MainFrameActions: Packaging (iOS): IPhonePackager: IPP ERROR: Failed to find stub IPA ‘G:\Unreal Engine\Engine\Binaries\IOS\UE4Game.stub’
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0.121007s to run IPhonePackager.exe
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:1): G:\Unreal Engine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage “Engine” -config Development -sign -stagedir “G:\Projects\TemplateRolling\Saved\StagedBuilds\IOS” -project “G:\Projects\TemplateRolling\TemplateRolling.uproject”. See logfile for details: ‘IPhonePackager.txt’
LogPlayLevel:Display: Stacktrace: ? AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:??ப? 775
LogPlayLevel:Display: ? IOSPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\IOS\IOSPlatform.Automation.cs:??ப? 170
LogPlayLevel:Display: ? Project.Package(ProjectParams Params, Int32 WorkingCL) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Scripts\PackageCommand.Automation.cs:??ப? 52
LogPlayLevel:Display: ? BuildCookRun.DoBuildCookRun(ProjectParams Params) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:??ப? 238
LogPlayLevel:Display: ? BuildCommand.Execute() ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\BuildCommand.cs:??ப? 37
LogPlayLevel:Display: ? AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Automation.cs:??ப? 367
LogPlayLevel:Display: ? AutomationTool.Automation.Process(String[] CommandLine) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Automation.cs:??ப? 335
LogPlayLevel:Display: ? AutomationTool.Program.MainProc(Object Param) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Program.cs:??ப? 99
LogPlayLevel:Display: ? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Utils.cs:??ப? 610
LogPlayLevel:Display: ? AutomationTool.Program.Main() ? g:\Unreal Engine\Engine\Source\Programs\AutomationTool\Program.cs:??ப? 50
LogPlayLevel:Display: Program.Main: ERROR: Command failed (Result:1): G:\Unreal Engine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage “Engine” -config Development -sign -stagedir “G:\Projects\TemplateRolling\Saved\StagedBuilds\IOS” -project “G:\Projects\TemplateRolling\TemplateRolling.uproject”. See logfile for details: ‘IPhonePackager.txt’
using 4.3 engine. trying to deploy template project to IOS fron win