Hi all.
I converted my project from 4.8.3 to 4.12.5, and cleaned up the warnings/changed functions. I cannot package my game to Windows, but I can compile it in-editor. VS appears to be giving problems as well.
I’m using Visual Studio 2015 Community, and common c++ tools are installed. Two logs are below: from VS, and from UE4 when packaging to win64.
Log from VS compiling under “Development” configuration:
1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
1> Creating makefile for ShaderCompileWorker (UnrealBuildTool.exe is newer)
1> Target is up to date
2>------ Build started: Project: Traveler, Configuration: Development_Game x64 ------
2> Creating makefile for Traveler (.uproject file is newer)
2> Performing 5 actions (4 in parallel)
2> PCH.UELinkerFixupsName.h.cpp
2> Traveler.generated.cpp
2> TimeTravelComponent_Pickuppable.cpp
2> UELinkerFixups.cpp
2>C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(33): error C2872: 'terminate_handler': ambiguous symbol
2> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(18): note: could be 'void (__cdecl *__cdecl terminate_handler)(void)'
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(192): note: or 'std::terminate_handler'
2>C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(34): error C2872: 'terminate_handler': ambiguous symbol
2> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(18): note: could be 'void (__cdecl *__cdecl terminate_handler)(void)'
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(192): note: or 'std::terminate_handler'
2>C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(37): error C2872: 'terminate_handler': ambiguous symbol
2> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(18): note: could be 'void (__cdecl *__cdecl terminate_handler)(void)'
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(192): note: or 'std::terminate_handler'
2>D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(35): error C2872: 'unexpected_handler': ambiguous symbol
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(19): note: could be 'void (__cdecl *__cdecl unexpected_handler)(void)'
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(193): note: or 'std::unexpected_handler'
2>D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(36): error C2872: 'unexpected_handler': ambiguous symbol
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(19): note: could be 'void (__cdecl *__cdecl unexpected_handler)(void)'
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(193): note: or 'std::unexpected_handler'
2>D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(39): error C2872: 'unexpected_handler': ambiguous symbol
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(19): note: could be 'void (__cdecl *__cdecl unexpected_handler)(void)'
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(193): note: or 'std::unexpected_handler'
2>C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(33): error C2872: 'terminate_handler': ambiguous symbol
2> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(18): note: could be 'void (__cdecl *__cdecl terminate_handler)(void)'
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(192): note: or 'std::terminate_handler'
2>C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(34): error C2872: 'terminate_handler': ambiguous symbol
2> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(18): note: could be 'void (__cdecl *__cdecl terminate_handler)(void)'
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(192): note: or 'std::terminate_handler'
2>C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(37): error C2872: 'terminate_handler': ambiguous symbol
2> C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(18): note: could be 'void (__cdecl *__cdecl terminate_handler)(void)'
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(192): note: or 'std::terminate_handler'
2>D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(35): error C2872: 'unexpected_handler': ambiguous symbol
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(19): note: could be 'void (__cdecl *__cdecl unexpected_handler)(void)'
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(193): note: or 'std::unexpected_handler'
2>D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(36): error C2872: 'unexpected_handler': ambiguous symbol
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(19): note: could be 'void (__cdecl *__cdecl unexpected_handler)(void)'
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(193): note: or 'std::unexpected_handler'
2>D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(39): error C2872: 'unexpected_handler': ambiguous symbol
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(19): note: could be 'void (__cdecl *__cdecl unexpected_handler)(void)'
2> D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(193): note: or 'std::unexpected_handler'
2>ERROR : UBT error : Failed to produce item: D:\Projects\Unreal Projects\Traveler\Binaries\Win64\Traveler.exe
2> Total build time: 92.69 seconds
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ""D:\Program Files\Unreal412win\UnrealEngine\Engine\Build\BatchFiles\Build.bat" Traveler Win64 Development "D:\Projects\Unreal Projects\Traveler\Traveler.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 1 succeeded, 1 failed, 3 up-to-date, 0 skipped ==========
Log from UE4’s output when packaging:
LogSavePackage: Save=327.79ms
LogSavePackage: Moving '../../../../../../Projects/Unreal Projects/Traveler/Saved/UEDPCMainMenu4544AB7B4BAC51A063CBD5A9DEB27F9E.tmp' to '../../../../../../Projects/Unreal Projects/Traveler/Saved/Autosaves/Game/TravelerContent/Maps/UEDPCMainMenu.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Projects/Unreal Projects/Traveler/Saved/Autosaves/Game/TravelerContent/Maps/UEDPCMainMenu.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Projects/Unreal Projects/Traveler/Traveler.uproject BuildCookRun -nocompileeditor -nop4 -project=D:/Projects/Unreal Projects/Traveler/Traveler.uproject -cook -stage -archive -archived
MainFrameActions: Packaging (Windows (64-bit)): irectory=D:/Desktop/Traveler_Win -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output -compile
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: EnvVarsToXML -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: AutomationUtils.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: AllDesktop.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: GUBP.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Localization.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: OneSkyLocalization.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: AutomationScripts.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Android.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: BuildGraph.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: HTML5.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: DeploymentInterface -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: IOS.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Linux.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Mac.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: TVOS.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Win.Automation -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6.6503804s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Projects\Unreal Projects\Traveler\Traveler.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe "D:/Program Files/Unreal412win/UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" /verbosity:minimal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Microsoft (R) Build Engine version 4.6.1055.0
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000]
