Packaging for Android doesn't work

I wanted to package a project for Android but everytime I try to do so, it seems as if it has worked, but when I look into the folder I set up, there is always only a version for WIN64 in it.

Am I doing something wrong, or is this a known bug?

Thanks.

I figured out how to solve it.

I had the android sdk installed manually. That gave me the ability to launch games on my device from the editor so I figured it worked. (did everything the wiki said)

Seems like it’s not enough though. I got rid of all these things and then installed the Nvidia Tegra Dev platform, which installs the Android SDK, Java and a few more things. Now I can package the game just fine.

If you wanna try it yourself, you can find the nvidia setup in your unreal engine folder:
Program Files\Unreal Engine\4.0\Engine\Extras\Android\tadp-2.0r8-windows.exe

So you need to install tadp and rebuild engine after that?

I just installed tadp, launched UE4 and tried to package the project. Worked fine on the first try. Didn’t have to reinstall UE4 or anything.

hi,do you have the file ue4game-armv7.apk ue4game-armv7.so in Binaries/Android? I have installed tadp ,but still not work.

Run GenerateProjectFiles.bat again and rebuild engine. Worked for me.