Packaging HTML5 fails when third party code plugin is loaded

hi .

thank you for your response.

: Option 1: You can either create a socket server with the Java library found here.
“here” has no link. but i guess you intended to paste the link to this .jar library file provided by low entry.
Low Entry Public Files.
if so,yes,i have already implemented this .jar library to build java server program .
java server program was built from eclise with low entry’s .jar library.
java server program is deployed on VPS (virtual private server)i am renting.
java server program is successfully communicating win64 build and .apk android build pushed to my android.
so, i’m using low entry’s .jar library correct way.
what i am wondering is how to build html5 from ue4 loading with third party code plugin(low entry’s Socket Connection)
without build failure.

: Option 2: You can use raw sockets and use it with any socket server implementation you want The downside of option 2 (raw sockets) is that you will need to create your own data transferring protocol to make that work well. If you go for option 1 then this has already been done for you, with support for websockets (HTML5) build into it as well."

thanks for the info. it’s good to know.
but,before practicing option2,i need to know how to build html5 from ue4 loading with third party code plugin without build failure.
just loading any type of third party code plugin that is available on ue4 market place causes html5 build failure. (i tested all free third party code plugins)
build failure does not happen only to low entry’s plugins.

i have already contacted plugin creator ue4@lowentry.com .
his answer is latest ue4 is unstable about html5. any third party code plugin does not seem to work properly to build html5.
have you ever build html5 of new blank project loading any type of third arty code plugin?
is build done successfully on your side ?

thank you in advance for your support (^^)
.

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