Packaging for Android error [BUG !]

Hi there,

when i try to package for android multi, in editor, the packaging process throws out an error.
What is confusing me, is that in the log it seems to cook the Foliage_Intro_Tutorial.
I already checked the “Exclude Editor Content when cooking” flag, in the Packaging section, but with no success.


Log file open, 09/12/17 19:15:44
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.17-CL-3586342
LogInit: Engine Version: 4.17.1-3586342+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Net CL: 3573198
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
LogInit: Compiled (64-bit): Aug 15 2017 02:05:26
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: DebugGame
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line: "D:\Unreal Projects\MoleTroubleMBL\MoleTroubleMBL.uproject" -run=Cook  -NoLogTimes -TargetPlatform=Android_Multi -fileopenlog -unversioned -debug -skipeditorcontent -abslog="C:\Program Files\Epic Games\UE_4.17\Engine\Programs\AutomationTool\Saved\Cook-2017.09.12-19.15.43.txt" -stdout -CrashForUAT -unattended  -UTF8Output
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-IK5PS2V
LogInit: User: odiou
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =14.318180 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 280.74 MB used, 280.74 MB peak
LogMemory: Process Virtual Memory: 289.77 MB used, 289.77 MB peak
LogMemory: Physical Memory: 4068.04 MB used,  4123.20 MB free, 8191.23 MB total
LogMemory: Virtual Memory: 681.73 MB used,  4123.20 MB free, 134217728.00 MB total
LogInit: Using OS detected language (de-DE).
LogInit: Using OS detected locale (de-DE).
LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the language.
LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the locale.
LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (D:/Unreal Projects/MoleTroubleMBL/Intermediate/Shaders/WorkingDirectory/6204/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/odiou/AppData/Local/Temp/UnrealShaderWorkingDir/63221D3D47963B773E718CB13E4305F1/'.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.19s 95MB C:/Users/odiou/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/odiou/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file D:/Unreal Projects/MoleTroubleMBL/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file D:/Unreal Projects/MoleTroubleMBL/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/odiou/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogAssetRegistry: FAssetRegistry took 0.0068 seconds to start up
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
LogTemp: Display: Loaded TP Android_ATCTargetPlatform
LogTemp: Display: Loaded TP Android_DXTTargetPlatform
LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
LogTemp: Display: Loaded TP Android_MultiTargetPlatform
LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager: Display: Building Assets For Android_Multi
LogInit: Selected Device Profile: [Windows]
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: No automatic skeletal mesh reduction module available
LogMeshReduction: No automatic mesh merging module available
LogMeshMerging: No automatic mesh merging module available
LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. 
LogNetVersion: MoleTroubleMBL , NetCL: 3573198, EngineNetVer: 2, GameNetVer: 0 (Checksum: 635704757)
LogPackageLocalizationCache: Processed 5 localized package path(s) for 1 prioritized culture(s) in 0.027659 seconds
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling. 
LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. 
LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. 
LogMaterial: Missing cached shader map for material MAT_ParticleSystem, compiling. 
LogMaterial: Missing cached shader map for material MAT_skm_mt_nml, compiling. 
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogUObjectArray: 40536 objects as part of root set at end of initial load.
LogUObjectAllocator: 9270664 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: Executing Class /Script/UnrealEd.CookCommandlet
LogInit: Initializing Editor Engine...
LogEngine: Initializing Engine...
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogAIModule: Creating AISystem for world Untitled
LogDerivedDataCache: Saved boot cache 0.13s 95MB C:/Users/odiou/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Disabled
LogInit: Initializing Editor Engine Completed
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 0
LogCook: Display: Creating asset registry
LogCook: Display: Cooked content cleared for platform Android_Multi
LogCook: Display: Unable to read previous cook inisettings for platform Android_Multi invalidating cook
LogCook: Display: Sandbox cleanup took 0.127 seconds for platforms Android_Multi  iterative false
LogMaterial: Verifying Global Shaders for GLSL_ES2
LogPackageUtilities: Searching using wildcard: '../../../Engine/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: 'D:/Unreal Projects/MoleTroubleMBL/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/2D/Paper2D/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Steam/SteamVR/Content/*.uasset'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Content/*.umap'
LogPackageUtilities: Searching using wildcard: 'D:/Unreal Projects/MoleTroubleMBL/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/2D/Paper2D/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Oculus/OculusVR/Content/*.umap'
LogPackageUtilities: Searching using wildcard: '../../../Engine/Plugins/Runtime/Steam/SteamVR/Content/*.umap'
LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> D:/Unreal Projects/MoleTroubleMBL/Saved/Cooked/Android_Multi/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.

I assume, that it is a bug, because the selection of tc-formats has changed from 4.16 to 4.17.

Two more with the same problem. Unanswered since Aug 25th !!!

link to other answerhub question

BUMP !!!


BUMP !!!

i’ve waited long enough. epic you are losing my respect

i’m using 4.18.1 now and found this old post by searching the web for a solution.

Sorry your question got moderated, probably after your edit, no it sould be ok, don’t dump so frequincly that might be also reason why it ended there ;p As for question in hand so you use any template?

Hi ,
i still got the problem in 4.18.2 and started a New Thread.
I’ve tried with my project, which compiled fine in 4.15 and also with a blank c++ project.