packaging for IOS on macbook air OSX monterey laptop is not finishing

using unreal5.2.1

attempting to create IOS package of the supplied Handheld AR Template project on my macbook air laptop running osx monterey.
This worked when I was running unreal4.2.6 but now with unreal5.2.1 it is not working.

Its been running for 24 hours and is still not finished. Has anyone resolved this issue?

In the log window I am seeing the following with the last line repeating over and over.

UATHelper: Packaging (IOS): Build command time: 38.98 s
UATHelper: Packaging (IOS): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (IOS): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (IOS): Running UnrealEditor Cook for project /Users/willanielewicz/Documents/Unreal Projects/MyProject3/MyProject3.uproject
UATHelper: Packaging (IOS): Commandlet log file is /Users/Shared/Epic Games/UE_5.2/Engine/Programs/AutomationTool/Saved/Cook-2023.07.15-08.54.15.txt
UATHelper: Packaging (IOS): Running: /Users/Shared/Epic Games/UE_5.2/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor “/Users/willanielewicz/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -run=Cook -TargetPlatform=IOS -unversioned -fileopenlog -abslog=“/Users/Shared/Epic Games/UE_5.2/Engine/Programs/AutomationTool/Saved/Cook-2023.07.15-08.54.15.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.103 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.567 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.418 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.378 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.178 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.813 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.003 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.266 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.797 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.014 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.089 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.738 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.132 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.108 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.889 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.984 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.130 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.844 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.029 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.127 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.816 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.
LogDerivedDataCache: /Users/willanielewicz/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.099 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2839 files in 3888 folders with total size 155 MiB.

I finally figured out what was going on in this case.
Unreal5.2 editor pops up a warning that my laptop hardware falls below the minimum configuration. The popup has two buttons “run anyway” and “quit”.
When the editor starts launching or packaging an IOS app a second editor is started but the warning popup is underneath the current editor window so I don’t see it, and can not click the “run anyway” button.
When I minimize the top editor window after starting the packaging, I can see the new warning popup and click the “run anyway” button. The process finishes and the IOS ipa file is successfully generated in a few minutes.

Attached is a snapshot of the warning popup.

Screen Shot 2023-07-16 at 7.30.56 PM

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