Packaging for IOS runUAT.bat error automation tool was unable to run successfully

Hey Sean, by the looks of it when I created a new project and ran it, it gave me the error but still deployed right to the Ipad, I was using 4.6

Would you be able to attach your project log files and your DXdiag so that i may further investigate? Any additional information related to this issue would be of great benefit so that I may be able to pinpoint this error.

Thanks!

I am having the same problem I have put a link to show the post that I sent on the UE4 answer hub
UE4 answerhub:https://answers.unrealengine.com/questions/1039829/view.html#comment-1039829-form