So I’m trying to package my game to have some friends test it. and I keep getting Cook Failed. I’ve tried fixing the error, But the error is referencing a blueprint that I’m not currently using in my map. Any help would be appreciated.
Go to that BP (Blueprints/Core/HororEngineFunctions), open it and click Compile. Observe if there are issues with it. You obviously made changes to the struct, but haven’t updated the widget. If there are errors, they will show up on the screen. Click on error description and it will guide you to the location where the error is, so you can fix it.