Everything was alright. Until it wasn’t.
Build to iOS device. Click. Cooking. Building… “ERROR: CodeSign Failed”
D4mn it! hahaha
Here’s the log:
UATHelper: Packaging (IOS): Command CodeSign failed with a nonzero exit code
UATHelper: Packaging (IOS): ** BUILD FAILED **
UATHelper: Packaging (IOS): The following build commands failed:
UATHelper: Packaging (IOS): CodeSign /Users/jordansktorres/My\ Drive/PROJECTS/CRUZEIRO-DO-SUL/ValenteGO/ValenteGO_V1/Binaries/IOS/Payload/ValenteGO_V1.app (in target ‘ValenteGO_V1’ from project ‘ValenteGO_V1’)
UATHelper: Packaging (IOS): (1 failure)
UATHelper: Packaging (IOS): Took 12,659139s to run env, ExitCode=65
UATHelper: Packaging (IOS): ERROR: CodeSign Failed
UATHelper: Packaging (IOS): (see /Users/jordansktorres/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
UATHelper: Packaging (IOS): AutomationTool executed for 0h 1m 51s
UATHelper: Packaging (IOS): AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)
UATHelper: Packaging (IOS): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 32
PackagingResults: Error: Failed to Code Sign
I have deleted the binaries, build, intermediate, and saved folders. I have generated and created new certificates. I have deleted UE5 and re-install it again. I have thrown the project into the garbage can and created a whole new project file with the same content folder. It all led to the same result. “ERROR: CodeSign Failed”
Please, someone, anyone, give me a light here. hahaha