Hello! Rare of me to post; this issue is kind of above me.
I have a simple game with an L_Blank map (set to be default) and an L_Main which is the one that’s supposed to be loaded when you create a session. You do this by pressing “Host” button at L_Blank.
It’s key that it works this way so that the other device can press the “Join” button at L_Blank and join the other player’s session.
This is the Maps&Modes config at the engine:
And this is the DefaulEngine.ini at the project Config folder:
Nevertheless, it loads straight to L_Main when opening the game in an Android. It used to work properly at some point before, and I did no weird changes to configs or anything in between. It just stopped working like it should.
I even tried the “Cook everything inside project content directory (ignore list of maps below)” but it still fixes nothing.
Is there anything else I missed? If it does anything, I am packaging while having L_Blank loaded but I think that only matters for launching.
It works properly in the Windows build (it starts at L_Blank), but not on the phone one.
Instant edit, forgot to add: for the ones that are familiar with this issue, L_Main used to be the default map when I created the project. Maybe that’s a hint. I could essentially shift the session UI to L_Main so that it loads there and then create yet another map to play at, but seems like a reeeeeally dumb workaround and losing control like that sets my yellow alarms on. Thanks in advance!