I am trying to run a dedicated server using AWS GameLift. The client works fine when running through the UE4 editor, but as soon as I package the development editor, the client crashes on startup. This is the specific line that fails in the plugin code:
Aws::Client::ClientConfiguration ClientConfig;
Here is the full stack trace:
[2019.04.19-18.36.29:504][ 0]LogWindows: Error: === Critical error: ===
[2019.04.19-18.36.29:505][ 0]LogWindows: Error:
[2019.04.19-18.36.29:506][ 0]LogWindows: Error: Fatal error!
[2019.04.19-18.36.29:507][ 0]LogWindows: Error:
[2019.04.19-18.36.29:508][ 0]LogWindows: Error: Unhandled Exception: 0xc06d007e
[2019.04.19-18.36.29:509][ 0]LogWindows: Error:
[2019.04.19-18.36.29:510][ 0]LogWindows: Error: [Callstack] 0x00007ffe93699129 KERNELBASE.dll!UnknownFunction []
[2019.04.19-18.36.29:513][ 0]LogWindows: Error: [Callstack] 0x00007ff7d2bffa6a ProjectCoreServer.exe!__delayLoadHelper2() [d:\agent_work\1\s\src\vctools\delayimp\delayhlp.cpp:323]
[2019.04.19-18.36.29:514][ 0]LogWindows: Error: [Callstack] 0x00007ff7d2806513 ProjectCoreServer.exe!_tailMerge_aws_cpp_sdk_core_dll() []
[2019.04.19-18.36.29:516][ 0]LogWindows: Error: [Callstack] 0x00007ff7cebf33ff ProjectCoreServer.exe!UGameLiftClientObject::Internal_InitGameLiftClientSDK() [d:\github\projectcoreue4\mainfiles\plugins\gameliftclientsdk\source\gameliftclientsdk\private\gameliftclientobject.cpp:11]
[2019.04.19-18.36.29:517][ 0]LogWindows: Error: [Callstack] 0x00007ff7cebf2a17 ProjectCoreServer.exe!UGameLiftClientObject::CreateGameLiftObject() [d:\github\projectcoreue4\mainfiles\plugins\gameliftclientsdk\source\gameliftclientsdk\private\gameliftclientobject.cpp:42]
[2019.04.19-18.36.29:518][ 0]LogWindows: Error: [Callstack] 0x00007ff7cee900e4 ProjectCoreServer.exe!UCDGameInstance::UCDGameInstance() [d:\github\projectcoreue4\mainfiles\source\projectcore\network\cdgameinstance.cpp:32]
[2019.04.19-18.36.29:520][ 0]LogWindows: Error: [Callstack] 0x00007ff7cf4d90c2 ProjectCoreServer.exe!UClass::CreateDefaultObject() [d:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\class.cpp:3019]
[2019.04.19-18.36.29:523][ 0]LogWindows: Error: [Callstack] 0x00007ff7cf74dfd2 ProjectCoreServer.exe!UObjectLoadAllCompiledInDefaultProperties() [d:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:793]
[2019.04.19-18.36.29:525][ 0]LogWindows: Error: [Callstack] 0x00007ff7cf732e04 ProjectCoreServer.exe!ProcessNewlyLoadedUObjects() [d:\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:867]
[2019.04.19-18.36.29:526][ 0]LogWindows: Error: [Callstack] 0x00007ff7ce80a765 ProjectCoreServer.exe!FEngineLoop::PreInit() [d:\unrealengine-release\engine\source\runtime\launch\private\launchengineloop.cpp:2176]
[2019.04.19-18.36.29:527][ 0]LogWindows: Error: [Callstack] 0x00007ff7ce8038d3 ProjectCoreServer.exe!GuardedMain() [d:\unrealengine-release\engine\source\runtime\launch\private\launch.cpp:135]
[2019.04.19-18.36.29:528][ 0]LogWindows: Error: [Callstack] 0x00007ff7ce803b5a ProjectCoreServer.exe!GuardedMainWrapper() [d:\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
[2019.04.19-18.36.29:530][ 0]LogWindows: Error: [Callstack] 0x00007ff7ce810271 ProjectCoreServer.exe!WinMain() [d:\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
[2019.04.19-18.36.29:531][ 0]LogWindows: Error: [Callstack] 0x00007ff7d2bfc8de ProjectCoreServer.exe!__scrt_common_main_seh() [d:\agent_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2019.04.19-18.36.29:534][ 0]LogWindows: Error: [Callstack] 0x00007ffe953b7974 KERNEL32.DLL!UnknownFunction []
[2019.04.19-18.36.29:535][ 0]LogWindows: Error: [Callstack] 0x00007ffe9755a271 ntdll.dll!UnknownFunction []
[2019.04.19-18.36.29:536][ 0]LogWindows: Error: