat

LogTargetPlatformManager: SF_VULKAN_SM5

LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID

LogTargetPlatformManager: SF_VULKAN_ES31

LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID

LogTargetPlatformManager: SF_VULKAN_SM6

LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).

LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB

LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/DerivedDataCache/DDC.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.

LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.

LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1955 MiB)

LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.

LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.

LogZenServiceInstance: Found Zen config default=/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Data

LogZenServiceInstance: InTree version at ‘/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/zenserver’ is ‘5.4.5-202405101835-macosx-arm64-release-373e58b’

LogZenServiceInstance: Installed version at ‘/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Install/zenserver’ is ‘5.4.5-202405101835-macosx-arm64-release-373e58b’

LogZenServiceInstance: No current process using the data dir found, launching a new instance

LogZenServiceInstance: Display: Launching executable ‘/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Install/zenserver’, working dir ‘/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Install’, data dir ‘/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Data’, args ‘–port 8558 --data-dir “/Users/chris/Library/Application Support/Epic/UnrealEngine/Common/Zen/Data” --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --http-forceloopback --quiet --owner-pid 20685’

LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8658 status: OK!.

LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8658/ with namespace ue.ddc status: OK!.

LogDerivedDataCache: /Users/chris/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.02 seconds.

LogDerivedDataCache: Display: /Users/chris/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.00ms. RandomReadSpeed=64.11MBs, RandomWriteSpeed=117.90MBs. Assigned SpeedClass ‘Local’

LogDerivedDataCache: Local: Using data cache path /Users/chris/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: DeleteOnly

LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’

LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.

LogDerivedDataCache: Shared: Disabled because no path is configured.

LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.

LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’

LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.

LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (…/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Shaders/WorkingDirectory/20685/).

LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Shaders/tmp/3601E554864CD0139C81858F9AFABA20/’.

LogShaderCompilers: Display: Using Local Shader Compiler with 7 workers.

LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/ShaderAutogen/METAL_SM5/AutogenShaderHeaders.ush

LogShaderCompilers: Display: Autogen file is unchanged, skipping write.

LogTurnkeySupport: Completed SDK detection: ExitCode = 0

LogTemp: Display: /Applications/Xcode.app/Contents/Developer

LogSlate: Using FreeType 2.10.0

LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1

LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.

LogHMD: Failed to find OpenXR runtime loader.

LogHMD: Failed to initialize core functions. Please check that you have a valid OpenXR runtime installed.

LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.

LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png

LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.

LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png

LogAssetRegistry: FAssetRegistry took 0.0006 seconds to start up

LogEditorDomain: Display: EditorDomain is Disabled

LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/CachedAssetRegistry_*.bin.

LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).

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MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9

LogMeshReduction: Display: HLOD mesh reduction module (r.ProxyLODMeshReductionModule) set to “ProxyLODMeshReduction” which doesn’t exist.

LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction

LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction

LogMeshReduction: Display: No automatic mesh merging module available

LogMeshReduction: Display: No distributed automatic mesh merging module available

LogMeshMerging: No automatic mesh merging module available

LogMeshMerging: No distributed automatic mesh merging module available

LogVirtualization: Display: VirtualizationSystem name found in ini file: None

LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled

LogUObjectArray: 23360 objects as part of root set at end of initial load.

LogUObjectAllocator: 6346648 out of 0 bytes used by permanent object pool.

LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool

LogSlate: Border

LogSlate: BreadcrumbButton

LogSlate: Brushes.Title

LogSlate: Default

LogSlate: Icons.Save

LogSlate: Icons.Toolbar.Settings

LogSlate: ListView

LogSlate: SoftwareCursor_CardinalCross

LogSlate: SoftwareCursor_Grab

LogSlate: TableView.DarkRow

LogSlate: TableView.Row

LogSlate: TreeView

LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…

LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.087 ms

LogMoviePlayer: FAVMoviePlayer ctor…

LogInit: XR: Instanced Stereo Rendering is Disabled

LogInit: XR: MultiViewport is Disabled

LogInit: XR: Mobile Multiview is Disabled

LogTurnkeySupport: Completed device detection: Code = 0

LogAudio: Display: Registering Engine Module Parameter Interfaces…

LogMetasoundEngine: MetaSound Engine Initialized

LogPython: Using Python 3.11.8

LogPython: Display: No enabled plugins with python dependencies found, skipping

LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.

LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:63819’.

