Does anyone have a successfully working command line build that works with 4.26?
I grabbed the command line info out of the logs from packaging and tried to use them but I get the error
Start-Process : A parameter cannot be found that matches parameter name ‘ScriptsForProject=U’.
My command looks like this:
start AutomationTool -ScriptsForProject=U:/path/projectName.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=U:/path/projectName.uproject -cook -stage -archive -archivedirectory=C:/Users/username/Documents -package -ue4exe="C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=LinuxAArch64 -build -target=projectName -clientconfig=Development -utf8output