Packaging GameMode

I have a game created with Level 1, 2, 3
I have a Main Menu Widget Created with selection buttons for the levels.
When I click the dropdown in Project Settings - GameMode, I can’t find the MainMenuScreen Widget to select it.

Is there a special folder to place things in in order for them to show up under GameMode?
Can I directly open the widget menu blueprint at the start of the game, or do I need to create a blank level and beginplay on the blank level?

Please kindergarten your answer for me. I’m new to unreal and need things spelled out.

Thanks

Hi,

In the ProjectSettings->GameMode dropdown you can only select classes that are derived from GameModeBase class. A Widget is not a GameMode, therefore you cannot assign it.

Your assumption is correct, the Main Menu is usually handled in a MenuLevel that displays the MenuWidget.