Hi, I’ve been constantly packagaing (shipping) my game to try out and see if everything is ok with shipping build. So far so good.
However, I am concerned about the memory usage while packaging my game.
I got 8GB of ram and packaging almost use up to 8x% percent of it, I didn’t noticed it until recently as my project become larger and larger.
I also noticed if I unchecked combine all asset into one .pak file, the memory usage will decrease greatly, however, I really wish my game can have a single .pak file (for easy distribution)
Anyone encounter this problem before? How do you decrease memory usage while packaging? Is it even a problem at all? Will UE4 editor crash if it reaches 100%?