LogUdpMessaging: Display: Added local interface ‘192.168.1.145’ to multicast group ‘230.0.0.1:6666’

LogTcpMessaging: Initializing TcpMessaging bridge

LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: AC48540794E840BE800000000000A000 | Instance: 52090EB6AA419AE46B6F90A402FD305F (192.168.1.145-20685).

LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions.

LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

SourceControl: Revision control is disabled

SourceControl: Revision control is disabled

LogCollectionManager: Loaded 0 collections in 0.007252 seconds

LogFileCache: Scanning file cache for directory ‘/Users/chris/Documents/Unreal Projects/PointandClick3D/Saved/Collections/’ took 0.00s

LogFileCache: Scanning file cache for directory ‘/Users/chris/Documents/Unreal Projects/PointandClick3D/Content/Developers/chris/Collections/’ took 0.00s

LogFileCache: Scanning file cache for directory ‘/Users/chris/Documents/Unreal Projects/PointandClick3D/Content/Collections/’ took 0.00s

LogClass: Error: FloatProperty FDetectedFeature::Confidence is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h

LogClass: Error: StructProperty FDetectedFace::BoundingBox is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h

LogClass: Error: EnumProperty FDetectedFaceFeatureRegion::FeatureType is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h

LogClass: Error: StructProperty FDetectedFeature2D::BoundingBox is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h

LogClass: Error: EnumProperty FDetectedFaceFeature2D::FeatureType is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h

LogClass: Display: 5 Uninitialized script struct members found including 0 object properties

LogAutomationTest: Error: LogClass: FloatProperty FDetectedFeature::Confidence is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]

LogAutomationTest: Error: LogClass: StructProperty FDetectedFace::BoundingBox is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]

LogAutomationTest: Error: LogClass: EnumProperty FDetectedFaceFeatureRegion::FeatureType is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]

LogAutomationTest: Error: LogClass: StructProperty FDetectedFeature2D::BoundingBox is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]

LogAutomationTest: Error: LogClass: EnumProperty FDetectedFaceFeature2D::FeatureType is not initialized properly. Module:AppleVision File:Public/AppleVisionTypes.h [log]

LogEngine: Initializing Engine…

LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.

LogHMD: Failed to find OpenXR runtime loader.

LogHMD: Failed to initialize core functions. Please check that you have a valid OpenXR runtime installed.

LogStats: UGameplayTagsManager::InitializeManager - 0.001 s

LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.11.dylib

LogWorldMetrics: [Initialize]

LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(METAL_SM5) returned false, for scene: ‘World /Temp/Untitled_0.Untitled’.

LogNetVersion: Set ProjectVersion to 1.1.0.0. Version Checksum will be recalculated on next use.

LogInit: Texture streaming: Enabled

LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.4.4-35576357+++UE5+Release-5.4

LogAudio: Display: Initializing Audio Device Manager…

LogAudio: Display: Loading Default Audio Settings Objects…

LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).

LogAudio: Display: AudioInfo: ‘OPUS’ Registered

LogAudio: Display: AudioInfo: ‘OGG’ Registered

LogAudio: Display: AudioInfo: ‘ADPCM’ Registered

LogAudio: Display: AudioInfo: ‘PCM’ Registered

LogAudio: Display: AudioInfo: ‘BINKA’ Registered

LogAudio: Display: AudioInfo: ‘RADA’ Registered

LogAudio: Display: Audio Device Manager Initialized

LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True

LogAudioMixer: Display: Audio Mixer Platform Settings:

LogAudioMixer: Display: Sample Rate: 48000

LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024

LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024

LogAudioMixer: Display: Number of buffers to queue: 2

LogAudioMixer: Display: Max Channels (voices): 32

LogAudioMixer: Display: Number of Async Source Workers: 0

LogAudio: Display: AudioDevice MaxSources: 32

LogAudio: Display: Audio Spatialization Plugin: None (built-in).

LogAudio: Display: Audio Reverb Plugin: None (built-in).

LogAudio: Display: Audio Occlusion Plugin: None (built-in).

LogAudioMixerAudioUnit: Display: Bytes per submitted buffer: 8192

LogAudioMixerAudioUnit: Warning: Error querying Sample Rate: 2003332927

LogAudioMixer: Display: Initializing audio mixer using platform API: ‘CoreAudio’

LogAudioMixer: Display: Using Audio Hardware Device Unknown

LogAudioMixer: Display: Initializing Sound Submixes…

LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’

LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’

LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1

LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1

LogInit: FAudioDevice initialized with ID 1.

LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.

LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1

LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”

LogInit: Undo buffer set to 32 MB

LogInit: Transaction tracking system initialized

LogSourceControl: Display: Uncontrolled Changelist persistency file loaded …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Saved/SourceControl/UncontrolledChangelists.json

LocalizationService: Localization service is disabled

TimingProfiler: Initialize

TimingProfiler: OnSessionChanged

LoadingProfiler: Initialize

LoadingProfiler: OnSessionChanged

NetworkingProfiler: Initialize

NetworkingProfiler: OnSessionChanged

MemoryProfiler: Initialize

MemoryProfiler: OnSessionChanged

LogFileCache: Scanning file cache for directory ‘/Users/chris/Documents/Unreal Projects/PointandClick3D/Content/’ took 0.05s

LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.

LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()

SourceControl: Revision control is disabled

LogUnrealEdMisc: Loading editor; pre map load, took 7.658

Cmd: MAP LOAD FILE=“…/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Content/MyGame/Levels/Act_1_Screen_0_Office.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3

LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true

LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated

LogWorldMetrics: [Deinitialize]

LogWorldMetrics: [Clear]

LogAssetRegistry: Display: Triggering cache save on discovery complete

LogAudio: Display: Audio Device unregistered from world ‘None’.

LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms

LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PNCTookit/Blueprints/BP_PNCPlayerController.BP_PNCPlayerController_C:GetPlayerSaveData:Return’. Unknown structure.

LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PNCTookit/Blueprints/BP_PNCPlayerController.BP_PNCPlayerController_C:GetPlayerSaveData:K2Node_MakeStruct_SCharacterState’. Unknown structure.

LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PNCTookit/Blueprints/BP_PNCPlayerController.BP_PNCPlayerController_C:LoadPlayer:SaveData’. Unknown structure.

LogProperty: Error: FStructProperty::Serialize Loading: Property ‘StructProperty /Game/PNCTookit/Blueprints/SaveGame/BP_PNCSaveGame.BP_PNCSaveGame_C:CharacterArray.CharacterArray_Value’. Unknown structure.

LogAssetRegistry: Display: Asset registry cache written as 49.5 MiB to …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/CachedAssetRegistry_*.bin

LogLinker: Warning: [AssetLog] /Users/chris/Documents/Unreal Projects/PointandClick3D/Content/MyGame/Interactible/Act_1_Scene_0/Items/Monitor.uasset: Failed to load ‘/Engine/BasicShapes/PlaneLaser’: Can’t find file.

LogLinker: Warning: [AssetLog] /Users/chris/Documents/Unreal Projects/PointandClick3D/Content/MyGame/Interactible/Act_1_Scene_0/Items/Monitor.uasset: VerifyImport: Failed to load package for import object ‘Package /Engine/BasicShapes/PlaneLaser’

LogTextureFormatOodle: Display: Oodle Texture loading DLL: liboo2texmac64.2.9.8.dylib

LogAudio: Display: Audio Device (ID: 1) registered with world ‘Act_1_Screen_0_Office’.

LogWorldMetrics: [Initialize]

LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(METAL_SM5) returned false, for scene: ‘World /Game/MyGame/Levels/Act_1_Screen_0_Office.Act_1_Screen_0_Office’.

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogMetal: Display: Got a bulk data texture, with 1 mips

LogEditorServer: Finished looking for orphan Actors (0.000 secs)

LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1008645856 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 2170.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.

LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1011740480 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 1075.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.

LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1011732512 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 1080.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.

LogNavigationDataBuild: Display: RebuildAll building NavData: Name Character class /Script/NavigationSystem.RecastNavMesh agent radius 10.0.

LogTexture: Display: Waiting for textures to be ready 68/295 (/Game/MyGame/Imports/Bilder/MapStripClub) …

LogTexture: Display: Waiting for textures to be ready 81/295 (/Game/MyGame/Imports/Bilder/MapBackAlley) …

LogTexture: Display: Waiting for textures to be ready 171/295 (/Game/MyGame/Imports/Bilder/Desktop/93483) …

LogTexture: Display: Waiting for textures to be ready 294/295 (/Game/MyGame/Imports/Bilder/Desktop/Login) …

LogAudio: Display: Waiting for soundwaves to be ready 5/55 (/Game/MyGame/Imports/Sounds/MouseClick__1_) …

LogAudio: Display: Waiting for soundwaves to be ready 20/55 (/Game/MyGame/Music/MusicAct1/Six_Strings_of_Suspicion) …

LogAudio: Display: Waiting for soundwaves to be ready 43/55 (/Game/MyGame/Music/StripClub/StripClubSong3) …

LogStaticMesh: Display: Waiting for static meshes to be ready 151/178 (/Game/Deko_MatrixDemo/Apartment/Meshes/SM_Record_Stack_A02_N1) …

LogNavigationDataBuild: Display: RebuildAll load time: 0.32s

LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1008645856 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 2170.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.

LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1011740480 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 1075.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.

LogNavigationDataBuild: RecastNavMesh-Character: AgentMaxStepHeight (20.000000) for resolution 1011732512 is not high enough in steep slopes (AgentMaxSlope is 89.000000). Use AgentMaxStepHeight bigger than 1080.000000 or a smaller AgentMaxSlope to avoid undesirable navmesh holes in steep slopes. This can also be avoided by using smaller CellSize and CellHeight.

LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms

Cmd: MAP CHECKDEP NOCLEARLOG

MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,119ms to complete.

LogUnrealEdMisc: Total Editor Startup Time, took 10.215

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’

LogPakFile: Initializing PakPlatformFile

LogPakFile: Display: Mounted Pak file ‘/Users/Shared/Epic Games/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’

LogLoad: (Engine Initialization) Total time: 10.82 seconds

LogInit: Adding external input plugin.

LogTurnkeySupport: Turnkey Device: Mac@192.168.1.145: (Name=192.168.1.145, Type=Computer, Status=Valid, MinAllowed=13.00, MaxAllowed=, Current=15.1.1, Flags=“Device_InstallSoftwareValid”)

LogContentStreaming: Texture pool size now 800 MB

LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“800”

LogSlate: Took 0.000348 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)

LogSlate: Took 0.000448 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)

LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)

LogConsoleManager: Warning: Console variable ‘r.ShaderCompiler.JobCache’ used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don’t use in render thread.

LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>

Running Python start-up script ‘/Users/Shared/Epic Games/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py’: 0.033169 secs

LogAssetRegistry: AssetRegistryGather time 0.2315s: AssetDataDiscovery 0.1623s, AssetDataGather 0.0174s, StoreResults 0.0518s.

NumCachedDirectories 0. NumUncachedDirectories 2261. NumCachedFiles 16246. NumUncachedFiles 0.

LogSourceControl: Uncontrolled asset enumeration started…

LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)

LogSlate: Took 0.000465 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)

LogNavigationDataBuild: Display: ProcessTileTasksAndGetUpdatedTiles build time: 1.92s

LogSourceControl: Uncontrolled asset enumeration finished in 0.503936 seconds (Found 15646 uncontrolled assets)

LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms

LogTurnkeySupport: Project requires temp target (GeometryFlow plugin is enabled)

LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/UnrealGame-Mac-Shipping.target does not exist.

LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env – “/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.command” -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=53054 -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -unrealexe="/Users

/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor" -platform=Mac -SkipCookingEditorContent -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“/Users/chris/Documents/Unreal Projects” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat ]

UATHelper: Packaging (Mac): Running AutomationTool…

UATHelper: Packaging (Mac): Setting up bundled DotNet SDK

UATHelper: Packaging (Mac): /Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles/Mac/…/…/…/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64

UATHelper: Packaging (Mac): Start UAT Non-Interactively: dotnet AutomationTool.dll -ScriptsForProject=/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=53054 -project=/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject -unrealexe=/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/UnrealEditor.app/Co

ntents/MacOS/UnrealEditor -platform=Mac -SkipCookingEditorContent -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=/Users/chris/Documents/Unreal Projects -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

UATHelper: Packaging (Mac): Starting AutomationTool…

UATHelper: Packaging (Mac): Parsing command line: -ScriptsForProject=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=53054 -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -unrealexe=“/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor”

-platform=Mac -SkipCookingEditorContent -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -archivedirectory=“/Users/chris/Documents/Unreal Projects” -distribution -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat

UATHelper: Packaging (Mac): Initializing script modules…

UATHelper: Packaging (Mac): Total script module initialization time: 0.20 s.

UATHelper: Packaging (Mac): Using /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64/dotnet

UATHelper: Packaging (Mac): Executing commands…

UATHelper: Packaging (Mac): Installed Sdk validity:

UATHelper: Packaging (Mac): Mac: (Status=Valid, MinAllowed_Sdk=14.1.0, MaxAllowed_Sdk=16.9.0, Current_Sdk=16.1, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)

UATHelper: Packaging (Mac): Scanning for envvar changes…

UATHelper: Packaging (Mac): … done!

