Hi,
after upgrading to 5.6, I cannot build my game anymore. The error message is
"ERROR: Non-editor build cannot depend on non-redistributable modules.
I:'\path\to\dir\s-Win64-Shipping.exe depends on 'MessageLog'."
The complete log file contains the following:
Log started at 08/16/2025 14:32:20 (2025-08-16T12:32:20Z)
Resolved project argument I:\UE Projects\_mygame\mygame.uproject to I:\UE Projects\_mygame\mygame.uproject
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\dude\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\dude\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\dude\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from cache (I:\UE Projects\_mygame\Intermediate\Build\XmlConfigCache.bin): C:\Users\dude\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from cache (I:\UE Projects\_mygame\Intermediate\Build\XmlConfigCache.bin): I:\UE Projects\_mygame\Saved\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from cache (I:\UE Projects\_mygame\Intermediate\Build\XmlConfigCache.bin): C:\Users\dude\AppData\Local\UnrealEngine\Intermediate\Build\UnrealBuildTool.Env.BuildConfiguration.xml
Log file: C:\Users\dude\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE+UE_5.6\UBA-mygame-Win64-Shipping.txt
Setting temp directory to 'C:\Users\dude\AppData\Local\Temp\UnrealBuildTool\76f46257'
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Command line: E:\UE\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll mygame Win64 Shipping "-Project=I:\UE Projects\_mygame\mygame.uproject" "-Manifest=I:\UE Projects\_mygame\Intermediate\Build\Manifest.xml" "-remoteini=I:\UE Projects\_mygame" -skipdeploy -distribution "-log=C:\Users\dude\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE+UE_5.6\UBA-mygame-Win64-Shipping.txt"
Using 'git status' to determine working set for adaptive non-unity build (I:\UE Projects\_mygame).
Makefile is older than .uproject file, ignoring it
Creating makefile for mygame (.uproject file is newer)
Skipping E:\UE\UE_5.6\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping E:\UE\UE_5.6\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.14.36408.4)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532 (Family=14.36.32532, FamilyRank=1, Version=14.36.32548, HostArchitecture=x64, ReleaseChannel=Latest, Architecture=x64, Error=True, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.44.35112)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130 (Family=14.38.33130, FamilyRank=0, Version=14.38.33145, HostArchitecture=x64, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.38.33130)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207 (Family=14.44.35207, FamilyRank=1, Version=14.44.35214, HostArchitecture=x64, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.44.35112)
Building UnrealGame - mygame - Win64 - Shipping
Allowed circular dependency for 'Source\Runtime\AnimGraphRuntime\AnimGraphRuntime.Build.cs' detected:
* AnimGraphRuntime -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\AudioLink\AudioLinkEngine\AudioLinkEngine.Build.cs' detected:
* AudioLinkEngine -> Engine -> AudioMixer -> AudioLinkEngine (allowed via Engine -> AudioMixer)
Allowed circular dependency for 'Source\Runtime\AudioMixer\AudioMixer.Build.cs' detected:
* AudioMixer -> Engine -> AudioMixer (allowed via Engine -> AudioMixer)
* AudioMixer -> NonRealtimeAudioRenderer -> AudioMixer (allowed via AudioMixer -> NonRealtimeAudioRenderer)
* AudioMixer -> SoundFieldRendering -> AudioMixer (allowed via AudioMixer -> SoundFieldRendering)
Allowed circular dependency for 'Source\Runtime\Experimental\ChaosSolverEngine\ChaosSolverEngine.Build.cs' detected:
* ChaosSolverEngine -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> FieldSystemEngine -> ChaosSolverEngine (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\CinematicCamera\CinematicCamera.Build.cs' detected:
* CinematicCamera -> Engine -> CinematicCamera (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\Experimental\Animation\Constraints\Constraints.Build.cs' detected:
* Constraints -> Engine -> CinematicCamera -> MovieSceneTracks -> Constraints (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\Experimental\Dataflow\Engine\DataflowEngine.Build.cs' detected:
* DataflowEngine -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> FieldSystemEngine -> ChaosSolverEngine -> DataflowEngine (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\Experimental\Dataflow\Simulation\DataflowSimulation.Build.cs' detected:
* DataflowSimulation -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> FieldSystemEngine -> ChaosSolverEngine -> DataflowSimulation (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\Engine\Engine.Build.cs' detected:
* Engine -> GameplayTags -> Engine (allowed via Engine -> GameplayTags)
* Engine -> AudioMixer -> AudioLinkEngine -> Engine (allowed via Engine -> AudioMixer)
* Engine -> Landscape -> Foliage -> Engine (allowed via Engine -> Landscape)
* Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> Engine (allowed via Engine -> CinematicCamera)
* Engine -> UMG -> MovieSceneTracks -> AnimGraphRuntime -> Engine (allowed via Engine -> UMG)
Allowed circular dependency for 'Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\FieldSystemEngine.Build.cs' detected:
* FieldSystemEngine -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> FieldSystemEngine (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\Foliage\Foliage.Build.cs' detected:
* Foliage -> Engine -> Landscape -> Foliage (allowed via Engine -> Landscape)
Allowed circular dependency for 'Source\Runtime\GameplayTags\GameplayTags.Build.cs' detected:
* GameplayTags -> Engine -> GameplayTags (allowed via Engine -> GameplayTags)
Allowed circular dependency for 'Source\Runtime\Experimental\GeometryCollectionEngine\GeometryCollectionEngine.Build.cs' detected:
* GeometryCollectionEngine -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\HeadMountedDisplay\HeadMountedDisplay.Build.cs' detected:
* HeadMountedDisplay -> Engine -> AudioMixer -> HeadMountedDisplay (allowed via Engine -> AudioMixer)
Allowed circular dependency for 'Source\Runtime\Experimental\ISMPool\ISMPool.Build.cs' detected:
* ISMPool -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> ISMPool (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\ImageWriteQueue\ImageWriteQueue.Build.cs' detected:
* ImageWriteQueue -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> Renderer -> ImageWriteQueue (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\Landscape\Landscape.Build.cs' detected:
* Landscape -> Engine -> Landscape (allowed via Engine -> Landscape)
Allowed circular dependency for 'Source\Runtime\MovieScene\MovieScene.Build.cs' detected:
* MovieScene -> Engine -> CinematicCamera -> MovieScene (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\MovieSceneTracks\MovieSceneTracks.Build.cs' detected:
* MovieSceneTracks -> Engine -> CinematicCamera -> MovieSceneTracks (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\NonRealtimeAudioRenderer\NonRealtimeAudioRenderer.Build.cs' detected:
* NonRealtimeAudioRenderer -> AudioMixer -> NonRealtimeAudioRenderer (allowed via AudioMixer -> NonRealtimeAudioRenderer)
Allowed circular dependency for 'Source\Runtime\PacketHandlers\PacketHandler\PacketHandler.Build.cs' detected:
* PacketHandler -> ReliabilityHandlerComponent -> PacketHandler (allowed via PacketHandler -> ReliabilityHandlerComponent)
Allowed circular dependency for 'Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\ReliabilityHandlerComponent.Build.cs' detected:
* ReliabilityHandlerComponent -> PacketHandler -> ReliabilityHandlerComponent (allowed via PacketHandler -> ReliabilityHandlerComponent)
Allowed circular dependency for 'Source\Runtime\Renderer\Renderer.Build.cs' detected:
* Renderer -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> Renderer (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\SlateRHIRenderer\SlateRHIRenderer.Build.cs' detected:
* SlateRHIRenderer -> Engine -> UMG -> SlateRHIRenderer (allowed via Engine -> UMG)
Allowed circular dependency for 'Source\Runtime\SoundFieldRendering\SoundFieldRendering.Build.cs' detected:
* SoundFieldRendering -> AudioMixer -> SoundFieldRendering (allowed via AudioMixer -> SoundFieldRendering)
Allowed circular dependency for 'Source\Runtime\TimeManagement\TimeManagement.Build.cs' detected:
* TimeManagement -> Engine -> CinematicCamera -> MovieScene -> TimeManagement (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\UMG\UMG.Build.cs' detected:
* UMG -> Engine -> UMG (allowed via Engine -> UMG)
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\link.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64\rc.exe
Using EngineIncludeOrderVersion.Unreal5_3 for target mygame.Target.cs
Generated code is up to date.
Found 4 shared PCH headers (listed in order of preference):
Engine
Slate
CoreUObject
Core
VerseVMBytecodeGenerator.Generate, generating CPP headers in: 'E:\UE\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode'
Writing out generated header file. Changed:False Path:'E:\UE\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodeOps.gen.h'
Writing out generated header file. Changed:False Path:'E:\UE\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodesAndCaptures.gen.h'
Writing out generated header file. Changed:False Path:'E:\UE\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMMakeCapturesFuncs.gen.h'
Writing out generated header file. Changed:False Path:'E:\UE\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMCaptureSwitch.gen.h'
Compile module: BuildSettings
Compile module: AutoRTFM
Compile module: TraceLog
Compile module: ICU
Compile module: zlib
Compile module: IntelTBB
Compile module: AtomicQueue
Compile module: BLAKE3
Compile module: OodleDataCompression
Compile module: xxhash
Compile module: libpas
Compile module: IntelVTune
Compile module: mimalloc
Compile module: GuidelinesSupportLibrary
Compile module: Core
Compile module: RapidJSON
Compile module: Json
Compile module: Projects
Compile module: CorePreciseFP
Compile module: CoreUObject
Compile module: AnimationCore
Compile module: InputCore
Compile module: XInput
Compile module: ApplicationCore
Compile module: Nanosvg
Compile module: DeveloperSettings
Compile module: UElibPNG
Compile module: FreeType2
Compile module: HarfBuzz
Compile module: SlateCore
Compile module: stb_image_resize2
Compile module: ImageCore
Compile module: Imath
Compile module: UEOpenExr
Compile module: LibJpegTurbo
Compile module: LibTiff
Compile module: UEJpegComp
Compile module: ImageWrapper
Compile module: Slate
Compile module: AppFramework
Compile module: NetCommon
Compile module: Sockets
Compile module: Networking
Compile module: CookOnTheFly
Compile module: Cbor
Compile module: StateStream
Compile module: EngineSettings
Compile module: Analytics
Compile module: EventLoop
Compile module: OpenSSL
Compile module: SSL
Compile module: nghttp2
Compile module: libcurl
Compile module: WinHttp
Compile module: HTTP
Compile module: AnalyticsET
Compile module: VirtualFileCache
Compile module: BuildPatchServices
Compile module: MathCore
Compile module: GeometryCore
Compile module: IntelISPC
Compile module: ChaosCore
Compile module: Voronoi
Compile module: ChaosVDRuntime
Compile module: NNE
Compile module: Eigen
Compile module: Chaos
Compile module: PhysicsCore
Compile module: FieldNotification
Compile module: NetCore
Compile module: IrisCore
Compile module: UniversalObjectLocator
Compile module: MeshDescription
Compile module: MeshUtilitiesCommon
Compile module: RawMesh
Compile module: MikkTSpace
Compile module: StaticMeshDescription
Compile module: SkeletalMeshDescription
Compile module: MeshConversion
Compile module: DataflowCore
Compile module: PropertyPath
Compile module: UELibSampleRate
Compile module: UEOgg
Compile module: Vorbis
Compile module: VorbisFile
Compile module: libOpus
Compile module: SignalProcessing
Compile module: AudioMixerCore
Compile module: AudioExtensions
Compile module: AudioPlatformConfiguration
Compile module: AudioLinkCore
Compile module: TypedElementFramework
Compile module: TypedElementRuntime
Compile module: MoviePlayerProxy
Compile module: Icmp
Compile module: XmlParser
Compile module: IoStoreHttpClient
Compile module: IoStoreOnDemandCore
Compile module: IoStoreOnDemand
Compile module: CoreOnline
Compile module: JsonUtilities
Compile module: Messaging
Compile module: MessagingCommon
Compile module: TelemetryUtils
Compile module: AssetRegistry
Compile module: EngineMessages
Compile module: ReliabilityHandlerComponent
Compile module: PacketHandler
Compile module: RSA
Compile module: PakFile
Compile module: NetworkReplayStreaming
Compile module: ClothingSystemRuntimeInterface
Compile module: AVIWriter
Compile module: Advertising
Compile module: DirectX
Compile module: DX12
Compile module: Vulkan
Compile module: DX11
Compile module: OpenGL
Compile module: AMD_AGS
Compile module: IntelExtensionsFramework
Compile module: NVAftermath
Compile module: NVAPI
Compile module: libWebSockets
Compile module: NullDrv
Compile module: RHICore
Compile module: ImageWriteQueue
Compile module: MaterialShaderQualitySettings
Compile module: EyeTracker
Compile module: Renderer
Compile module: HeadMountedDisplay
Compile module: D3D11RHI
Compile module: D3D12RHI
Compile module: PreLoadScreen
Compile module: VulkanRHI
Compile module: OpenGLDrv
Compile module: RHI
Compile module: RenderCore
Compile module: Foliage
Compile module: Landscape
Compile module: SlateRHIRenderer
Compile module: TimeManagement
Compile module: MovieScene
Compile module: DataflowEngine
Compile module: DataflowSimulation
Compile module: ChaosSolverEngine
Compile module: FieldSystemEngine
Compile module: ISMPool
Compile module: GeometryCollectionEngine
Compile module: AnimGraphRuntime
Compile module: Constraints
Compile module: NonRealtimeAudioRenderer
Compile module: SoundFieldRendering
Compile module: AudioLinkEngine
Compile module: AudioMixer
Compile module: MovieSceneTracks
Compile module: UMG
Compile module: CinematicCamera
Compile module: SynthBenchmark
Compile module: GameplayTags
Compile module: RadAudioDecoder
Compile module: BinkAudioDecoder
Compile module: VorbisAudioDecoder
Compile module: OpusAudioDecoder
Compile module: AdpcmAudioDecoder
Compile module: MovieSceneCapture
Compile module: Media
Compile module: MediaUtils
Compile module: MediaAssets
Compile module: LevelSequence
Compile module: MRMesh
Compile module: MoviePlayer
Compile module: StreamingPauseRendering
Compile module: SlateNullRenderer
Compile module: NullNetworkReplayStreaming
Compile module: LocalFileNetworkReplayStreaming
Compile module: HttpNetworkReplayStreaming
Compile module: MassEntity
Compile module: Engine
Compile module: SandboxFile
Compile module: Serialization
Compile module: Overlay
Compile module: InstallBundleManager
Compile module: ClothingSystemRuntimeCommon
Compile module: ClothingSystemRuntimeNv
Compile module: SessionMessages
Compile module: SessionServices
Compile module: CUDAHeader
Compile module: CUDA
Compile module: AVEncoder
Compile module: GameplayMediaEncoder
Compile module: WindowsPlatformFeatures
Compile module: AudioMixerPlatformAudioLink
Compile module: WindowsMMDeviceEnumeration
Compile module: DX11Audio
Compile module: XAudio2_9
Compile module: AudioMixerXAudio2
Compile module: AudioPlatformSupportWasapi
Compile module: AudioMixerWasapi
Compile module: Launch
Compile module: mygame
Compile module: RigVM
Compile module: ControlRig
Compile module: RigLogicLib
Compile module: GoogleTest
Compile module: RigLogicLibTest
Compile module: RigLogicModule
Compile module: SequencerScripting
Compile module: PythonScriptPluginPreload
Compile module: TweeningUtils
Compile module: LiveLinkInterface
Compile module: LiveLinkAnimationCore
Compile module: LiveLinkMessageBusFramework
Compile module: LiveLink
Compile module: LiveLinkComponents
Compile module: LiveLinkMovieScene
Compile module: TakeMovieScene
Compile module: AudioCaptureCore
Compile module: AudioCaptureWasapi
Compile module: DirectSound
Compile module: AudioCaptureRtAudio
Compile module: AudioCapture
Compile module: NamingTokens
Compile module: SQLiteCore
Compile module: LiveLinkControlRig
Compile module: AugmentedReality
Compile module: XRBase
Compile module: AppleImageUtils
Compile module: ARUtilities
Compile module: AppleARKit
Compile module: ProceduralMeshComponent
Compile module: AppleARKitFaceSupport
Compile module: AppleARKitPoseTrackingLiveLink
Compile module: VectorVM
Compile module: NiagaraCore
Compile module: NiagaraVertexFactories
Compile module: NiagaraShader
Compile module: Niagara
Compile module: GeometryCache
Compile module: ChaosCaching
Compile module: HairStrandsCore
Compile module: ComputeFramework
Compile module: OptimusSettings
Compile module: OptimusCore
Compile module: HairStrandsSolver
Compile module: HairStrandsDeformer
Compile module: HairStrandsRuntime
Compile module: NiagaraAnimNotifies
Compile module: GeometryCacheTracks
Compile module: GeometryAlgorithms
Compile module: DynamicMesh
Compile module: InteractiveToolsFramework
Compile module: GeometryFramework
Compile module: DataflowEnginePlugin
Compile module: DataflowAssetTools
Compile module: DataflowNodes
Compile module: MetaHumanSDKRuntime
Compile module: OpenColorIOLib
Compile module: OpenColorIOWrapper
Compile module: OpenColorIO
Compile module: ChaosClothAsset
Compile module: ChaosCloth
Compile module: ChaosClothAssetEngine
Compile module: MovieRenderPipelineCore
Compile module: MovieRenderPipelineSettings
Compile module: UEOpenExrRTTI
Compile module: ActorLayerUtilities
Compile module: MovieRenderPipelineRenderPasses
Compile module: MovieRenderPipelineMP4Encoder
Compile module: ConsoleVariablesEditorRuntime
Compile module: MutableRuntime
Compile module: SkeletalMerging
Compile module: CustomizableObject
Compile module: TextureUtilitiesCommon
Compile module: ModelingOperators
Compile module: PlanarCut
Compile module: MeshConversionEngineTypes
Compile module: ModelingComponents
Compile module: GeometryScriptingCore
Compile module: MeshModelingTools
Compile module: EnhancedInput
Compile module: CommonInput
Compile module: WidgetCarousel
Compile module: CommonUI
Compile module: DialogAssetEditorRuntime
Compile module: ImgMediaEngine
Compile module: OpenExrWrapper
Compile module: ExrReaderGpu
Compile module: ImgMedia
Compile module: ImgMediaFactory
Compile module: CaptureDataUtils
Compile module: CameraCalibrationCore
Compile module: CaptureDataCore
Compile module: MetaHumanCoreTech
Compile module: MetaHumanCore
Compile module: MetaHumanFaceContourTracker
Compile module: PlatformCryptoTypes
Compile module: PlatformCryptoContext
Compile module: PlatformCrypto
Compile module: MetaHumanCaptureData
Compile module: MeshTrackerInterface
Compile module: MetaHumanConfig
Compile module: MetaHumanFaceAnimationSolver
Compile module: MetaHumanFaceFittingSolver
Compile module: MetaHumanPlatform
Compile module: NNEOnnxruntime
Compile module: DirectML
Compile module: NNERuntimeORT
Compile module: CaptureUtils
Compile module: CaptureProtocolStack
Compile module: LiveLinkHubMessaging
Compile module: MediaCompositing
Compile module: LensComponent
Compile module: GPUDirect
Compile module: GPUTextureTransfer
Compile module: MediaIOCore
Compile module: InterchangeCore
Compile module: Draco
Compile module: GLTFCore
Compile module: InterchangeNodes
Compile module: InterchangeCommon
Compile module: VariantManagerContent
Compile module: InterchangeEngine
Compile module: InterchangeFactoryNodes
Compile module: InterchangeMessages
Compile module: InterchangeDispatcher
Compile module: InterchangeCommonParser
Compile module: IESFile
Compile module: InterchangeImport
Compile module: InterchangeExport
Compile module: InterchangePipelines
Compile module: InterchangeAssets
Compile module: DNACalibLib
Compile module: DNACalibLibTest
Compile module: MessageLog
Compile module: DNACalibModule
Compile module: MetaHumanImageViewer
Compile module: NiagaraFluids
Compile module: MetasoundGraphCore
Compile module: MetasoundFrontend
Compile module: MetasoundStandardNodes
Compile module: MetasoundGenerator
Compile module: WaveTable
Compile module: MetasoundEngine
Compile module: AudioModulation
Compile module: AudioSynesthesiaCore
Compile module: AudioAnalyzer
Compile module: AudioSynesthesia
Compile module: AdvancedWidgets
Compile module: AudioWidgets
Compile module: PCGBiomeCore
Compile module: PCGCompute
Compile module: PCG
Compile module: PCGGeometryScriptInterop
Compile module: PCGNiagaraInterop
Compile module: Landmass
Compile module: Navmesh
Compile module: NavigationSystem
Compile module: GameplayTasks
Compile module: AIModule
Compile module: Water
Compile module: PCGWaterInterop
Compile module: PCGExternalDataInterop
Compile module: ZenBlink
Compile module: OpenCV
Compile module: OpenCVHelper
Compile module: MetaHumanCharacterPalette
Compile module: MetaHumanCharacter
Compile module: MeshResizingCore
Compile module: ChaosOutfitAssetEngine
Compile module: MetaHumanDefaultPipeline
Compile module: USDClasses
Compile module: UnrealUSDWrapper
Compile module: OpenSubdiv
Compile module: MaterialX
Compile module: USDUtilities
Compile module: Boost
Compile module: USDSchemas
Compile module: GeometryCacheStreamer
Compile module: GeometryCacheUSD
Compile module: USDStage
Compile module: AnalyticsBlueprintLibrary
Compile module: MeshResizingDataflowNodes
Compile module: GeometryCollectionTracks
Compile module: GeometryDataflowNodes
Compile module: FractureEngine
Compile module: GeometryCollectionNodes
Compile module: GeometryCollectionDepNodes
Compile module: ChaosOutfitAssetDataflowNodes
Compile module: PBIK
Compile module: IKRig
Compile module: PerformanceCaptureCore
Compile module: FullBodyIK
Compile module: MetaHumanLiveLinkSource
Compile module: LiveLinkFaceSource
Compile module: LiveLinkFaceDiscovery
Compile module: OpenCVLensDistortion
Compile module: MediaFrameworkUtilities
Compile module: MetaHumanPipelineCore
Compile module: MetaHumanLocalLiveLinkSource
Compile module: OpenCVLensCalibration
Compile module: MutableClothing
Compile module: RigLogicMutable
Compile module: HairStrandsMutable
Compile module: Paper2D
Compile module: AISupportModule
Compile module: ACLPlugin
Compile module: ControlRigSpline
Compile module: PropertyBindingUtils
Compile module: StateTreeModule
Compile module: TemplateSequence
Compile module: GameplayCameras
Compile module: EngineCameras
Compile module: ChaosVDBlueprint
Compile module: OodleNetworkHandlerComponent
Compile module: SignificanceManager
Compile module: AnimationSharing
Compile module: UObjectPlugin
Compile module: FacialAnimation
Compile module: DatasmithContent
Compile module: GLTFExporter
Compile module: AutomationUtils
Compile module: ChaosNiagara
Compile module: ChaosUserDataPT
Compile module: CharacterAI
Compile module: LocalizableMessage
Compile module: LocalizableMessageBlueprint
Compile module: NFORDenoise
Compile module: AnalyticsLog
Compile module: AnalyticsHorde
Compile module: StudioTelemetry
Compile module: RuntimeTelemetry
Compile module: NiagaraSimCaching
Compile module: AvfMediaFactory
Compile module: CompositeCore
Compile module: MediaPlate
Compile module: WmfMedia
Compile module: WmfMediaFactory
Compile module: TcpMessaging
Compile module: UdpMessaging
Compile module: NNEDenoiserShaders
Compile module: NNEDenoiser
Compile module: OnlineBase
Compile module: OnlineSubsystem
Compile module: OnlineServicesInterface
Compile module: Voice
Compile module: OnlineSubsystemUtils
Compile module: OnlineSubsystemNull
Compile module: OnlineServicesCommon
Compile module: OnlineServicesCommonEngineUtils
Compile module: LauncherChunkInstaller
Compile module: AndroidFileServer
Compile module: AndroidPermission
Compile module: ArchVisCharacter
Compile module: AssetTags
Compile module: CableComponent
Compile module: ChunkDownloader
Compile module: CustomMeshComponent
Compile module: ExampleDeviceProfileSelector
Compile module: GooglePAD
Compile module: LocationServicesBPLibrary
Compile module: MobilePatchingUtils
Compile module: MsQuic
Compile module: MsQuicRuntime
Compile module: ResonanceAudio
Compile module: SoundFields
Compile module: Synthesis
Compile module: LibVpx
Compile module: LibWebM
Compile module: WebMMedia
Compile module: WebMMediaFactory
Compile module: WebMMoviePlayer
Compile module: WindowsDeviceProfileSelector
Compile module: WindowsMoviePlayer
Compile module: InputDevice
Compile module: XInputDevice
Compile module: TraceUtilities
Compile module: WorldMetricsCore
Compile module: CsvMetrics
Linking: mygame-Win64-Shipping.exe
Command: @"I:/UE Projects/_mygame/Intermediate/Build/Win64/x64/mygame/Shipping/mygame-Win64-Shipping.exe.rsp"
Writing manifest to I:\UE Projects\_mygame\Intermediate\Build\Manifest.xml
ERROR: Non-editor build cannot depend on non-redistributable modules. I:\UE Projects\_mygame\Binaries\Win64\mygame-Win64-Shipping.exe depends on 'MessageLog'.
Dependant modules 'DNACalibModule'
Non-editor build cannot depend on non-redistributable modules.
BuildException: Non-editor build cannot depend on non-redistributable modules.
at UnrealBuildTool.UEBuildTarget.CheckForEULAViolation(ILogger Logger)
at UnrealBuildTool.UEBuildTarget.BuildAsync(BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, TargetDescriptor TargetDescriptor, ILogger Logger, Boolean bInitOnly)
at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger)
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets, String ActionTypeFilter)
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger)
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray)
WriteFileIfChanged() wrote 0 changed files of 97 requested writes.
Timeline:
[ 0.000] +1.056 Main
0.000 [ 0.000] +0.717 <unknown>
0.717 [ 0.717] +0.268 Apply XmlConfig
1.009 [ 1.008] +0.048 RegisterPlatforms
[ 1.057] +5.629 BuildMode
1.070 [ 0.013] +5.614 Creating MakeFile for mygame
6.685 [ 5.628] +0.000 Saving caches
[ 6.730] +0.000 TelemetryService.FlushEvents
[ 6.731]
Result: Failed (OtherCompilationError)
Total execution time: 6.73 seconds
I skimmed through the project in Rider, looking for potential fishyness. Found usages of the module, but none seemed off.
Any ideas where I might start?
Or, better even, know this issue?
Thanks a lot in advance!
Best wishes
Seb