I am trying to pacakage my project for android but i am constantly getting this error even though i have tried that again by deleting build, intermediates, binaries etc.
LogUObjectHash: Compacting FUObjectHashTables data took 20.20ms
LogTurnkeySupport: Project requires temp target (OnlineSubsystemGoogle plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/Taha khan/OneDrive/Documents/Unreal Projects/MetroRush/Binaries/Android/UnrealGame-Android-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/Taha khan/OneDrive/Documents/Unreal Projects/MetroRush/MetroRush.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=50704 -project=“C:/Users/Taha khan/OneDrive/Documents/Unreal Projects/MetroRush/MetroRush.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Taha khan/OneDrive/Documents/Unreal Projects/MetroRush/MetroRush.uproject” -unrealexe=
“C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Android -cookflavor=ETC2 -installed -stage -archive -package -build -clean -pak -iostore -compressed -archivedirectory=“C:/Users/Taha khan/OneDrive/Documents/Unreal Projects/Game” -distribution -manifests -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Android (ETC2)): Running AutomationTool…
UATHelper: Packaging (Android (ETC2)): Using bundled DotNet SDK version: 8.0.300 win-x64
UATHelper: Packaging (Android (ETC2)): Starting AutomationTool…
UATHelper: Packaging (Android (ETC2)): Parsing command line: -ScriptsForProject=“C:/Users/Taha khan/OneDrive/Documents/Unreal Projects/MetroRush/MetroRush.uproject” Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=50704 -project=“C:/Users/Taha khan/OneDrive/Documents/Unreal Projects/MetroRush/MetroRush.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/Taha khan/OneDrive/Documents/Unreal Projects/MetroRush/MetroRush.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Cmd
.exe” -platform=Android -cookflavor=ETC2 -installed -stage -archive -package -build -clean -pak -iostore -compressed -archivedirectory=“C:/Users/Taha khan/OneDrive/Documents/Unreal Projects/Game” -distribution -manifests -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Android (ETC2)): Initializing script modules…
UATHelper: Packaging (Android (ETC2)): Total script module initialization time: 0.68 s.
UATHelper: Packaging (Android (ETC2)): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Android (ETC2)): Executing commands…
UATHelper: Packaging (Android (ETC2)): Installed Sdk validity:
UATHelper: Packaging (Android (ETC2)): Android: (Status=Valid, MinAllowed_Sdk=r25b, MaxAllowed_Sdk=r29, Current_Sdk=r25b, Allowed_AutoSdk=r27c, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Support_FullSdk”)
UATHelper: Packaging (Android (ETC2)): Scanning for envvar changes…
UATHelper: Packaging (Android (ETC2)): … done!
UATHelper: Packaging (Android (ETC2)): Cleaning Temp Paths…
UATHelper: Packaging (Android (ETC2)): BUILD SUCCESSFUL
UATHelper: Packaging (Android (ETC2)): Setting up ProjectParams for C:\Users\Taha khan\OneDrive\Documents\Unreal Projects\MetroRush\MetroRush.uproject
Cmd: -verbose
UATHelper: Packaging (Android (ETC2)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ETC2)): Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MetroRush Android Shipping -Project=“C:\Users\Taha khan\OneDrive\Documents\Unreal Projects\MetroRush\MetroRush.uproject” -Clean -NoHotReload “C:\Users\Taha khan\OneDrive\Documents\Unreal Projects\MetroRush\MetroRush.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Taha khan\OneDrive\Documents\Unreal Projects\MetroRush” -skipdeploy -distribution -log=“C:\Use
rs\Taha khan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-MetroRush-Android-Shipping.txt”
UATHelper: Packaging (Android (ETC2)): Log file: C:\Users\Taha khan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-MetroRush-Android-Shipping.txt
UATHelper: Packaging (Android (ETC2)): Cleaning MetroRush binaries…
UATHelper: Packaging (Android (ETC2)): Took 1.96s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Android (ETC2)): Running: C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\ThirdParty\DotNet\8.0.300\win-x64\dotnet.exe “C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MetroRush Android Shipping -Project=“C:\Users\Taha khan\OneDrive\Documents\Unreal Projects\MetroRush\MetroRush.uproject” -Manifest=“C:\Users\Taha khan\OneDrive\Documents\Unreal Projects\MetroRush\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\Taha khan\OneDrive\Documents\Unreal Projects\MetroRush” -skipdeploy -distribution -log=“C:\Users\Taha khan
AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-MetroRush-Android-Shipping_2.txt”
UATHelper: Packaging (Android (ETC2)): Log file: C:\Users\Taha khan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-MetroRush-Android-Shipping_2.txt
UATHelper: Packaging (Android (ETC2)): Creating makefile for MetroRush (no existing makefile)
UATHelper: Packaging (Android (ETC2)): Android (8490178, based on r450784d) clang version 14.0.6 ( toolchain/llvm-project - Git at Google 4c603efb0cca074e9238af8b4106c30add4418f6)
UATHelper: Packaging (Android (ETC2)): Target: x86_64-w64-windows-gnu
UATHelper: Packaging (Android (ETC2)): Thread model: posix
UATHelper: Packaging (Android (ETC2)): InstalledDir: C:/Users/Public/Android/SDK/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin
