Same problem, I try to package with shipping and It keeps including every savegame file, even If I delete them manualy from savegames, they keep appearing after I build… I do not have any “C:/User/AppData” with my project´s name either… just local, roaming project folders, and inside… no folder with any related name to my project, not even using search, and no hidden files either…maybe UE4 need a savegame locator, so we don’t have to lose that much time, trying to locate those folders.
Questions:
Why development and Shipping packaging, locate savegame files in different places? Does it mean, If you release a game as development for a pre-release, and then you release a shipping version, players are going to lose everything? wich is the right place for savegame files then? why Shipping makes savegame files so… easy for clients to acces them, because this way they might find a way to crack them, while developement keeps them inside the game as pak, so they canot be acces, nor the canot be modified.