I’m trying to package my first game but I’m having a ton of issues. I’ve had multiple errors that I’ve resolved so far. But now I’m getting an unknown error and I can’t decipher what the log means. Please help!
Log started at 05/05/2023 11:53:25 (2023-05-05T15:53:25Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at C:\Users\Ian\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\Ian\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\Ian\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-Test-Win64-Shipping.txt
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Note: Android toolchain NDK r25b recommended
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Command line: “C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Test Win64 Shipping “-Project=D:\Unreal Projects\Test\Test\Test.uproject” “D:\Unreal Projects\Test\Test\Test.uproject” -NoUBTMakefiles “-remoteini=D:\Unreal Projects\Test\Test” -skipdeploy “-Manifest=D:\Unreal Projects\Test\Test\Intermediate\Build\Manifest.xml” -NoHotReload “-log=C:\Users\Ian\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-Test-Win64-Shipping.txt”
No target name was specified on the command-line.
BuildException: No target name was specified on the command-line.
at UnrealBuildTool.TargetDescriptor.ParseSingleCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, List1 TargetDescriptors, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:line 408 at UnrealBuildTool.TargetDescriptor.ParseCommandLine(CommandLineArguments Arguments, Boolean bUsePrecompiled, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, List
1 TargetDescriptors, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\TargetDescriptor.cs:line 251
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 169
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:
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0.000
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