What I trying to do:
So I am developing my game on a Windows PC.
I can build the game fine with development Certificate an mobile provision and deploy to my IOS device.
Now I want to test In-App purchases and to do so I have to upload my game to Itunes connect.
To upload to Itunes connect I think you have to package the game with Distribution Certificate and Distribution mobile provisioning profile from MAC OS.
I ported the game to my Mac and created new distribution certificate and mobile provisioning profile.
Cert and Provisioning shows valid but packaging it just doens’t work (screenshot).
So now I am trying to get it to work for days now and I literally searched through every forum post and tried everything I could find but I can’t get it to work.
What I tried so far:
-Revoke and make new cert and provisioning profile
-copy the provisioning profile to [Projektname]/Build/IOS
-Install the mobile provisioning in Unreal project settings via the import button
-Install the mobile provisioning via xCode by double clicking on it
-When installing via xCode, xCode changes the name of the mobile provision to a string of lettes and numbers. Renamed the mobile provision back to [Projectname].mobileprovision but still doesn’t work
-export the mobile provision, certificate and Keypair(.key, .p12) from Mac to my windows pc and package it there but Unreal engine doesn’t accept the Keypair
-Also isntalled Apple Worldwide Developer Relations Certification Authority in the Keychain access on my Mac
-Also in Keychain Acces set the Key paired with the Distribution Certificate to allow all aplications to access this item
other:
The game is Blueprint only.
Also note in the message log it says a provision is required for deploying your app to the device but I don’t want to deploy to device?! I want to package a build for distribution.
my Mac:
-macOS Sierra version 10.12.6
-xCode version 8.3.3
my Windows PC:
-Windows 8.1 64bit