Hello, i am quite new to Unreal Engine and have made a first person blueprint interactive walkthrough, i have been trying to package for windows for a few days now, i have tried every single tip on other forums. i also started a new project under first person and the project packaged fine, so i am wondering if it will be something in my geometry, or blueprint?
I have copied the log below but it won’t allow me to add the whole log due to restricted text, if anyone can help, i can send the whole log if required.
Thank you in advance.
Projects/MyProject3/MyProject3.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52636 -project=“C:/Users/chelsey/Documents/Unreal Projects/MyProject3/MyProject3.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/chelsey/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -st
age -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/chelsey/Documents/Unreal Projects/MyProject3” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.13 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\chelsey\Documents\Unreal Projects\MyProject3\MyProject3.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MyProject3 Win64 Shipping -Project=“C:\Users\chelsey\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -Manifest=“C:\Users\chelsey\Documents\Unreal Projects\MyProject3\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\chelsey\Documents\Unreal Projects\MyProject3” -skipdeploy -log=“C:\Users\chelsey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+P
rogram+Files+Epic+Games+UE_5.4\UBA-MyProject3-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\chelsey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-MyProject3-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for MyProject3 (manifest ‘C:\Users\chelsey\Documents\Unreal Projects\MyProject3\Intermediate\Build\Manifest.xml’ not found)
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120
UATHelper: Packaging (Windows): (Family=14.41.34120, FamilyRank=5, Version=14.41.34120, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.41.34120 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120
UATHelper: Packaging (Windows): (Family=14.41.34120, FamilyRank=5, Version=14.41.34120, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.41.34120 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Writing manifest to C:\Users\chelsey\Documents\Unreal Projects\MyProject3\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building MyProject3…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.41.34120 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from MyProject3 unity file: MyProject3.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (14 physical cores, 20 logical cores)
UATHelper: Packaging (Windows): Executing up to 14 processes, one per physical core
PackagingResults: Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): Requested 1.5 GB memory per action, 19.01 GB available: limiting max parallel actions to 12
UATHelper: Packaging (Windows): Using Parallel executor to run 4 action(s)
UATHelper: Packaging (Windows): ------ Building 4 action(s) started ------
UATHelper: Packaging (Windows): [1/4] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Traits\IsContiguousContainer.h(7): fatal error C1083: Cannot open include file: ‘initializer_list’: No such file or directory
UATHelper: Packaging (Windows): Total time in Parallel executor: 0.35 seconds
UATHelper: Packaging (Windows): Total execution time: 1.77 seconds
UATHelper: Packaging (Windows): Took 1.90s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\chelsey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-MyProject3-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogDerivedDataCache: C:/Users/chelsey/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/chelsey/Documents/Unreal Projects/MyProject3/MyProject3.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52636 -project=“C:/Users/chelsey/Documents/Unreal Projects/MyProject3/MyProject3.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/chelsey/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -unrealexe=“C:\Program Files\Epic Games
UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/chelsey/Documents/Unreal Projects/MyProject3” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/chelsey/Documents/Unreal Projects/MyProject3/MyProject3.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52636 -project=“C:/Users/chelsey/Documents/Unreal Projects/MyProject3/MyProject3.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/chelsey/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -st
age -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/chelsey/Documents/Unreal Projects/MyProject3” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.15 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\chelsey\Documents\Unreal Projects\MyProject3\MyProject3.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” MyProject3 Win64 Shipping -Project=“C:\Users\chelsey\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -Manifest=“C:\Users\chelsey\Documents\Unreal Projects\MyProject3\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\chelsey\Documents\Unreal Projects\MyProject3” -skipdeploy -log=“C:\Users\chelsey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+P
rogram+Files+Epic+Games+UE_5.4\UBA-MyProject3-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\chelsey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-MyProject3-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for MyProject3 (manifest ‘C:\Users\chelsey\Documents\Unreal Projects\MyProject3\Intermediate\Build\Manifest.xml’ not found)
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120
UATHelper: Packaging (Windows): (Family=14.41.34120, FamilyRank=5, Version=14.41.34120, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.41.34120 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Available x64 toolchains (1):
UATHelper: Packaging (Windows): * C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120
UATHelper: Packaging (Windows): (Family=14.41.34120, FamilyRank=5, Version=14.41.34120, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64)
UATHelper: Packaging (Windows): Visual Studio 2022 compiler version 14.41.34120 is not a preferred version. Please use the latest preferred version 14.38.33130
UATHelper: Packaging (Windows): Writing manifest to C:\Users\chelsey\Documents\Unreal Projects\MyProject3\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building MyProject3…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.41.34120 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from MyProject3 unity file: MyProject3.cpp
PackagingResults: Warning: Visual Studio 2022 compiler is not a preferred version
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (14 physical cores, 20 logical cores)
UATHelper: Packaging (Windows): Executing up to 14 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB memory per action, 18.37 GB available: limiting max parallel actions to 12
UATHelper: Packaging (Windows): Using Parallel executor to run 4 action(s)
UATHelper: Packaging (Windows): ------ Building 4 action(s) started ------
UATHelper: Packaging (Windows): [1/4] Compile [x64] SharedPCH.Core.Project.ValApi.Cpp20.cpp
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Traits\IsContiguousContainer.h(7): fatal error C1083: Cannot open include file: ‘initializer_list’: No such file or directory
UATHelper: Packaging (Windows): Total time in Parallel executor: 0.36 seconds
UATHelper: Packaging (Windows): Total execution time: 1.82 seconds
UATHelper: Packaging (Windows): Took 1.95s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\chelsey\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-MyProject3-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error