Hey all,
Pretty new to UE4 so it is entirely possible I’m missing something pretty simple. Anyway, the problem:
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I have a remote Linux (ubuntu 16.10) machine that I have set up as a build machine to package/cook my UE4 (4.16.1) project (being developed on Windows). Also note, this machine doesn’t have a compatible GPU to really run the editor, but I am assuming it’s possible to use it to cook/package the game for Win-64.
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When attempting to run RunUAT.sh via command line to package the project, the AutomationTool fails almost immediately, complaining about several incompatible/missing project modules.
Cook: Using binned2. Cook: Increasing per-process limit of core file size to infinity. Cook: LogInit:Warning: Incompatible or missing module: libUE4Editor-MYPROJECT.so Cook: LogInit:Warning: Incompatible or missing module: libUE4Editor-MYPROJECTAnimNode.so Cook: LogInit:Warning: Incompatible or missing module: libUE4Editor-MYPROJECTAnimGraph.so Cook: LogInit:Warning: Incompatible or missing module: libUE4Editor-MYPROJECTEditor.so Cook: LogInit:Warning: Incompatible or missing module: libUE4Editor-PlasticSourceControl.so
Any help on tackling this issue would be welcomed. I’ve also run the GenerateProjectFiles.sh script for my project as well:
./GenerateProjectFiles -project='/path/to/project' -game -engine
Thanks in advance!