I’m hoping someone can help me with this as I’m far from an expert but recently when I’ve tried to package my project it runs for about a minute and then hits me with this wall of red text.
LogPlayLevel: Error: UAT: LogWindows: Error: begin: stack for UAT
LogPlayLevel: Error: UAT: LogWindows: Error: === Critical error: ===
LogPlayLevel: Error: UAT: LogWindows: Error:
LogPlayLevel: Error: UAT: LogWindows: Error: Fatal error!
LogPlayLevel: Error: UAT: LogWindows: Error:
LogPlayLevel: Error: UAT: LogWindows: Error: Unhandled Exception: EXCEPTION_STACK_OVERFLOW
LogPlayLevel: Error: UAT: LogWindows: Error:
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbb671c5a4 UnrealEditor-UnrealEd.dll!FPackageBuildDependencyTracker::StaticOnObjectHandleRead() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Cooker\PackageBuildDependencyTracker.cpp:101]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93d9e89 UnrealEditor-CoreUObject.dll!UE::CoreUObject::Private::OnHandleReadInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ObjectHandleTracking.cpp:292]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc959d97c UnrealEditor-CoreUObject.dll!GetArchetypeFromRequiredInfoImpl() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArchetype.cpp:148]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc959d27c UnrealEditor-CoreUObject.dll!GetArchetypeFromRequiredInfoImpl() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArchetype.cpp:98]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc959d0f6 UnrealEditor-CoreUObject.dll!UObject::GetArchetypeFromRequiredInfo() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArchetype.cpp:176]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc9341f7e UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5300]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc936c2cd UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5908]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc9393328 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveResource() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4295]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc932b583 UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:6215]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbbcd0a8b2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchiveSlots.cpp:288]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc94d4c8c UnrealEditor-CoreUObject.dll!FObjectProperty::SerializeItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:185]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc94670b0 UnrealEditor-CoreUObject.dll!FArrayProperty::SerializeItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:709]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc94d802e UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:551]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc91e2a53 UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1689]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc91e01fe UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1334]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93f5d0c UnrealEditor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1880]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93f4b7d UnrealEditor-CoreUObject.dll!UObject::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1661]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93f43eb UnrealEditor-CoreUObject.dll!UObject::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1536]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc91d0a27 UnrealEditor-CoreUObject.dll!UStruct::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2005]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc91cf92a UnrealEditor-CoreUObject.dll!UClass::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5279]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbae84b2b7 UnrealEditor-Engine.dll!UBlueprintGeneratedClass::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:2562]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbaa86a906 UnrealEditor-UMG.dll!UWidgetBlueprintGeneratedClass::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\UMG\Private\WidgetBlueprintGeneratedClass.cpp:442]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc9373df4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4761]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc9342e92 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5613]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc936c2cd UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5908]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93409e2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5037]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc934333b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4014]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc936d299 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4243]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc95ac8b2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1892]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc932e9b2 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner'::
2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3527]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a34a8 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3662]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a154e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3168]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a359e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3691]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a154e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3168]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93409d5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5037]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc934333b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4014]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc936d299 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4243]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc95ac8b2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1892]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc932e9b2 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner'::
2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3527]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a34a8 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3662]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a154e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3168]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a359e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3691]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a154e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3168]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93409d5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5037]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc934333b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4014]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc936d299 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4243]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc95ac8b2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1892]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc932e9b2 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner'::
2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3527]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a34a8 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3662]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a154e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3168]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a10f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2921]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc934cd8b UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2723]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc938911d UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:893]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc939bfcf UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:943]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc9346687 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:561]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93668b3 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:836]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc95ac526 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1777]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc932e9b2 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner'::
2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3527]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a34a8 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3662]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a154e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3168]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a359e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3691]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a154e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3168]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93409d5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5037]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc934333b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4014]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc936d299 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4243]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc95ac8b2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1892]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc932e9b2 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner'::
2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3527]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a34a8 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3662]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a154e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3168]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a359e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3691]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a154e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3168]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93409d5 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5037]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc934333b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4014]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc936d299 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4243]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc95ac8b2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1892]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc932e9b2 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner'::
2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3527]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a34a8 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3662]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a154e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3168]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a359e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3691]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a154e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3168]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc9344465 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5787]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc9045584 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1769]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc90434b1 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1520]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc9042ff3 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1911]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc9021753 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1989]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93743cf UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4821]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc9342e92 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5613]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc936c2cd UnrealEditor-CoreUObject.dll!FLinkerLoad::IndexToObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5908]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93409e2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5037]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc934333b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4014]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc936d299 UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4243]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc95ac8b2 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1892]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc932e9b2 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner'::
2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3527]
LogPlayLevel: Error: UAT: LogWindows: Error: [Callstack] 0x00007ffbc93a34a8 UnrealEditor-CoreUObject.dll!FLinkerLo
LogPlayLevel: Error: UAT: LogWindows: Error: end: stack for UAT
Usually when I get these it’s because of a function but I can’t see anywhere that it mentions one so I’m at a loss. I’ve tried deleting the binaries and intermediates with no success and recompiled EVERY blueprint in the project but it hasn’t helped. I’ve successfully packaged the project before several times and this has only started happening in the last week or so.
Any help would be appreciated because at this point I’m just banging my head on my desk.