UATHelper: Packaging (Mac): Cleaning Temp Paths…

UATHelper: Packaging (Mac): BUILD SUCCESSFUL

UATHelper: Packaging (Mac): Setting up ProjectParams for /Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject

UATHelper: Packaging (Mac): ********** BUILD COMMAND STARTED **********

UATHelper: Packaging (Mac): Choosing MODERN XCODE based on .ini settings

UATHelper: Packaging (Mac): Running: /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64/dotnet “/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll” PointandClick3D Mac Shipping -Project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -Clean -NoHotReload “/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -NoUBTMakefiles -remoteini=“/Users/chris/Documents/Unreal Projects/PointandClick3D” -skipdeploy -distribution -architecture=arm64+x64 -log="/Users/chris/L

ibrary/Logs/Unreal Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping.txt"

UATHelper: Packaging (Mac): Log file: /Users/chris/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping.txt

UATHelper: Packaging (Mac): Cleaning PointandClick3D binaries…

UATHelper: Packaging (Mac): Took 0,91s to run dotnet, ExitCode=0

UATHelper: Packaging (Mac): Running: /Users/Shared/Epic Games/UE_5.4/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-arm64/dotnet “/Users/Shared/Epic Games/UE_5.4/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll” PointandClick3D Mac Shipping -Project=“/Users/chris/Documents/Unreal Projects/PointandClick3D/PointandClick3D.uproject” -Manifest=“/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Build/Manifest.xml” -remoteini=“/Users/chris/Documents/Unreal Projects/PointandClick3D” -skipdeploy -distribution -architecture=arm64+x64 -log="/Users/chris/Library/Logs/Unreal

Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping_2.txt"

UATHelper: Packaging (Mac): Log file: /Users/chris/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping_2.txt

UATHelper: Packaging (Mac): Creating makefile for PointandClick3D (no existing makefile)

UATHelper: Packaging (Mac): Choosing MODERN XCODE based on .ini settings

UATHelper: Packaging (Mac): Writing manifest to /Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Build/Manifest.xml

UATHelper: Packaging (Mac): Building PointandClick3D…

UATHelper: Packaging (Mac): [Adaptive Build] Excluded from PointandClick3D unity file: PointandClick3D.cpp

UATHelper: Packaging (Mac): Determining max actions to execute in parallel (10 physical cores, 10 logical cores)

UATHelper: Packaging (Mac): Executing up to 10 processes, one per physical core

UATHelper: Packaging (Mac): Using Parallel executor to run 10 action(s)

UATHelper: Packaging (Mac): ------ Building 10 action(s) started ------

UATHelper: Packaging (Mac): [1/10] Compile [Apple] SharedPCH.Core.Project.ValApi.Cpp20.h

UATHelper: Packaging (Mac): [2/10] Compile [Intel] SharedPCH.Core.Project.ValApi.Cpp20.h

UATHelper: Packaging (Mac): [3/10] Compile [Apple] PointandClick3D.cpp

UATHelper: Packaging (Mac): [4/10] Compile [Intel] PointandClick3D.cpp

UATHelper: Packaging (Mac): [5/10] Link [Apple] PointandClick3D-Mac-Shipping_arm64

UATHelper: Packaging (Mac): [6/10] Link [Intel] PointandClick3D-Mac-Shipping_x64

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]74’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]75’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]76’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]77’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]78’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]79’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]80’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]81’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]82’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]83’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]84’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]85’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]67’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]68’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]69’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]70’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]71’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]72’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]73’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]74’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]75’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]76’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]77’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]78’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]79’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]80’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]81’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]82’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]83’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]84’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]85’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]86’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]87’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]88’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]89’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]90’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]91’, assuming: macOS

Part2:

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]227’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]228’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]229’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]230’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]231’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]232’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]234’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]235’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]236’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]237’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]238’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]239’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]240’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]242’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]243’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]244’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]245’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]246’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]247’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]248’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]249’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]250’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]251’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]252’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]253’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]254’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]255’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]256’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]257’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]258’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]262’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]263’, assuming: macOS

UATHelper: Packaging (Mac): ld: warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]264’, assuming: macOS

