Packaging: How to fix Broken Texture Maps?

Megascan assets:
By mistake, I changed the diffuse color map with a different wrong color map.
Once I realized that mistake, I downloaded the asset again and re-imported.

In the editor and viewport the texture map is back and looks okay.

But after packaging, the texture is corrupt.

I tried to package again, Developer and shipping.
But didn’t fix it.

  • What else can I do to package and compile the game from scratch?
  • Seems like something is stuck somewhere in a cache?

Thanks for any little help, appreciate it!

Hello, do you find the solution?
Thanks!