Packaging my game

The packaging process was done from unreal editor and not from visual studio (its a c++ project) so i don’t know if this is a problem,anyway my problem is this :
The size of the pak and pdb files are huge although i don’t have any content , my projects is just some c++ functions(using Fsockets) being called by blueprints , and ui made using UMG , there is no 3d content since i delted all starter content and made sure of it and still the the pdb file is around 350 mb while pak file is around 80mb , why is that ? also can i get rid of the pdb file ? ,

last thing, whats up with the name “windows-noeditor” ?? How do i change this ?

Thanks.

BTW packaging a c++ top down view project(without any modification ) resulted in the following :
.exe is 27 mb
.pdb is 205 mb
.pak is 550 mb !!!
Is this Normal!!? The packaging resulting folder is about 910 mb !!? just for an example !

Nobody tried to package their game before ? or tried one of existing templates !!!

Does the pdb file should be contained when i delvier my program to end users ? if not how to get rid of them ?

Did you program for Windows yet with Visual Studio? .pdb files contain the debug information of an executable or a shared library when you compile using the Microsoft compilers. If you intend to ship a build you can just delete all .pdb files from the resulting staging directory before you go on to create an installer or before you zip it up or copy it around.

I dont know if the .pak file is compressible, think I saw hints in the release notes about compression and encryption, but I cant really help you get that size down.

Thanks Mikand79 , first reply :slight_smile: , ok so i would delete up the .pdb file , what about size of pak file !? is there a way to reduce it !!? and also i don’t have distribution option in my engine but i will rebuild the whole engine again see if that helps.