We’re packaging for development testing for iOS on El Capitan 10.11.3 and UE4 10.3. While packaging, we received this “unknown error” message while it was building. Just trying to figure out what the problem is and fix it so we can test our game out. No matter how many times we build we keep getting the error.
We believe we had one destructible mesh in the game but we deleted all of the assets, and we deleted the saved and intermediate folders. For some reason when we package it still tries to build the Apex Files. Is there a way to uncheck the Apex option or to disable it after clearing all the destructible meshes and trying to build it? How would we go about fixing this?