So I’m trying to package a project in Unreal Engine 5.0 but whenever I try to build it it completes the process immediately and spit out “Packaing complete!” but without anything done.
I’ve been looking at some previous posts like below, but haven’t gotten anything working yet.
Any thoughts on it would be greatly appreciated.
Build output log
LogSlate: Window 'SDK Not Setup' being destroyed
LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
LogTurnkeySupport: Project requires temp target (ChaosVehiclesPlugin plugin is enabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../UE5/Car/Binaries/Android/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/Epic Games Library/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/UE5/Car/Car.uproject" Turnkey -command=VerifySdk -platform=Android -UpdateIfNeeded -EditorIO -EditorIOPort=55666 -project="D:/UE5/Car/Car.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="D:/UE5/Car/Car.uproject" -unrealexe="D:\Epic Games Library\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Android -cookflavor=ASTC -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package
-build -compressed -iostore -pak -prereqs -archivedirectory="D:/UE5/PackagedGames" -clientconfig=Development" -nocompile ]
UATHelper: Packaging (Android (ASTC)): Running AutomationTool...
UATHelper: Packaging (Android (ASTC)): 'dotnet' is not recognized as an internal or external command,
UATHelper: Packaging (Android (ASTC)): operable program or batch file.
UATHelper: Packaging (Android (ASTC)): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Android (ASTC)): The system cannot find the path specified.
UATHelper: Packaging (Android (ASTC)): The system cannot find the path specified.