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
MainFrameActions: Packaging (Windows (64-bit)): MSBuild:
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: DotNETUtilities -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: EnvVarsToXML -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe
MainFrameActions: Packaging (Windows (64-bit)): MSBuild: UnrealBuildTool -> D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.9661125s to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Traveler Win64 Development -Project="D:\Projects\Unreal Projects\Traveler\Traveler.uproject" "D:\Projects\Unreal Projects\Traveler\Traveler.uproject" -remoteini="D:\Projects\Unreal Projects\Traveler" -
noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.9252245s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Traveler Win64 Development -Project="D:\Projects\Unreal Projects\Traveler\Traveler.uproject" "D:\Projects\Unreal Projects\Traveler\Traveler.uproje
MainFrameActions: Packaging (Windows (64-bit)): ct" -remoteini="D:\Projects\Unreal Projects\Traveler" -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Traveler (UnrealBuildTool.exe is newer)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (4 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: TimeTravelComponent_Pickuppable.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Traveler.generated.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(33): error C2872: 'terminate_handler': ambiguous symbol
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(18): note: could be 'void (__cdecl *__cdecl terminate_handler)(void)'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(192): note: or 'std::terminate_handler'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(34): error C2872: 'terminate_handler': ambiguous symbol
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(18): note: could be 'void (__cdecl *__cdecl terminate_handler)(void)'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(192): note: or 'std::terminate_handler'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(37): error C2872: 'terminate_handler': ambiguous symbol
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(18): note: could be 'void (__cdecl *__cdecl terminate_handler)(void)'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(192): note: or 'std::terminate_handler'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(35): error C2872: 'unexpected_handler': ambiguous symbol
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(19): note: could be 'void (__cdecl *__cdecl unexpected_handler)(void)'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(193): note: or 'std::unexpected_handler'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(36): error C2872: 'unexpected_handler': ambiguous symbol
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(19): note: could be 'void (__cdecl *__cdecl unexpected_handler)(void)'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(193): note: or 'std::unexpected_handler'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(39): error C2872: 'unexpected_handler': ambiguous symbol
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(19): note: could be 'void (__cdecl *__cdecl unexpected_handler)(void)'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(193): note: or 'std::unexpected_handler'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(33): error C2872: 'terminate_handler': ambiguous symbol
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(18): note: could be 'void (__cdecl *__cdecl terminate_handler)(void)'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(192): note: or 'std::terminate_handler'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(34): error C2872: 'terminate_handler': ambiguous symbol
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(18): note: could be 'void (__cdecl *__cdecl terminate_handler)(void)'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(192): note: or 'std::terminate_handler'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(37): error C2872: 'terminate_handler': ambiguous symbol
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt\corecrt_terminate.h(18): note: could be 'void (__cdecl *__cdecl terminate_handler)(void)'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(192): note: or 'std::terminate_handler'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(35): error C2872: 'unexpected_handler': ambiguous symbol
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(19): note: could be 'void (__cdecl *__cdecl unexpected_handler)(void)'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(193): note: or 'std::unexpected_handler'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(36): error C2872: 'unexpected_handler': ambiguous symbol
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(19): note: could be 'void (__cdecl *__cdecl unexpected_handler)(void)'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(193): note: or 'std::unexpected_handler'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(39): error C2872: 'unexpected_handler': ambiguous symbol
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\eh.h(19): note: could be 'void (__cdecl *__cdecl unexpected_handler)(void)'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: D:\Program Files (x86)\VS2015Community\VC\INCLUDE\exception(193): note: or 'std::unexpected_handler'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\Projects\Unreal Projects\Traveler\Binaries\Win64\Traveler.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 130.33 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 130.4334603s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\Program Files\Unreal412win\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe Traveler Win64 Development -Project="D:\Proj
MainFrameActions: Packaging (Windows (64-bit)): ects\Unreal Projects\Traveler\Traveler.uproject" "D:\Projects\Unreal Projects\Traveler\Traveler.uproject" -remoteini="D:\Projects\Unreal Projects\Traveler" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.07.29-13.33.08.txt'
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in D:\Program Files\Unreal412win\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 814
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in D:\Program Files\Unreal412win\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 52
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV
ars) in D:\Program Files\Unreal412win\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 355
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride,
Dictionary`2 InTargetToManifest) in D:\Program Files\Unreal412win\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1443
MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) in d:\Program Files\Unreal412win\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 150
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Program Files\Unreal412win\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() in D:\Program Files\Unreal412win\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in D:\Program Files\Unreal412win\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in D:\Program Files\Unreal412win\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 509
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in D:\Program Files\Unreal412win\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 131
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in D:\Program Files\Unreal412win\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in D:\Program Files\Unreal412win\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 54
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error