Megascan assets:
By mistake, I changed the diffuse color map with a different wrong color map.
Once I realized that mistake, I downloaded the asset again and re-imported.
In the editor and viewport the texture map is back and looks okay.
But after packaging, the texture is corrupt.
I tried to package again, Developer and shipping.
But didn’t fix it.
- What else can I do to package and compile the game from scratch?
- Seems like something is stuck somewhere in a cache?
Thanks for any little help, appreciate it!