I just completed a game tried to package it… got few normal errors fixed those and now I am getting no errors at all and packaging is failing…
here is what output log is returning
LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="X:/Unreal Projects/Project_■■■■■/Project_■■■■■.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="X:/Unreal Projects/Project_■■■■■/Intermediate/TurnkeyReport_2.log" -log="X:/Unreal Projects/Project_■■■■■/Intermediate/TurnkeyLog_2.log" -project="X:/Unreal Projects/Project_■■■■■/Project_■■■■■.uproject" -Device=Android_ASTC@43d7459a0706+Android_Multi@43d7459a0706'
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""X:/Apps/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="X:/Unreal Projects/Project_■■■■■/Project_■■■■■.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="X:/Unreal Projects/Project_■■■■■/Intermediate/TurnkeyReport_2.log" -log="X:/Unreal Projects/Project_■■■■■/Intermediate/TurnkeyLog_2.log" -project="X:/Unreal Projects/Project_■■■■■/Project_■■■■■.uproject" -Device=Android_ASTC@43d7459a0706+Android_Multi@43d7459a0706" -nocompile -nocompileuat ]
LogTurnkeySupport: Completed device detection: Code = 0
LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
LogTurnkeySupport: Project requires temp target (OpenImageDenoise plugin is disabled)
LogLauncherProfile: Unable to use promoted target - ../../../../../Unreal Projects/Project_■■■■■/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""X:/Apps/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="X:/Unreal Projects/Project_■■■■■/Project_■■■■■.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54923 -project="X:/Unreal Projects/Project_■■■■■/Project_■■■■■.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="X:/Unreal Projects/Project_■■■■■/Project_■■■■■.uproject" -unrealexe="X:\Apps\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive
-package -build -clean -pak -iostore -compressed -prereqs -archivedirectory="X:/Unreal Projects/FinalBuild" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool...
LogAutomationController: Ignoring very large delta of 2.25 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject="X:/Unreal Projects/Project_■■■■■/Project_■■■■■.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54923 -project="X:/Unreal Projects/Project_■■■■■/Project_■■■■■.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="X:/Unreal Projects/Project_■■■■■/Project_■■■■■.uproject" -unrealexe=X:\Apps\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -clean -pak -iostore -compressed -prereqs -arch
ivedirectory="X:/Unreal Projects/FinalBuild" -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.21 s.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done!
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for X:\Unreal Projects\Project_■■■■■\Project_■■■■■.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: X:\Apps\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "X:\Apps\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Project_■■■■■ Win64 Shipping -Project="X:\Unreal Projects\Project_■■■■■\Project_■■■■■.uproject" -Clean -NoHotReload "X:\Unreal Projects\Project_■■■■■\Project_■■■■■.uproject" -NoUBTMakefiles -remoteini="X:\Unreal Projects\Project_■■■■■" -skipdeploy -log="C:\Users\win10\AppData\Roaming\Unreal Engine\AutomationTool\Logs\X+Apps+UE_5.3\UBT-Project_■■■■■-Win64-Shipping.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\win10\AppData\Roaming\Unreal Engine\AutomationTool\Logs\X+Apps+UE_5.3\UBT-Project_■■■■■-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning Project_■■■■■ binaries...
UATHelper: Packaging (Windows): Took 2.97s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: X:\Apps\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "X:\Apps\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Project_■■■■■ Win64 Shipping -Project="X:\Unreal Projects\Project_■■■■■\Project_■■■■■.uproject" -Manifest="X:\Unreal Projects\Project_■■■■■\Intermediate\Build\Manifest.xml" -remoteini="X:\Unreal Projects\Project_■■■■■" -skipdeploy -log="C:\Users\win10\AppData\Roaming\Unreal Engine\AutomationTool\Logs\X+Apps+UE_5.3\UBT-Project_■■■■■-Win64-Shipping_2.txt"
UATHelper: Packaging (Windows): Log file: C:\Users\win10\AppData\Roaming\Unreal Engine\AutomationTool\Logs\X+Apps+UE_5.3\UBT-Project_■■■■■-Win64-Shipping_2.txt
UATHelper: Packaging (Windows): Using 'git status' to determine working set for adaptive non-unity build (X:\Unreal Projects\Project_■■■■■).
UATHelper: Packaging (Windows): Creating makefile for Project_■■■■■ (no existing makefile)
UATHelper: Packaging (Windows): Unhandled exception. System.ArgumentException: Path fragment '"Content/Assets/Assets/Arm/\320\234\320\260\321\202\320\265\321\200\320\270\320\260\320\273.uasset"' contains invalid directory separators.
UATHelper: Packaging (Windows): at EpicGames.Core.FileSystemReference.CombineStrings(DirectoryReference baseDirectory, String[] fragments) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileSystemReference.cs:line 83
UATHelper: Packaging (Windows): at EpicGames.Core.FileReference.Combine(DirectoryReference baseDirectory, String[] fragments) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\Shared\EpicGames.Core\FileReference.cs:line 173
UATHelper: Packaging (Windows): at UnrealBuildTool.GitSourceFileWorkingSet.AddPath(String Path) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:line 279
UATHelper: Packaging (Windows): at UnrealBuildTool.GitSourceFileWorkingSet.OutputDataReceived(Object Sender, DataReceivedEventArgs Args) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\SourceFileWorkingSet.cs:line 243
UATHelper: Packaging (Windows): at System.Diagnostics.Process.OutputReadNotifyUser(String data)
UATHelper: Packaging (Windows): at System.Diagnostics.AsyncStreamReader.FlushMessageQueue(Boolean rethrowInNewThread)
UATHelper: Packaging (Windows): --- End of stack trace from previous location ---
UATHelper: Packaging (Windows): at System.Diagnostics.AsyncStreamReader.<>c.<FlushMessageQueue>b__18_0(Object edi)
UATHelper: Packaging (Windows): at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
UATHelper: Packaging (Windows): at System.Threading.ThreadPoolWorkQueue.Dispatch()
UATHelper: Packaging (Windows): at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
UATHelper: Packaging (Windows): at System.Threading.Thread.StartCallback()
UATHelper: Packaging (Windows): Took 3.94s to run dotnet.exe, ExitCode=-532462766
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\win10\AppData\Roaming\Unreal Engine\AutomationTool\Logs\X+Apps+UE_5.3\UBT-Project_■■■■■-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 9s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=-532462766 (-532462766)
UATHelper: Packaging (Windows): BUILD FAILED