Packaging Issue

Hello fellow developers, I’m having issues packaging a project that I have been developing for a while now and I’m at odds at what to do.

UnrealBuildTool: ERROR: System.IO.IOException: Access to the path 'C:/Users/Master/Google Drive/Game Design/ViusalNovel/Intermediate/Build/Win64/ViusalNovel/Inc/ViusalNovel/' is denied.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    at UnrealBuildTool.UEBuildTarget.CleanDirectory(String DirectoryPath)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    at UnrealBuildTool.UEBuildTarget.CleanTarget(List`1 Binaries, CPPTargetPlatform Platform, FileManifest Manifest)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    at UnrealBuildTool.UEBuildTarget.GenerateManifest(IUEToolChain ToolChain, List`1 Binaries, CPPTargetPlatform Platform, List`1 SpecialRocketLibFilesThatAreBuildProducts)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    at UnrealBuildTool.UEBuildTarget.Build(IUEToolChain TargetToolChain, List`1& OutputItems, List`1& UObjectModules, String& EULAViolationWarning)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:    at UnrealBuildTool.UnrealBuildTool.RunUBT(String] Arguments)

I assumed that it meant that it was getting accessed to the builds so I turned of the read-only settings but it still didn’t work, I tried to package another project and it worked perfectly fine, Any ideas on what this means?