Hi, whenever I try to package my modded map, I get this error. I’m using a pak creator plugin and I’ve always been able to solve the errors before this. I’m completely stumped as to how to fix this and what is up. Anyone who could help? It would be greatly appreciated. Thanks!
Can you share full error as text. Reason Path does
, does not give us eough info on what’s going on.
I asked you to paste it as a text, and you still send images. I’m just trying to help, but I need you to help me help you.
Also please send me your .uproject file as a text.
You can use pastebin.com to paste these things.
Greetings @benlikesplanes
Welcome to the Unreal Forums! I saw that you were running into some errors when packaging. Are you able to post the full error log? This would be very helpful and it would assist in being able to see what all is going on. I’d be happy to help!
LogPakCreator: LogInit: Display: LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/SunPosition/SunSky’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/
LogPakCreator: MegascansPlugin/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/GeometryMode/’, ‘/SpeedTreeImporter/’, ‘/DatasmithContent/’, ‘/ChaosClothEditor/’, ‘/ChaosNiagara/’, ‘/ChaosSolverPlugin/’, ‘/GeometryCollectionPlugin/’, ‘/GeometryProcessing/’, ‘/MotoSynth/’, ‘/PythonScriptPlugin/’, ‘/Niagara/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/MediaCompositi
ng/’, ‘/AudioSynesthesia/’, ‘/OpenXREyeTracker/’, ‘/OpenXR/’, ‘/OpenXRHandTracking/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/Takes/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/TestMod/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
That is the error. I’m sorry, I misread your previous message. I don’t know how to send my .uproject file.
Thanks
I have sent the message with the error message.
Thanks
Seems like SunPosition/SunSky
is causing an issues for you. If it’s a plugin, put it in the {your_project_root}/Plugins
. Also please screenshot your project folder so that I can see the structure. But, in any way, It will be hard to fix it blind like this.
You can open uproject file and paste it here.
Were you and Bojan able to resolve the issue that you were having?
Is this the project folder? I knew that SunPosition/SunSky was the problem. I just don’t know how to deal with it.
Do you have an app like Discord that I can more easily contact you on?
Hi all,
So I think Bojan’s idea of looking at the .uproject file with a text editor is on the right track.
“Sun Position Calculator” is a plugin that is included with the engine but is off/disabled by default.
When/if you enabled it - your .uproject file would update to reflect this.
But, since you can open your project you don’t need to worry about changing the .uproject with a text editor. - Try going to Edit → Plugins and try toggling the ‘Sun Position Calculator’ plugin. - Then restart the editor and try to package again.
Hi Astrotronic.
This has helped I think. No error has come up but I have been letting it package for nearly 3 hours and it hasn’t finished. I think this is far too long for the size of the level. I’m not really sure what has happened now.
LogSlate: Took 0.065052 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
^ That is the last message in the output log. Any ideas? Thanks
Glad to hear you got past that.
I’m not sure why the packaging would stall like that. One random troubleshooting step would be to delete or moved the ‘Saved’ and ‘Intermediate’ folders from your project.
These folders will be re-generated the next time you open your project + package.
Hi, it has all worked. Thank you so much! I have got another problem though, that when I click ‘play’ in the editor, my character falls through the map and it says on the player start ‘bad size’. Is there a way to fix this?
Again, thank you so much for helping me with the original errors!
Hi Ben,
Glad to hear it’s working.
For your other problem, feel free to create a new topic. (But, as a quick tip: try using ‘Player Collision’ viewmode or moving your player start up)
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