I’m a new unreal developer, so if I’m missing something please point me in the right direction
Recently ran into an issue with map paths breaking upon renaming. They are super long and specific to a drive’s initial path in my current project by default.
I found this “error” by going to the build dropdown and selecting “Map Check” (Packaging Results):
Warning Warning Unable to generate long package name for …/…/…/…/…/Dev/Unreal Projects/TwinStickShooter 411/Content/Maps/ArenaMap.umap because FilenameToLongPackageName failed
These maps appear to be configured in file → package product → packaging settings.
Despite the error this seems to work just fine when packaging if the path is correct.
If I rename my project the path’s don’t change and the game breaks when trying to load maps.
If I remove the references entirely it still works just fine.
Initially I thought I found a bug, but this behavior is so strange I feel like I’m missing a step.