Packaging for Quest2 Overcome the 2Gb limit

Hi. I am trying to package a project for the Quest 2 device. It is just a stereoscopic panorama 360 tour of a place with multiple locations (so I need up to 51 different 4096 px panorama textures).

The packaging always fails with this error:

PackagingResults: Error: Failed to create valid OBB. OBB may have exceeded the 2 GiB limit; check the log for details.

I have tweaked almost all possible items in the project settings mentioned in posts on the internet.

  • Only packing desired levels. (the app is just a sphere that changes its texture map)
  • Allow/ disallow big OBB files
  • Force small OBB files
  • Allow large OBB files
  • Use/no use PAK

None of them make any difference (it seems that UE ignores them). I tried to make chunks, but I can’t get them to work on a single level.

I cannot reduce the size of the pictures (they are for the full 360!!), so I will surely need more than 2 GB to store them.

Does anybody know how to split the package? I appreciate any help you can provide.