I am trying to packaging my project In IOS on Mac. However, the warning message pops up. The message is “SDK not found”. What should I do to pack up my file in IOS? Do we have any document for it? Should I install Xcode or IOS 8? How much will it cost for IOS8?
I just install Xcode. Two more warning messages pop up. First one is “Provision not found. A provision is required for deploying your app to the device”. Second one is “signing key not found. The app could not be digitally signed, because the signing key is not configured.”
Output Log
MainFrameActions: Packaging (iOS): env: The following build commands failed:
MainFrameActions: Packaging (iOS): env: Check dependencies
MainFrameActions: Packaging (iOS): env: (1 failure)
MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 1.830554s to run env, ExitCode=65
MainFrameActions: Packaging (iOS): ErrorReporter.Error: ERROR: AutomationTool error: CodeSign Failed
MainFrameActions: Packaging (iOS): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (iOS): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (iOS): Program.Main: ERROR: Exception in IOS.Automation: CodeSign Failed
MainFrameActions: Packaging (iOS): Stacktrace: at IOSPlatform.CodeSign (System.String BaseDirectory, System.String GameName, System.String RawProjectPath, UnrealTargetConfiguration TargetConfig, System.String LocalRoot, System.String ProjectName, System.String ProjectDirectory, Boolean IsCode, Boolean Distribution) [0x00000] in :0
MainFrameActions: Packaging (iOS): at IOSPlatform.Package (AutomationTool.ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) [0x00000] in :0
MainFrameActions: Packaging (iOS): at Project.Package (AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in :0
MainFrameActions: Packaging (iOS): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0
MainFrameActions: Packaging (iOS): at BuildCookRun.ExecuteBuild () [0x00000] in :0
MainFrameActions: Packaging (iOS): at BuildCommand.Execute () [0x00000] in :0
MainFrameActions: Packaging (iOS): Program.Main: ERROR: CodeSign Failed
MainFrameActions: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=32
MainFrameActions: Packaging (iOS): Domain_ProcessExit
MainFrameActions: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.
Hi There,
I don’t know much about iOS but recently went through the process. This is what I remember.
There are several steps you’ll need to take to get iOS up and running. Once done things are fairly straightforward though you may need to contend with the limited feature set on the mobile platforms.
Cost is $100 per annum for an iOS developer account - go here for that.
You’ll want to create a provisioning certificate for your device - this can be done once your account that you setup above is activated.
You’ll need to then follow the instructions found here.
I might be wrong, it may be more straightforward these days but these are the steps I took!
Thank you for the reply. I will ask my boss to purchase the account soon. Hopefully, everything will work out.