Packaging gets a shader error?

getting an error upon trying to package my project and I’m not sure of what it could be with the shading? Ill post the log down below. thanks!

UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 19.
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: SCW 2 Queued Jobs, Unknown number of processed jobs!
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 0 [Single] Failed: Global/NiagaraFillIntBufferCS/0:/Plugin/FX/Niagara/Private/NiagaraFillIntBuffer.usf|FillIntBuffer Type ‘NiagaraFillIntBufferCS’ ‘/Plugin/FX/Niagara/Private/NiagaraFillIntBuffer.usf’ Entry ‘FillIntBuffer’ Permutation 0
PackagingResults: Error: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 19.
PackagingResults: Error: SCW 2 Queued Jobs, Unknown number of processed jobs!
PackagingResults: Error: Job 0 [Single] Failed: Global/NiagaraFillIntBufferCS/0:/Plugin/FX/Niagara/Private/NiagaraFillIntBuffer.usf|FillIntBuffer Type ‘NiagaraFillIntBufferCS’ ‘/Plugin/FX/Niagara/Private/NiagaraFillIntBuffer.usf’ Entry ‘FillIntBuffer’ Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Error: Job 1 [Single] Failed: Global/FNiagaraRibbonSortPhase1CS/0:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonSortParticles.usf|InitialSortList Type ‘FNiagaraRibbonSortPhase1CS’ ‘/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonSortParticles.usf’ Entry ‘InitialSortList’ Permutation 0
PackagingResults: Error: Job 1 [Single] Failed: Global/FNiagaraRibbonSortPhase1CS/0:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonSortParticles.usf|InitialSortList Type ‘FNiagaraRibbonSortPhase1CS’ ‘/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonSortParticles.usf’ Entry ‘InitialSortList’ Permutation 0
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: Retry shader compiling through workers.
UATHelper: Packaging (Android (ASTC)): LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.348 seconds, threshold is 0.300 s), will parallelize next time.
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Warning:
UATHelper: Packaging (Android (ASTC)): Script Stack (0 frames) :
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error:
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: Ensure condition failed: false [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 315]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: Shader FFilterPS, permutation 105 has unbound parameters not represented in the parameter struct:
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: MipLevel
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: InTexture
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: InTextureSampler
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffba056060f UnrealEditor-RenderCore.dll!FShaderParameterBindings::BindForLegacyShaderParameters() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp:315]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb46ebbdee UnrealEditor-Renderer.dll!FViewMatrices::ComputeProjectionNoAAMatrix() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessWeightedSampleSum.cpp:261]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb6a654446 UnrealEditor-Engine.dll!FGlobalShaderTypeCompiler::FinishCompileShader() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:9271]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb6a679579 UnrealEditor-Engine.dll!ProcessCompiledGlobalShaders() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10585]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb6a67b84b UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:6908]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb6a678e59 UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessAsyncResults() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:7487]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb6a640901 UnrealEditor-Engine.dll!CompileGlobalShaderMapForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10276]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb6a682480 UnrealEditor-Engine.dll!RecompileShadersForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10408]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb98593e8c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveGlobalShaderMapFiles() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9362]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb98507933 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginCookFinishShaderCodeLibrary() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9566]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb9859b872 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::StartCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:11353]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb9827d99e UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:548]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb9823f6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffb9825aeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff6a1fd80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff6a1fce146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff6a1fce42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff6a1fd18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff6a1fe70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ff6a1fe96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffc90e9e8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: [Callstack] 0x00007ffc92a3bf6c ntdll.dll!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error:
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: false [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 315]
PackagingResults: Error: Shader FFilterPS, permutation 105 has unbound parameters not represented in the parameter struct:
PackagingResults: Error: MipLevel
PackagingResults: Error: InTexture
PackagingResults: Error: InTextureSampler
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffba056060f UnrealEditor-RenderCore.dll!FShaderParameterBindings::BindForLegacyShaderParameters() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp:315]
PackagingResults: Error: [Callstack] 0x00007ffb46ebbdee UnrealEditor-Renderer.dll!FViewMatrices::ComputeProjectionNoAAMatrix() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessWeightedSampleSum.cpp:261]
PackagingResults: Error: [Callstack] 0x00007ffb6a654446 UnrealEditor-Engine.dll!FGlobalShaderTypeCompiler::FinishCompileShader() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:9271]
PackagingResults: Error: [Callstack] 0x00007ffb6a679579 UnrealEditor-Engine.dll!ProcessCompiledGlobalShaders() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10585]
PackagingResults: Error: [Callstack] 0x00007ffb6a67b84b UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:6908]
PackagingResults: Error: [Callstack] 0x00007ffb6a678e59 UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessAsyncResults() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:7487]
PackagingResults: Error: [Callstack] 0x00007ffb6a640901 UnrealEditor-Engine.dll!CompileGlobalShaderMapForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10276]
PackagingResults: Error: [Callstack] 0x00007ffb6a682480 UnrealEditor-Engine.dll!RecompileShadersForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10408]
PackagingResults: Error: [Callstack] 0x00007ffb98593e8c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveGlobalShaderMapFiles() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9362]
PackagingResults: Error: [Callstack] 0x00007ffb98507933 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginCookFinishShaderCodeLibrary() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9566]
PackagingResults: Error: [Callstack] 0x00007ffb9859b872 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::StartCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:11353]
PackagingResults: Error: [Callstack] 0x00007ffb9827d99e UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:548]
PackagingResults: Error: [Callstack] 0x00007ffb9823f6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
PackagingResults: Error: [Callstack] 0x00007ffb9825aeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
PackagingResults: Error: [Callstack] 0x00007ff6a1fd80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
PackagingResults: Error: [Callstack] 0x00007ff6a1fce146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
PackagingResults: Error: [Callstack] 0x00007ff6a1fce42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
PackagingResults: Error: [Callstack] 0x00007ff6a1fd18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
PackagingResults: Error: [Callstack] 0x00007ff6a1fe70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
PackagingResults: Error: [Callstack] 0x00007ff6a1fe96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffc90e9e8d7 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc92a3bf6c ntdll.dll!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogOutputDevice: Warning:
UATHelper: Packaging (Android (ASTC)): Script Stack (0 frames) :
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp] [Line: 64]
UATHelper: Packaging (Android (ASTC)): Failure to bind non-optional shader resource parameter InTexture! The parameter is either not present in the shader, or the shader compiler optimized it out.
PackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp] [Line: 64]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp] [Line: 64]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Failure to bind non-optional shader resource parameter InTexture! The parameter is either not present in the shader, or the shader compiler optimized it out.
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffba055faca UnrealEditor-RenderCore.dll!FShaderResourceParameter::Bind() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp:65]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a6437fc UnrealEditor-Engine.dll!FScreenPSInvertAlpha::ConstructCompiledInstance() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Public\ScreenRendering.h:147]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a654446 UnrealEditor-Engine.dll!FGlobalShaderTypeCompiler::FinishCompileShader() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:9271]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a679579 UnrealEditor-Engine.dll!ProcessCompiledGlobalShaders() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10585]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a67b84b UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:6908]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a678e59 UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessAsyncResults() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:7487]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a640901 UnrealEditor-Engine.dll!CompileGlobalShaderMapForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10276]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb6a682480 UnrealEditor-Engine.dll!RecompileShadersForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10408]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb98593e8c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveGlobalShaderMapFiles() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9362]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb98507933 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginCookFinishShaderCodeLibrary() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9566]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb9859b872 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::StartCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:11353]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb9827d99e UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:548]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb9823f6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffb9825aeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6a1fd80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6a1fce146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6a1fce42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6a1fd18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6a1fe70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ff6a1fe96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: [Callstack] 0x00007ffc90e9e8d7 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp] [Line: 64]
PackagingResults: Error: Failure to bind non-optional shader resource parameter InTexture! The parameter is either not present in the shader, or the shader compiler optimized it out.
PackagingResults: Error: [Callstack] 0x00007ffba055faca UnrealEditor-RenderCore.dll!FShaderResourceParameter::Bind() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameters.cpp:65]
PackagingResults: Error: [Callstack] 0x00007ffb6a6437fc UnrealEditor-Engine.dll!FScreenPSInvertAlpha::ConstructCompiledInstance() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Public\ScreenRendering.h:147]
PackagingResults: Error: [Callstack] 0x00007ffb6a654446 UnrealEditor-Engine.dll!FGlobalShaderTypeCompiler::FinishCompileShader() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:9271]
PackagingResults: Error: [Callstack] 0x00007ffb6a679579 UnrealEditor-Engine.dll!ProcessCompiledGlobalShaders() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10585]
PackagingResults: Error: [Callstack] 0x00007ffb6a67b84b UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessCompiledShaderMaps() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:6908]
PackagingResults: Error: [Callstack] 0x00007ffb6a678e59 UnrealEditor-Engine.dll!FShaderCompilingManager::ProcessAsyncResults() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:7487]
PackagingResults: Error: [Callstack] 0x00007ffb6a640901 UnrealEditor-Engine.dll!CompileGlobalShaderMapForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10276]
PackagingResults: Error: [Callstack] 0x00007ffb6a682480 UnrealEditor-Engine.dll!RecompileShadersForRemote() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp:10408]
PackagingResults: Error: [Callstack] 0x00007ffb98593e8c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveGlobalShaderMapFiles() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9362]
PackagingResults: Error: [Callstack] 0x00007ffb98507933 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginCookFinishShaderCodeLibrary() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:9566]
PackagingResults: Error: [Callstack] 0x00007ffb9859b872 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::StartCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:11353]
PackagingResults: Error: [Callstack] 0x00007ffb9827d99e UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:548]
PackagingResults: Error: [Callstack] 0x00007ffb9823f6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
PackagingResults: Error: [Callstack] 0x00007ffb9825aeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
PackagingResults: Error: [Callstack] 0x00007ff6a1fd80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
PackagingResults: Error: [Callstack] 0x00007ff6a1fce146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
PackagingResults: Error: [Callstack] 0x00007ff6a1fce42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
PackagingResults: Error: [Callstack] 0x00007ff6a1fd18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
PackagingResults: Error: [Callstack] 0x00007ff6a1fe70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
PackagingResults: Error: [Callstack] 0x00007ff6a1fe96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffc90e9e8d7 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT