Packaging for Windows fails ("Non-editor build cannot depend on non-redistributable modules"), Missing "MessageLog".

Hi,

after upgrading to 5.6, I cannot build my game anymore. The error message is

"ERROR: Non-editor build cannot depend on non-redistributable modules. 
I:'\path\to\dir\s-Win64-Shipping.exe depends on 'MessageLog'."

The complete log file contains the following:

Log started at 08/16/2025 14:32:20 (2025-08-16T12:32:20Z)
Resolved project argument I:\UE Projects\_mygame\mygame.uproject to I:\UE Projects\_mygame\mygame.uproject
No config file at C:\ProgramData\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\dude\AppData\Local\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
No config file at C:\Users\dude\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
  C:\Users\dude\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from cache (I:\UE Projects\_mygame\Intermediate\Build\XmlConfigCache.bin): C:\Users\dude\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from cache (I:\UE Projects\_mygame\Intermediate\Build\XmlConfigCache.bin): I:\UE Projects\_mygame\Saved\UnrealBuildTool\BuildConfiguration.xml
Reading configuration file from cache (I:\UE Projects\_mygame\Intermediate\Build\XmlConfigCache.bin): C:\Users\dude\AppData\Local\UnrealEngine\Intermediate\Build\UnrealBuildTool.Env.BuildConfiguration.xml
Log file: C:\Users\dude\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE+UE_5.6\UBA-mygame-Win64-Shipping.txt

Setting temp directory to 'C:\Users\dude\AppData\Local\Temp\UnrealBuildTool\76f46257'
    Registering build platform: UnrealBuildTool.AndroidPlatformFactory
    Registering build platform: UnrealBuildTool.IOSPlatformFactory
    Registering build platform: UnrealBuildTool.LinuxPlatformFactory
    Registering build platform: UnrealBuildTool.MacPlatformFactory
    Registering build platform: UnrealBuildTool.TVOSPlatformFactory
    Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.26100.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.19041.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.22621.0, CurrentVersion_AutoSdk=
        Registering build platform: Win64 - buildable: True
    Registering build platform: UnrealBuildTool.VisionOSPlatformFactory
Command line: E:\UE\UE_5.6\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll mygame Win64 Shipping "-Project=I:\UE Projects\_mygame\mygame.uproject" "-Manifest=I:\UE Projects\_mygame\Intermediate\Build\Manifest.xml" "-remoteini=I:\UE Projects\_mygame" -skipdeploy -distribution "-log=C:\Users\dude\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UE+UE_5.6\UBA-mygame-Win64-Shipping.txt"
Using 'git status' to determine working set for adaptive non-unity build (I:\UE Projects\_mygame).
Makefile is older than .uproject file, ignoring it
Creating makefile for mygame (.uproject file is newer)
Skipping E:\UE\UE_5.6\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping E:\UE\UE_5.6\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.14.36408.4)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532 (Family=14.36.32532, FamilyRank=1, Version=14.36.32548, HostArchitecture=x64, ReleaseChannel=Latest, Architecture=x64, Error=True, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.44.35112)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130 (Family=14.38.33130, FamilyRank=0, Version=14.38.33145, HostArchitecture=x64, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.38.33130)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207 (Family=14.44.35207, FamilyRank=1, Version=14.44.35214, HostArchitecture=x64, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.44.35112)
Building UnrealGame - mygame - Win64 - Shipping
Allowed circular dependency for 'Source\Runtime\AnimGraphRuntime\AnimGraphRuntime.Build.cs' detected:
* AnimGraphRuntime -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\AudioLink\AudioLinkEngine\AudioLinkEngine.Build.cs' detected:
* AudioLinkEngine -> Engine -> AudioMixer -> AudioLinkEngine (allowed via Engine -> AudioMixer)
Allowed circular dependency for 'Source\Runtime\AudioMixer\AudioMixer.Build.cs' detected:
* AudioMixer -> Engine -> AudioMixer (allowed via Engine -> AudioMixer)
* AudioMixer -> NonRealtimeAudioRenderer -> AudioMixer (allowed via AudioMixer -> NonRealtimeAudioRenderer)
* AudioMixer -> SoundFieldRendering -> AudioMixer (allowed via AudioMixer -> SoundFieldRendering)
Allowed circular dependency for 'Source\Runtime\Experimental\ChaosSolverEngine\ChaosSolverEngine.Build.cs' detected:
* ChaosSolverEngine -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> FieldSystemEngine -> ChaosSolverEngine (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\CinematicCamera\CinematicCamera.Build.cs' detected:
* CinematicCamera -> Engine -> CinematicCamera (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\Experimental\Animation\Constraints\Constraints.Build.cs' detected:
* Constraints -> Engine -> CinematicCamera -> MovieSceneTracks -> Constraints (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\Experimental\Dataflow\Engine\DataflowEngine.Build.cs' detected:
* DataflowEngine -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> FieldSystemEngine -> ChaosSolverEngine -> DataflowEngine (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\Experimental\Dataflow\Simulation\DataflowSimulation.Build.cs' detected:
* DataflowSimulation -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> FieldSystemEngine -> ChaosSolverEngine -> DataflowSimulation (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\Engine\Engine.Build.cs' detected:
* Engine -> GameplayTags -> Engine (allowed via Engine -> GameplayTags)
* Engine -> AudioMixer -> AudioLinkEngine -> Engine (allowed via Engine -> AudioMixer)
* Engine -> Landscape -> Foliage -> Engine (allowed via Engine -> Landscape)
* Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> Engine (allowed via Engine -> CinematicCamera)
* Engine -> UMG -> MovieSceneTracks -> AnimGraphRuntime -> Engine (allowed via Engine -> UMG)
Allowed circular dependency for 'Source\Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\FieldSystemEngine.Build.cs' detected:
* FieldSystemEngine -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> FieldSystemEngine (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\Foliage\Foliage.Build.cs' detected:
* Foliage -> Engine -> Landscape -> Foliage (allowed via Engine -> Landscape)
Allowed circular dependency for 'Source\Runtime\GameplayTags\GameplayTags.Build.cs' detected:
* GameplayTags -> Engine -> GameplayTags (allowed via Engine -> GameplayTags)
Allowed circular dependency for 'Source\Runtime\Experimental\GeometryCollectionEngine\GeometryCollectionEngine.Build.cs' detected:
* GeometryCollectionEngine -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\HeadMountedDisplay\HeadMountedDisplay.Build.cs' detected:
* HeadMountedDisplay -> Engine -> AudioMixer -> HeadMountedDisplay (allowed via Engine -> AudioMixer)
Allowed circular dependency for 'Source\Runtime\Experimental\ISMPool\ISMPool.Build.cs' detected:
* ISMPool -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> ISMPool (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\ImageWriteQueue\ImageWriteQueue.Build.cs' detected:
* ImageWriteQueue -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> Renderer -> ImageWriteQueue (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\Landscape\Landscape.Build.cs' detected:
* Landscape -> Engine -> Landscape (allowed via Engine -> Landscape)
Allowed circular dependency for 'Source\Runtime\MovieScene\MovieScene.Build.cs' detected:
* MovieScene -> Engine -> CinematicCamera -> MovieScene (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\MovieSceneTracks\MovieSceneTracks.Build.cs' detected:
* MovieSceneTracks -> Engine -> CinematicCamera -> MovieSceneTracks (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\NonRealtimeAudioRenderer\NonRealtimeAudioRenderer.Build.cs' detected:
* NonRealtimeAudioRenderer -> AudioMixer -> NonRealtimeAudioRenderer (allowed via AudioMixer -> NonRealtimeAudioRenderer)
Allowed circular dependency for 'Source\Runtime\PacketHandlers\PacketHandler\PacketHandler.Build.cs' detected:
* PacketHandler -> ReliabilityHandlerComponent -> PacketHandler (allowed via PacketHandler -> ReliabilityHandlerComponent)
Allowed circular dependency for 'Source\Runtime\PacketHandlers\ReliabilityHandlerComponent\ReliabilityHandlerComponent.Build.cs' detected:
* ReliabilityHandlerComponent -> PacketHandler -> ReliabilityHandlerComponent (allowed via PacketHandler -> ReliabilityHandlerComponent)
Allowed circular dependency for 'Source\Runtime\Renderer\Renderer.Build.cs' detected:
* Renderer -> Engine -> CinematicCamera -> MovieSceneTracks -> AnimGraphRuntime -> GeometryCollectionEngine -> Renderer (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\SlateRHIRenderer\SlateRHIRenderer.Build.cs' detected:
* SlateRHIRenderer -> Engine -> UMG -> SlateRHIRenderer (allowed via Engine -> UMG)
Allowed circular dependency for 'Source\Runtime\SoundFieldRendering\SoundFieldRendering.Build.cs' detected:
* SoundFieldRendering -> AudioMixer -> SoundFieldRendering (allowed via AudioMixer -> SoundFieldRendering)
Allowed circular dependency for 'Source\Runtime\TimeManagement\TimeManagement.Build.cs' detected:
* TimeManagement -> Engine -> CinematicCamera -> MovieScene -> TimeManagement (allowed via Engine -> CinematicCamera)
Allowed circular dependency for 'Source\Runtime\UMG\UMG.Build.cs' detected:
* UMG -> Engine -> UMG (allowed via Engine -> UMG)
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130\bin\Hostx64\x64\link.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22621.0\x64\rc.exe
Using EngineIncludeOrderVersion.Unreal5_3 for target mygame.Target.cs
Generated code is up to date.
Found 4 shared PCH headers (listed in order of preference):
	Engine
	Slate
	CoreUObject
	Core
VerseVMBytecodeGenerator.Generate, generating CPP headers in: 'E:\UE\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode'
	Writing out generated header file. Changed:False Path:'E:\UE\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodeOps.gen.h'
	Writing out generated header file. Changed:False Path:'E:\UE\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMBytecodesAndCaptures.gen.h'
	Writing out generated header file. Changed:False Path:'E:\UE\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMMakeCapturesFuncs.gen.h'
	Writing out generated header file. Changed:False Path:'E:\UE\UE_5.6\Engine\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\VerseVMBytecode\VVMCaptureSwitch.gen.h'
Compile module: BuildSettings
Compile module: AutoRTFM
Compile module: TraceLog
Compile module: ICU
Compile module: zlib
Compile module: IntelTBB
Compile module: AtomicQueue
Compile module: BLAKE3
Compile module: OodleDataCompression
Compile module: xxhash
Compile module: libpas
Compile module: IntelVTune
Compile module: mimalloc
Compile module: GuidelinesSupportLibrary
Compile module: Core
Compile module: RapidJSON
Compile module: Json
Compile module: Projects
Compile module: CorePreciseFP
Compile module: CoreUObject
Compile module: AnimationCore
Compile module: InputCore
Compile module: XInput
Compile module: ApplicationCore
Compile module: Nanosvg
Compile module: DeveloperSettings
Compile module: UElibPNG
Compile module: FreeType2
Compile module: HarfBuzz
Compile module: SlateCore
Compile module: stb_image_resize2
Compile module: ImageCore
Compile module: Imath
Compile module: UEOpenExr
Compile module: LibJpegTurbo
Compile module: LibTiff
Compile module: UEJpegComp
Compile module: ImageWrapper
Compile module: Slate
Compile module: AppFramework
Compile module: NetCommon
Compile module: Sockets
Compile module: Networking
Compile module: CookOnTheFly
Compile module: Cbor
Compile module: StateStream
Compile module: EngineSettings
Compile module: Analytics
Compile module: EventLoop
Compile module: OpenSSL
Compile module: SSL
Compile module: nghttp2
Compile module: libcurl
Compile module: WinHttp
Compile module: HTTP
Compile module: AnalyticsET
Compile module: VirtualFileCache
Compile module: BuildPatchServices
Compile module: MathCore
Compile module: GeometryCore
Compile module: IntelISPC
Compile module: ChaosCore
Compile module: Voronoi
Compile module: ChaosVDRuntime
Compile module: NNE
Compile module: Eigen
Compile module: Chaos
Compile module: PhysicsCore
Compile module: FieldNotification
Compile module: NetCore
Compile module: IrisCore
Compile module: UniversalObjectLocator
Compile module: MeshDescription
Compile module: MeshUtilitiesCommon
Compile module: RawMesh
Compile module: MikkTSpace
Compile module: StaticMeshDescription
Compile module: SkeletalMeshDescription
Compile module: MeshConversion
Compile module: DataflowCore
Compile module: PropertyPath
Compile module: UELibSampleRate
Compile module: UEOgg
Compile module: Vorbis
Compile module: VorbisFile
Compile module: libOpus
Compile module: SignalProcessing
Compile module: AudioMixerCore
Compile module: AudioExtensions
Compile module: AudioPlatformConfiguration
Compile module: AudioLinkCore
Compile module: TypedElementFramework
Compile module: TypedElementRuntime
Compile module: MoviePlayerProxy
Compile module: Icmp
Compile module: XmlParser
Compile module: IoStoreHttpClient
Compile module: IoStoreOnDemandCore
Compile module: IoStoreOnDemand
Compile module: CoreOnline
Compile module: JsonUtilities
Compile module: Messaging
Compile module: MessagingCommon
Compile module: TelemetryUtils
Compile module: AssetRegistry
Compile module: EngineMessages
Compile module: ReliabilityHandlerComponent
Compile module: PacketHandler
Compile module: RSA
Compile module: PakFile
Compile module: NetworkReplayStreaming
Compile module: ClothingSystemRuntimeInterface
Compile module: AVIWriter
Compile module: Advertising
Compile module: DirectX
Compile module: DX12
Compile module: Vulkan
Compile module: DX11
Compile module: OpenGL
Compile module: AMD_AGS
Compile module: IntelExtensionsFramework
Compile module: NVAftermath
Compile module: NVAPI
Compile module: libWebSockets
Compile module: NullDrv
Compile module: RHICore
Compile module: ImageWriteQueue
Compile module: MaterialShaderQualitySettings
Compile module: EyeTracker
Compile module: Renderer
Compile module: HeadMountedDisplay
Compile module: D3D11RHI
Compile module: D3D12RHI
Compile module: PreLoadScreen
Compile module: VulkanRHI
Compile module: OpenGLDrv
Compile module: RHI
Compile module: RenderCore
Compile module: Foliage
Compile module: Landscape
Compile module: SlateRHIRenderer
Compile module: TimeManagement
Compile module: MovieScene
Compile module: DataflowEngine
Compile module: DataflowSimulation
Compile module: ChaosSolverEngine
Compile module: FieldSystemEngine
Compile module: ISMPool
Compile module: GeometryCollectionEngine
Compile module: AnimGraphRuntime
Compile module: Constraints
Compile module: NonRealtimeAudioRenderer
Compile module: SoundFieldRendering
Compile module: AudioLinkEngine
Compile module: AudioMixer
Compile module: MovieSceneTracks
Compile module: UMG
Compile module: CinematicCamera
Compile module: SynthBenchmark
Compile module: GameplayTags
Compile module: RadAudioDecoder
Compile module: BinkAudioDecoder
Compile module: VorbisAudioDecoder
Compile module: OpusAudioDecoder
Compile module: AdpcmAudioDecoder
Compile module: MovieSceneCapture
Compile module: Media
Compile module: MediaUtils
Compile module: MediaAssets
Compile module: LevelSequence
Compile module: MRMesh
Compile module: MoviePlayer
Compile module: StreamingPauseRendering
Compile module: SlateNullRenderer
Compile module: NullNetworkReplayStreaming
Compile module: LocalFileNetworkReplayStreaming
Compile module: HttpNetworkReplayStreaming
Compile module: MassEntity
Compile module: Engine
Compile module: SandboxFile
Compile module: Serialization
Compile module: Overlay
Compile module: InstallBundleManager
Compile module: ClothingSystemRuntimeCommon
Compile module: ClothingSystemRuntimeNv
Compile module: SessionMessages
Compile module: SessionServices
Compile module: CUDAHeader
Compile module: CUDA
Compile module: AVEncoder
Compile module: GameplayMediaEncoder
Compile module: WindowsPlatformFeatures
Compile module: AudioMixerPlatformAudioLink
Compile module: WindowsMMDeviceEnumeration
Compile module: DX11Audio
Compile module: XAudio2_9
Compile module: AudioMixerXAudio2
Compile module: AudioPlatformSupportWasapi
Compile module: AudioMixerWasapi
Compile module: Launch
Compile module: mygame
Compile module: RigVM
Compile module: ControlRig
Compile module: RigLogicLib
Compile module: GoogleTest
Compile module: RigLogicLibTest
Compile module: RigLogicModule
Compile module: SequencerScripting
Compile module: PythonScriptPluginPreload
Compile module: TweeningUtils
Compile module: LiveLinkInterface
Compile module: LiveLinkAnimationCore
Compile module: LiveLinkMessageBusFramework
Compile module: LiveLink
Compile module: LiveLinkComponents
Compile module: LiveLinkMovieScene
Compile module: TakeMovieScene
Compile module: AudioCaptureCore
Compile module: AudioCaptureWasapi
Compile module: DirectSound
Compile module: AudioCaptureRtAudio
Compile module: AudioCapture
Compile module: NamingTokens
Compile module: SQLiteCore
Compile module: LiveLinkControlRig
Compile module: AugmentedReality
Compile module: XRBase
Compile module: AppleImageUtils
Compile module: ARUtilities
Compile module: AppleARKit
Compile module: ProceduralMeshComponent
Compile module: AppleARKitFaceSupport
Compile module: AppleARKitPoseTrackingLiveLink
Compile module: VectorVM
Compile module: NiagaraCore
Compile module: NiagaraVertexFactories
Compile module: NiagaraShader
Compile module: Niagara
Compile module: GeometryCache
Compile module: ChaosCaching
Compile module: HairStrandsCore
Compile module: ComputeFramework
Compile module: OptimusSettings
Compile module: OptimusCore
Compile module: HairStrandsSolver
Compile module: HairStrandsDeformer
Compile module: HairStrandsRuntime
Compile module: NiagaraAnimNotifies
Compile module: GeometryCacheTracks
Compile module: GeometryAlgorithms
Compile module: DynamicMesh
Compile module: InteractiveToolsFramework
Compile module: GeometryFramework
Compile module: DataflowEnginePlugin
Compile module: DataflowAssetTools
Compile module: DataflowNodes
Compile module: MetaHumanSDKRuntime
Compile module: OpenColorIOLib
Compile module: OpenColorIOWrapper
Compile module: OpenColorIO
Compile module: ChaosClothAsset
Compile module: ChaosCloth
Compile module: ChaosClothAssetEngine
Compile module: MovieRenderPipelineCore
Compile module: MovieRenderPipelineSettings
Compile module: UEOpenExrRTTI
Compile module: ActorLayerUtilities
Compile module: MovieRenderPipelineRenderPasses
Compile module: MovieRenderPipelineMP4Encoder
Compile module: ConsoleVariablesEditorRuntime
Compile module: MutableRuntime
Compile module: SkeletalMerging
Compile module: CustomizableObject
Compile module: TextureUtilitiesCommon
Compile module: ModelingOperators
Compile module: PlanarCut
Compile module: MeshConversionEngineTypes
Compile module: ModelingComponents
Compile module: GeometryScriptingCore
Compile module: MeshModelingTools
Compile module: EnhancedInput
Compile module: CommonInput
Compile module: WidgetCarousel
Compile module: CommonUI
Compile module: DialogAssetEditorRuntime
Compile module: ImgMediaEngine
Compile module: OpenExrWrapper
Compile module: ExrReaderGpu
Compile module: ImgMedia
Compile module: ImgMediaFactory
Compile module: CaptureDataUtils
Compile module: CameraCalibrationCore
Compile module: CaptureDataCore
Compile module: MetaHumanCoreTech
Compile module: MetaHumanCore
Compile module: MetaHumanFaceContourTracker
Compile module: PlatformCryptoTypes
Compile module: PlatformCryptoContext
Compile module: PlatformCrypto
Compile module: MetaHumanCaptureData
Compile module: MeshTrackerInterface
Compile module: MetaHumanConfig
Compile module: MetaHumanFaceAnimationSolver
Compile module: MetaHumanFaceFittingSolver
Compile module: MetaHumanPlatform
Compile module: NNEOnnxruntime
Compile module: DirectML
Compile module: NNERuntimeORT
Compile module: CaptureUtils
Compile module: CaptureProtocolStack
Compile module: LiveLinkHubMessaging
Compile module: MediaCompositing
Compile module: LensComponent
Compile module: GPUDirect
Compile module: GPUTextureTransfer
Compile module: MediaIOCore
Compile module: InterchangeCore
Compile module: Draco
Compile module: GLTFCore
Compile module: InterchangeNodes
Compile module: InterchangeCommon
Compile module: VariantManagerContent
Compile module: InterchangeEngine
Compile module: InterchangeFactoryNodes
Compile module: InterchangeMessages
Compile module: InterchangeDispatcher
Compile module: InterchangeCommonParser
Compile module: IESFile
Compile module: InterchangeImport
Compile module: InterchangeExport
Compile module: InterchangePipelines
Compile module: InterchangeAssets
Compile module: DNACalibLib
Compile module: DNACalibLibTest
Compile module: MessageLog
Compile module: DNACalibModule
Compile module: MetaHumanImageViewer
Compile module: NiagaraFluids
Compile module: MetasoundGraphCore
Compile module: MetasoundFrontend
Compile module: MetasoundStandardNodes
Compile module: MetasoundGenerator
Compile module: WaveTable
Compile module: MetasoundEngine
Compile module: AudioModulation
Compile module: AudioSynesthesiaCore
Compile module: AudioAnalyzer
Compile module: AudioSynesthesia
Compile module: AdvancedWidgets
Compile module: AudioWidgets
Compile module: PCGBiomeCore
Compile module: PCGCompute
Compile module: PCG
Compile module: PCGGeometryScriptInterop
Compile module: PCGNiagaraInterop
Compile module: Landmass
Compile module: Navmesh
Compile module: NavigationSystem
Compile module: GameplayTasks
Compile module: AIModule
Compile module: Water
Compile module: PCGWaterInterop
Compile module: PCGExternalDataInterop
Compile module: ZenBlink
Compile module: OpenCV
Compile module: OpenCVHelper
Compile module: MetaHumanCharacterPalette
Compile module: MetaHumanCharacter
Compile module: MeshResizingCore
Compile module: ChaosOutfitAssetEngine
Compile module: MetaHumanDefaultPipeline
Compile module: USDClasses
Compile module: UnrealUSDWrapper
Compile module: OpenSubdiv
Compile module: MaterialX
Compile module: USDUtilities
Compile module: Boost
Compile module: USDSchemas
Compile module: GeometryCacheStreamer
Compile module: GeometryCacheUSD
Compile module: USDStage
Compile module: AnalyticsBlueprintLibrary
Compile module: MeshResizingDataflowNodes
Compile module: GeometryCollectionTracks
Compile module: GeometryDataflowNodes
Compile module: FractureEngine
Compile module: GeometryCollectionNodes
Compile module: GeometryCollectionDepNodes
Compile module: ChaosOutfitAssetDataflowNodes
Compile module: PBIK
Compile module: IKRig
Compile module: PerformanceCaptureCore
Compile module: FullBodyIK
Compile module: MetaHumanLiveLinkSource
Compile module: LiveLinkFaceSource
Compile module: LiveLinkFaceDiscovery
Compile module: OpenCVLensDistortion
Compile module: MediaFrameworkUtilities
Compile module: MetaHumanPipelineCore
Compile module: MetaHumanLocalLiveLinkSource
Compile module: OpenCVLensCalibration
Compile module: MutableClothing
Compile module: RigLogicMutable
Compile module: HairStrandsMutable
Compile module: Paper2D
Compile module: AISupportModule
Compile module: ACLPlugin
Compile module: ControlRigSpline
Compile module: PropertyBindingUtils
Compile module: StateTreeModule
Compile module: TemplateSequence
Compile module: GameplayCameras
Compile module: EngineCameras
Compile module: ChaosVDBlueprint
Compile module: OodleNetworkHandlerComponent
