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Packaging Failure — Memory failure? Ambiguous searches?

Hello, all -

In my efforts to figure out why my packaging attempts fail, I have started a new project, added the purchased assets to the project, created one level, and tried packaging the project for 64-bit Windows. The first attempts failed due to insufficient space (32Gb) on the C: drive. So, I found a forum topic that suggested moving the DerivedDataCache to a larger drive (2Tb) by editing this portion of the BaseEngine.ini file:
[InstalledDerivedDataBackendGraph]
;Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, ;Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache", EditorOverrideSetting=LocalDerivedDataCache)
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=“D:/Unreal Projects/DerivedDataCache”, EditorOverrideSetting=LocalDerivedDataCache)

Once again, the packaging attempt failed. Below is part of the log file. Can anyone help me with some suggestions as to how I might address these problems? For that matter, can anyone take a look at this partial log file and offer any insights on what these errors simply mean?

Thanks, in advance, for your help or suggestions.

Partial log file----------------------------------------------------------------------------------------------------------------------------------------
UATHelper: Packaging (Windows (64-bit)): LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
UATHelper: Packaging (Windows (64-bit)): LogMemory: Warning: MemoryStats:
UATHelper: Packaging (Windows (64-bit)): AvailablePhysical 93974528
UATHelper: Packaging (Windows (64-bit)): AvailableVirtual 140708398419968
UATHelper: Packaging (Windows (64-bit)): UsedPhysical 396701696
UATHelper: Packaging (Windows (64-bit)): PeakUsedPhysical 8921235456
UATHelper: Packaging (Windows (64-bit)): UsedVirtual 23643746304
UATHelper: Packaging (Windows (64-bit)): PeakUsedVirtual 24720179200
LogShaderCompilers: Display: Shaders left to compile 1143
PackagingResults: Warning: D:/Unreal Projects/DerivedDataCache is very slow (0.19MB/s) when accessing D:/Unreal Projects/DerivedDataCache/8/8/5/TEXTURE_68A083899C6F4316B8CE0E2958EDE2C2_BC5_A3631A4140E6E93F7CED3EA3FC067926___21C8272C907C9086CA47C669C3B2366340DB545D.udd, consider disabling it.
PackagingResults: Warning: D:/Unreal Projects/DerivedDataCache is very slow (0.05MB/s) when accessing D:/Unreal Projects/DerivedDataCache/8/3/5/TEXTURE_68A083899C6F4316B8CE0E2958EDE2C2_BC5_A3631A4140E6E93F7CED3EA3FC067926___1A459D0C45136BA5B68E2BED8C7E1293CFA2CA1F.udd, consider disabling it.
PackagingResults: Warning: D:/Unreal Projects/DerivedDataCache is very slow (0.00MB/s) when accessing D:/Unreal Projects/DerivedDataCache/1/1/7/TEXTURE_68A083899C6F4316B8CE0E2958EDE2C2_BC5_A3631A4140E6E93F7CED3EA3FC067926___9AA84DBEC2DCB13380590C62DE4650A53C037ECF.udd, consider disabling it.
LogShaderCompilers: Display: Shaders left to compile 1133
PackagingResults: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
PackagingResults: Warning: MemoryStats:
LogShaderCompilers: Display: Shaders left to compile 1123
LogShaderCompilers: Display: Shaders left to compile 1113
LogShaderCompilers: Display: Shaders left to compile 1103
LogShaderCompilers: Display: Shaders left to compile 1093
LogShaderCompilers: Display: Shaders left to compile 1083
LogShaderCompilers: Display: Shaders left to compile 1073
UATHelper: Packaging (Windows (64-bit)): LogThreadingWindows: Error: Runnable thread PoolThread 12 crashed.
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 193]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Ran out of memory allocating 1073741824 bytes with alignment 0
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Crash in runnable thread PoolThread 12
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
PackagingResults: Error: Runnable thread PoolThread 12 crashed.
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 193]
PackagingResults: Error: Ran out of memory allocating 1073741824 bytes with alignment 0
PackagingResults: Error: Crash in runnable thread PoolThread 12
LogUObjectHash: Warning: Ambiguous search, could be StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMulti.End or StructProperty /Script/Engine.KismetSystemLibrary:BoxTraceMultiByProfile.End

PackagingResults: Error: end: stack for UAT
LogShaderCompilers: Display: Shaders left to compile 1063
LogShaderCompilers: Display: Shaders left to compile 1053
LogShaderCompilers: Display: Shaders left to compile 1043
LogShaderCompilers: Display: Shaders left to compile 1033
LogShaderCompilers: Display: Shaders left to compile 1023
LogShaderCompilers: Display: Shaders left to compile 1013
UATHelper: Packaging (Windows (64-bit)): Took 3474.4475236s to run UE4Editor-Cmd.exe, ExitCode=3
LogShaderCompilers: Display: Shaders left to compile 1003
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\wizar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+(Drive+D)+Epic+Games+UE_4.20\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
LogShaderCompilers: Display: Shaders left to compile 993
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure