Packaging is being a pain in the ***

I’m using UE 4.25 and have tried several times with different settings and nothing seems to work. The packaging process always crashes and it seems to have the same errors.


Two error messages from log:

  • UATHelper: Packaging (Windows (64-bit)): ERROR: Stage Failed. Missing receipt ‘D:\Unreal Projects
    project\Binaries\Win64\’. Check that this target has been built.

  • PackagingResults: Error: Missing UE4Game binary.You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:UE4Game

Nevermind, got it fixed by duplicating the project (for a backup) and then deleting every project folder except the config, content, plugins, and source folders. I then let the engine rebuild everything it needed and packaged it successfully afterwards. Hope this helps!