I think this is where the packaging fails, I am able to package other projects without problem Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Game target not found. Game target is required with -cook or -cookonthefly
If someone knows how to fix it, I’d appreciate the help
I’ve run through this tutorial myself and also have a version I was helping another user with and both package without any issues. My first thought is to make sure you have the code pages set up exactly as demonstrated in the earlier parts of the tutorial.
Secondly, make sure your project settings are set like these:
Are you using any code at all in this project -or is it all blueprints at this point? Also, are you using the Launcher version of the engine or did you build it from source?
It’s all blueprint. I started off with the C++ code but deleted it. I am using the launcher version of the engine. Is there a way I could send you the game to have a look at? Thanks for the help.
I had to add a C++ Character class and recompile to get your packaged project to work (C++ None did not work.) Before this, I regenerated VS files by right-clicking on the uproject, but I’m not sure if that was necessary.
This is a workaround. Typically all Blueprint projects are expected to package without having to do this.