UATHelper: Packaging (Android (ETC2)): Compiling with ray tracing enabled
UATHelper: Packaging (Android (ETC2)): Android (8490178, based on r450784d) clang version 14.0.6 ( toolchain/llvm-project - Git at Google 4c603efb0cca074e9238af8b4106c30add4418f6)
UATHelper: Packaging (Android (ETC2)): Target: x86_64-w64-windows-gnu
UATHelper: Packaging (Android (ETC2)): Thread model: posix
UATHelper: Packaging (Android (ETC2)): InstalledDir: C:/Users/Public/Android/SDK/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/bin
UATHelper: Packaging (Android (ETC2)): NDK toolchain: r25b, NDK version: 250200, ClangVersion: 14.0.6
UATHelper: Packaging (Android (ETC2)): Compiling Native 64-bit code with NDK API ‘android-33’
UATHelper: Packaging (Android (ETC2)): Link: C:\Users\Public\Android\SDK\ndk\25.1.8937393\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe --gcc-toolchain=“C:/Users/Public/Android/SDK/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64” --sysroot=“C:/Users/Public/Android/SDK/ndk/25.1.8937393/toolchains/llvm/prebuilt/windows-x86_64/sysroot” -static-libstdc++ -no-canonical-prefixes -shared -Wl,-Bsymbolic -Wl,–no-undefined -Wl,–gc-sections -gz --target=aarch64-none-linux-android33 -DANDROID=1 -march=armv8-a -Wl,–icf=all -Wl,-O3 -Wl,-no-pie -fuse-ld=lld -Wl,-soname,libUnreal.so -Wl,
–version-script=“C:/Users/Taha khan/OneDrive/Documents/Unreal Projects/MetroRush/Intermediate/Build/Android/a/MetroRush/Shipping/ExportSymbols.ldscript” -Wl,–build-id=sha1 -z max-page-size=16384 -o “C:/Users/Taha khan/OneDrive/Documents/Unreal Projects/MetroRush/Binaries/Android/MetroRush-Android-Shipping-arm64.so” @“C:/Users/Taha khan/OneDrive/Documents/Unreal Projects/MetroRush/Intermediate/Build/Android/a/MetroRush/Shipping/MetroRush-Android-Shipping-arm64.so.rsp”
UATHelper: Packaging (Android (ETC2)): Writing manifest to C:\Users\Taha khan\OneDrive\Documents\Unreal Projects\MetroRush\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Android (ETC2)): Building MetroRush…
UATHelper: Packaging (Android (ETC2)): [Adaptive Build] Excluded from MetroRush unity file: MetroRush.cpp
UATHelper: Packaging (Android (ETC2)): Determining max actions to execute in parallel (4 physical cores, 8 logical cores)
UATHelper: Packaging (Android (ETC2)): Executing up to 4 processes, one per physical core
UATHelper: Packaging (Android (ETC2)): Requested 1.5 GB memory per action, 1.3 GB available: limiting max parallel actions to 1
UATHelper: Packaging (Android (ETC2)): Using Unreal Build Accelerator local executor to run 4 action(s)
UATHelper: Packaging (Android (ETC2)): Storage capacity 40Gb
UATHelper: Packaging (Android (ETC2)): ---- Starting trace: 251116_171814 ----
UATHelper: Packaging (Android (ETC2)): UbaServer - Listening on 0.0.0.0:1345
UATHelper: Packaging (Android (ETC2)): ------ Building 4 action(s) started ------
UATHelper: Packaging (Android (ETC2)): [1/4] Compile [arm64] SharedPCH.Core.Project.ValApi.ValExpApi.Cpp20.h
UATHelper: Packaging (Android (ETC2)): [2/4] Compile [arm64] MetroRush.cpp
UATHelper: Packaging (Android (ETC2)): [3/4] clang++ MetroRush-Android-Shipping-arm64.so
UATHelper: Packaging (Android (ETC2)): ld.lld: error: undefined symbol: std::__ndk1::__libcpp_verbose_abort(char const*, …)
UATHelper: Packaging (Android (ETC2)): >>> referenced by Module.SlateCore.2.cpp
UATHelper: Packaging (Android (ETC2)): >>> C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Shipping/SlateCore/Module.SlateCore.2.cpp.o:(std::__ndk1::__throw_length_error[abi:nn180000](char const*))
UATHelper: Packaging (Android (ETC2)): >>> referenced by Module.SlateCore.2.cpp
UATHelper: Packaging (Android (ETC2)): >>> C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Shipping/SlateCore/Module.SlateCore.2.cpp.o:(std::__throw_bad_array_new_lengthabi:nn180000)
UATHelper: Packaging (Android (ETC2)): >>> referenced by Module.ArmlibGPUInfo.cpp
UATHelper: Packaging (Android (ETC2)): >>> C:/Program Files/Epic Games/UE_5.6/Engine/Intermediate/Build/Android/a/UnrealGame/Shipping/ArmlibGPUInfo/Module.ArmlibGPUInfo.cpp.o:(std::__ndk1::__throw_bad_function_callabi:nn180000)
UATHelper: Packaging (Android (ETC2)): clang++: error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Android (ETC2)): Trace written to file C:/Users/Taha khan/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_5.6/UBA-MetroRush-Android-Shipping_2.uba with size 5.7kb
PackagingResults: Error: undefined symbol: std::__ndk1::__libcpp_verbose_abort(char const*, …)
PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Android (ETC2)): Total time in Unreal Build Accelerator local executor: 26.09 seconds
UATHelper: Packaging (Android (ETC2)): Result: Failed (OtherCompilationError)
UATHelper: Packaging (Android (ETC2)): Total execution time: 36.69 seconds
UATHelper: Packaging (Android (ETC2)): Took 36.91s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Android (ETC2)): UnrealBuildTool failed. See log for more details. (C:\Users\Taha khan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.6\UBA-MetroRush-Android-Shipping_2.txt)
UATHelper: Packaging (Android (ETC2)): AutomationTool executed for 0h 0m 44s
UATHelper: Packaging (Android (ETC2)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Error