Packaging for Android: 4.27.2

Does anyone have a comprehensive tutorial on how to package for Android on UE 4.27.2? I used a few on YouTube and followed some tips on here, and I was able to get my project successfully packaged, but every time I try to run it on an emulator or a phone, it just crashes instantly. Is this something on my end?? I’ve been working on this project since August '21 for an internship and I really just want to get it to work successfully, it would be a shame if I put in all this time just to have the packaging be successful, and the app instantly crashing every time I open it. I feel like I’m so close. Thanks so much.

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I tried with .apk checked and unchecked, as well as disable verify OBB checked and unchecked, and both at the same time and none worked. I tested with a blank project as well and the same thing happened; it would package successfully no problem but crash instantly when trying to test the file, so I know it has to be something wrong in settings and not my individual project. Sorry for the late response I only work on this project a few days a week and I am in school/different job the other days.


here are these settings as well, let me know if you want anything else.


pack only 1 apk file … connect the phone to the pc … and run the .bat file it in the game folder
Screenshot_12

Still not working, I have no idea what is going on at this point. Do you think I will have the same problems for IOS?

Do you think any of these warnings could be the problem?


or maybe you have an arm64 device but are trying armv7)) :upside_down_face:

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you have successfully packed … show my the folder with these successfully packed files

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i don’t know why you have so much of it all but give it a try… this is not a problem
Screenshot_34

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Here is the folder with the successfully packed file. I have about 6 iterations of it trying different methods and such.

I will try this, thank you, sorry this must be frustrating for you

will also try this

It is also probably helpful to mention that the same thing happened when packaging the default FPS template. It would package successfully, but then crash upon opening after the “Unreal Engine” screen pops up. So I don’t think it’s anything within my particular file. Its most likely the settings I would guess.