for my game i’m using a SaveGame Blueprint which contains two boolean variables. Both of them are set to false in their default value.
But when i pack the project for shipping (Windows 64Bit) and run the game, the boolean variables seems to set to true and i wonder why. Is this some kind of bug or is there a way to fix this?
Another thing: I understand the function for the node “DoesSaveGameExist”, but it seems that it is totaly ignored, after the project was packed. My saveGame with the two boolean variables doesn’t exist when i start the Game in PIE or Standalone and the “DoesSaveGameExist” works as it should. "SG doesn’t exist, open widget “A” " for example. But after packaging my game and run it for the FIRST time, the SG seems to already exist, because it opens “widget “B”” and not “A”.
Can somebody explain this to me?
Thanks in advance