UATHelper: Packaging (Mac): [7/10] Lipo PointandClick3D-Mac-Shipping

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]75’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]76’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]77’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]78’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]79’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]80’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]81’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]82’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]83’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]84’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/Runtime/OodleDataCompression/Sdks/2.9.12/lib/Mac/liboo2coremac64.a[x86_64]85’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]67’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]68’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]69’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]70’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]71’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]72’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]73’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]74’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]75’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]76’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]77’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]78’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]79’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]80’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]81’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]82’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]83’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]84’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]85’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]86’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]87’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]88’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]89’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]90’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]91’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]92’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libjpeg-turbo/3.0.0/lib/Mac/Release/libturbojpeg.a[x86_64]93’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]220’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]221’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]222’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]223’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]224’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]225’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]226’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]227’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]228’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]229’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]230’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]231’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]232’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]234’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]235’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]236’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]237’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]238’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]239’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]240’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]242’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]243’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]244’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]245’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]246’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]247’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]248’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]249’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]250’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]251’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]252’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]253’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]254’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]255’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]256’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]257’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]258’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]262’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]263’, assuming: macOS

PackagingResults: Warning: no platform load command found in ‘/Users/Shared/Epic Games/UE_5.4/Engine/Source/ThirdParty/libvpx/libvpx-1.13.1/lib/Mac/libvpx.a[x86_64]264’, assuming: macOS

UATHelper: Packaging (Mac): [8/10] Updating version file: /Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/Build/Versions.xcconfig

UATHelper: Packaging (Mac): [9/10] ApplePostBuildSync Executing PostBuildSync [/Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping]

UATHelper: Packaging (Mac): Discovering modules, targets and source code for project…

UATHelper: Packaging (Mac): Forcing MODERN XCODE with -modernxcode

UATHelper: Packaging (Mac): GettingNativeInfo 1105.696ms overall

UATHelper: Packaging (Mac): Writing project files…

UATHelper: Packaging (Mac): Writing xcode workspace /Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/ProjectFiles/PointandClick3D_Mac_PointandClick3D.xcworkspace

UATHelper: Packaging (Mac): Writing project files… 100%

UATHelper: Packaging (Mac): Command line invocation:

UATHelper: Packaging (Mac): /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild build -workspace “/Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/ProjectFiles/PointandClick3D_Mac_PointandClick3D.xcworkspace” -scheme PointandClick3D -configuration Shipping -destination generic/platform=macOS -hideShellScriptEnvironment CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION=YES -allowProvisioningUpdates UE_XCODE_BUILD_MODE=PostBuildSync

UATHelper: Packaging (Mac): User defaults from command line:

UATHelper: Packaging (Mac): HideShellScriptEnvironment = YES

UATHelper: Packaging (Mac): IDEPackageSupportUseBuiltinSCM = YES

UATHelper: Packaging (Mac): Build settings from command line:

UATHelper: Packaging (Mac): CODE_SIGN_ALLOW_ENTITLEMENTS_MODIFICATION = YES

UATHelper: Packaging (Mac): UE_XCODE_BUILD_MODE = PostBuildSync

UATHelper: Packaging (Mac): Run pre-actions

UATHelper: Packaging (Mac): SchemeAction Touch\ UBT\ generated\ tiles /var/folders/br/zn44rgw94vdgxcy7h0rmdfkh0000gn/T/SchemeScriptAction-Qlsfct.sh

UATHelper: Packaging (Mac): cd /var/folders/br/zn44rgw94vdgxcy7h0rmdfkh0000gn/T/

UATHelper: Packaging (Mac): /bin/sh -c /var/folders/br/zn44rgw94vdgxcy7h0rmdfkh0000gn/T/SchemeScriptAction-Qlsfct.sh

UATHelper: Packaging (Mac): ComputeTargetDependencyGraph

UATHelper: Packaging (Mac): note: Building targets in dependency order

UATHelper: Packaging (Mac): note: Target dependency graph (1 target)

UATHelper: Packaging (Mac): Target ‘PointandClick3D’ in project ‘PointandClick3D (Mac)’ (no dependencies)

UATHelper: Packaging (Mac): GatherProvisioningInputs

UATHelper: Packaging (Mac): CreateBuildDescription

UATHelper: Packaging (Mac): ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -v -E -dM -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.1.sdk -x c -c /dev/null

UATHelper: Packaging (Mac): ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/usr/bin/actool --version --output-format xml1

UATHelper: Packaging (Mac): ExecuteExternalTool /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool --version --output-format xml1

UATHelper: Packaging (Mac): Build description signature: 25ab6646bb83724d79f69ca28e328b88

UATHelper: Packaging (Mac): Build description path: /Users/chris/Documents/Unreal Projects/PointandClick3D/Intermediate/ProjectFilesMac/build/XCBuildData/25ab6646bb83724d79f69ca28e328b88.xcbuilddata