Compile module: SignificanceManager
Compile module: AnimationSharing
Compile module: UObjectPlugin
Compile module: FacialAnimation
Compile module: DatasmithContent
Compile module: GLTFExporter
Compile module: AutomationUtils
Compile module: ChaosNiagara
Compile module: ChaosUserDataPT
Compile module: CharacterAI
Compile module: LocalizableMessage
Compile module: LocalizableMessageBlueprint
Compile module: NFORDenoise
Compile module: AnalyticsLog
Compile module: AnalyticsHorde
Compile module: StudioTelemetry
Compile module: RuntimeTelemetry
Compile module: NiagaraSimCaching
Compile module: AvfMediaFactory
Compile module: CompositeCore
Compile module: MediaPlate
Compile module: WmfMedia
Compile module: WmfMediaFactory
Compile module: TcpMessaging
Compile module: UdpMessaging
Compile module: NNEDenoiserShaders
Compile module: NNEDenoiser
Compile module: OnlineBase
Compile module: OnlineSubsystem
Compile module: OnlineServicesInterface
Compile module: Voice
Compile module: OnlineSubsystemUtils
Compile module: OnlineSubsystemNull
Compile module: OnlineServicesCommon
Compile module: OnlineServicesCommonEngineUtils
Compile module: LauncherChunkInstaller
Compile module: AndroidFileServer
Compile module: AndroidPermission
Compile module: ArchVisCharacter
Compile module: AssetTags
Compile module: CableComponent
Compile module: ChunkDownloader
Compile module: CustomMeshComponent
Compile module: ExampleDeviceProfileSelector
Compile module: GooglePAD
Compile module: LocationServicesBPLibrary
Compile module: MobilePatchingUtils
Compile module: MsQuic
Compile module: MsQuicRuntime
Compile module: ResonanceAudio
Compile module: SoundFields
Compile module: Synthesis
Compile module: LibVpx
Compile module: LibWebM
Compile module: WebMMedia
Compile module: WebMMediaFactory
Compile module: WebMMoviePlayer
Compile module: WindowsDeviceProfileSelector
Compile module: WindowsMoviePlayer
Compile module: InputDevice
Compile module: XInputDevice
Compile module: TraceUtilities
Compile module: WorldMetricsCore
Compile module: CsvMetrics
     Linking: mygame-Win64-Shipping.exe
     Command: @"I:/UE Projects/_mygame/Intermediate/Build/Win64/x64/mygame/Shipping/mygame-Win64-Shipping.exe.rsp"
Writing manifest to I:\UE Projects\_mygame\Intermediate\Build\Manifest.xml
ERROR: Non-editor build cannot depend on non-redistributable modules. I:\UE Projects\_mygame\Binaries\Win64\mygame-Win64-Shipping.exe depends on 'MessageLog'.
Dependant modules 'DNACalibModule'
Non-editor build cannot depend on non-redistributable modules.
BuildException: Non-editor build cannot depend on non-redistributable modules.
   at UnrealBuildTool.UEBuildTarget.CheckForEULAViolation(ILogger Logger)
   at UnrealBuildTool.UEBuildTarget.BuildAsync(BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, TargetDescriptor TargetDescriptor, ILogger Logger, Boolean bInitOnly)
   at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger)
   at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets, String ActionTypeFilter)
   at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger)
   at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray)
WriteFileIfChanged() wrote 0 changed files of 97 requested writes.

Timeline:
[  0.000]  +1.056 Main
   0.000          [  0.000]  +0.717 <unknown>
   0.717          [  0.717]  +0.268 Apply XmlConfig
   1.009          [  1.008]  +0.048 RegisterPlatforms
[  1.057]  +5.629 BuildMode
   1.070          [  0.013]  +5.614 Creating MakeFile for mygame
   6.685          [  5.628]  +0.000 Saving caches
[  6.730]  +0.000 TelemetryService.FlushEvents
[  6.731]

Result: Failed (OtherCompilationError)
Total execution time: 6.73 seconds

I skimmed through the project in Rider, looking for potential fishyness. Found usages of the module, but none seemed off.
Any ideas where I might start?
Or, better even, know this issue?

Thanks a lot in advance!
Best wishes
Seb

Hello Seb,

Seems like a very straightforward error to me. You are trying to package a game, and one of your modules depends on module `MessageLog’, which is non-redistributable.

It also says Dependant modules 'DNACalibModule'

So I’d presume this is a C++ module that has a dependency in .Build.cs.
It is ok to depend on it, as loong as your module is not being packaged with the game, like Runtime.
You need to delete that dependency, or make your module to be Editor-only.

Hope it helps!

Regards,
Alex.