UATHelper: Packaging (Mac): CreateBuildDirectory /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFiles

UATHelper: Packaging (Mac): builtin-create-build-directory /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries

UATHelper: Packaging (Mac): CreateBuildDirectory /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFiles

UATHelper: Packaging (Mac): builtin-create-build-directory /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac

UATHelper: Packaging (Mac): CreateBuildDirectory /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/EagerLinkingTBDs/Mac

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFiles

UATHelper: Packaging (Mac): builtin-create-build-directory /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/EagerLinkingTBDs/Mac

UATHelper: Packaging (Mac): MkDir /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): /bin/mkdir -p /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources

UATHelper: Packaging (Mac): MkDir /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): /bin/mkdir -p /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents

UATHelper: Packaging (Mac): MkDir /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): /bin/mkdir -p /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app

UATHelper: Packaging (Mac): WriteAuxiliaryFile /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.DependencyMetadataFileList (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): write-file /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.DependencyMetadataFileList

UATHelper: Packaging (Mac): WriteAuxiliaryFile /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/Script-4934D0A4EB144BB84DEF07B6.sh (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): write-file /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/Script-4934D0A4EB144BB84DEF07B6.sh

UATHelper: Packaging (Mac): WriteAuxiliaryFile /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/DerivedSources/Entitlements.plist (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): write-file /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/DerivedSources/Entitlements.plist

UATHelper: Packaging (Mac): ProcessProductPackaging /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Build/Mac/Resources/Sandbox.NoNet.entitlements /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): Entitlements:

UATHelper: Packaging (Mac): {

UATHelper: Packaging (Mac): “com.apple.security.app-sandbox” = 1;

UATHelper: Packaging (Mac): “com.apple.security.get-task-allow” = 1;

UATHelper: Packaging (Mac): }

UATHelper: Packaging (Mac): builtin-productPackagingUtility /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Build/Mac/Resources/Sandbox.NoNet.entitlements -entitlements -format xml -o /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent

UATHelper: Packaging (Mac): ProcessProductPackaging /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Build/Mac/Resources/Sandbox.NoNet.entitlements /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app-Simulated.xcent (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): Entitlements:

UATHelper: Packaging (Mac): {

UATHelper: Packaging (Mac): }

UATHelper: Packaging (Mac): builtin-productPackagingUtility /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Build/Mac/Resources/Sandbox.NoNet.entitlements -entitlements -format xml -o /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app-Simulated.xcent

UATHelper: Packaging (Mac): ProcessProductPackagingDER /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent.der (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): /usr/bin/derq query -f xml -i /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent -o /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent.der --raw

UATHelper: Packaging (Mac): ProcessProductPackagingDER /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app-Simulated.xcent /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app-Simulated.xcent.der (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): /usr/bin/derq query -f xml -i /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app-Simulated.xcent -o /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app-Simulated.xcent.der --raw

UATHelper: Packaging (Mac): LinkStoryboards (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool --errors --warnings --notices --module PointandClick3D_Mac_Shipping --target-device mac --minimum-deployment-target 13.00 --output-format human-readable-text --link /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources /Users/Shared/Epic\ Games/UE_5.4/Engine/Build/IOS/Resources/Interface/LaunchScreen.storyboardc

UATHelper: Packaging (Mac): CpResource /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources/UEMetadata /Users/Shared/Epic\ Games/UE_5.4/Engine/Build/Mac/Resources/UEMetadata (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): builtin-copy -exclude .DS_Store -exclude CVS -exclude .svn -exclude .git -exclude .hg -strip-unsigned-binaries -strip-deterministic -strip-tool /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/strip -resolve-src-symlinks /Users/Shared/Epic\ Games/UE_5.4/Engine/Build/Mac/Resources/UEMetadata /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources

UATHelper: Packaging (Mac): CompileAssetCatalog /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources /Users/Shared/Epic\ Games/UE_5.4/Engine/Build/Mac/Resources/Assets.xcassets (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): /Applications/Xcode.app/Contents/Developer/usr/bin/actool --output-format human-readable-text --notices --warnings --export-dependency-info /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/assetcatalog_dependencies --output-partial-info-plist /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/assetcatalog_generated_info.plist --app-icon AppIcon --enable-on-demand-resources NO --development-region English --target-device

mac --minimum-deployment-target 13.00 --platform macosx --compile /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources /Users/Shared/Epic\ Games/UE_5.4/Engine/Build/Mac/Resources/Assets.xcassets

UATHelper: Packaging (Mac): 2024-11-24 03:31:16.256 ibtoold[18731:280757] NSFileCoordinator is doing nothing.

UATHelper: Packaging (Mac): /* com.apple.actool.compilation-results */

UATHelper: Packaging (Mac): /Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources/AppIcon.icns

UATHelper: Packaging (Mac): /Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Resources/Assets.car

UATHelper: Packaging (Mac): /Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/PointandClick3D (Mac).build/Mac/PointandClick3D.build/assetcatalog_generated_info.plist

UATHelper: Packaging (Mac): ProcessInfoPlistFile /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Info.plist /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Build/Mac/Resources/Info.Template.plist (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): builtin-infoPlistUtility /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Build/Mac/Resources/Info.Template.plist -producttype com.apple.product-type.application -genpkginfo /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/PkgInfo -expandbuildsettings -format xml -platform macosx -additionalcontentfile /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/assetcatalog_generated_info.plist -o /Users/chris/Documents/Unreal\ Proje

cts/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/Info.plist

UATHelper: Packaging (Mac): PhaseScriptExecution Copy\ Executable\ and\ Staged\ Data\ into\ .app /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/Script-4934D0A4EB144BB84DEF07B6.sh (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): /bin/sh -c /Users/chris/Documents/Unreal\\ Projects/PointandClick3D/Binaries/PointandClick3D\\ \(Mac\).build/Mac/PointandClick3D.build/Script-4934D0A4EB144BB84DEF07B6.sh

UATHelper: Packaging (Mac): Copying executable and any standalone dylibs into /Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app/Contents/MacOS but do not overwrite unless src is newer

UATHelper: Packaging (Mac): CodeSign /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): cd /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Intermediate/ProjectFilesMac

UATHelper: Packaging (Mac): Signing Identity: “Sign to Run Locally”

UATHelper: Packaging (Mac): /usr/bin/codesign --force --sign - --entitlements /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/PointandClick3D\ (Mac).build/Mac/PointandClick3D.build/PointandClick3D-Mac-Shipping.app.xcent --timestamp=none --generate-entitlement-der /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app

UATHelper: Packaging (Mac): /Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app: replacing existing signature

UATHelper: Packaging (Mac): /Users/chris/Documents/Unreal Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app: resource fork, Finder information, or similar detritus not allowed

UATHelper: Packaging (Mac): Command CodeSign failed with a nonzero exit code

UATHelper: Packaging (Mac): ** BUILD FAILED **

UATHelper: Packaging (Mac): The following build commands failed:

UATHelper: Packaging (Mac): CodeSign /Users/chris/Documents/Unreal\ Projects/PointandClick3D/Binaries/Mac/PointandClick3D-Mac-Shipping.app (in target ‘PointandClick3D’ from project ‘PointandClick3D (Mac)’)

UATHelper: Packaging (Mac): Building workspace PointandClick3D_Mac_PointandClick3D with scheme PointandClick3D and configuration Shipping

UATHelper: Packaging (Mac): (2 failures)

UATHelper: Packaging (Mac): ERROR: Failed to finalize the .app with Xcode. Check the log for more information

UATHelper: Packaging (Mac): Total time in Parallel executor: 18.26 seconds

PackagingResults: Error: Failed to finalize the .app with Xcode. Check the log for more information

UATHelper: Packaging (Mac): Total execution time: 23.24 seconds

UATHelper: Packaging (Mac): Took 23,38s to run dotnet, ExitCode=6

UATHelper: Packaging (Mac): UnrealBuildTool failed. See log for more details. (/Users/chris/Library/Logs/Unreal Engine/LocalBuildLogs/UBA-PointandClick3D-Mac-Shipping_2.txt)

UATHelper: Packaging (Mac): AutomationTool executed for 0h 0m 26s

UATHelper: Packaging (Mac): AutomationTool exiting with ExitCode=6 (6)

UATHelper: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 6

PackagingResults: Error: AutomationTool was unable to run successfully. Exited with code: 6

PackagingResults: Error: Unknown Error

Packaging seem to fail because the project cannot be signed due to a missing developer ID, however just to package and run a project on a mac there should be no signing required.

As you enabled ‘modern Xcode’ in the settings, make sure that ‘Platforms/XCode Projects/Mac: Sign To Run Locally’ is unchecked. If this doesn’t work you could still compare other differences of the settings of your project and a the one reated from the blank template.

It seems that this is the issue. I tried a lot of things, but it seems that without an team id and a bundle id i cannot build this project