I currently have this issue out of nowhere, last night It was fine and today with no changes made it seemingly refuses to package my project.
This is the full log:
http://pastebin.com/HTcC4uEX
This is where I have isolated the error to:
UATHelper: Packaging (Android (All)): [aapt] Creating full resource package...
UATHelper: Packaging (Android (All)): [aapt] Unable to add 'res/anim/noaction.xml #generated': Zip add failed (-2147483648)
UATHelper: Packaging (Android (All)): [aapt] ERROR: unable to process assets while packaging 'C:\Users\Null Byte\Documents\Unreal Projects\Settlements\Intermediate\Android\APK\bin\Settlements.ap_'
UATHelper: Packaging (Android (All)): [aapt] ERROR: packaging of 'C:\Users\Null Byte\Documents\Unreal Projects\Settlements\Intermediate\Android\APK\bin\Settlements.ap_' failed
UATHelper: Packaging (Android (All)): BUILD FAILED
UATHelper: Packaging (Android (All)): C:\NVPACK\android-sdk-windows ools\ant\build.xml:928: The following error occurred while executing this line:
UATHelper: Packaging (Android (All)): C:\NVPACK\android-sdk-windows ools\ant\build.xml:946: null returned: 1
UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Null Byte\Documents\Unreal Projects\Settlements\Intermediate/Android/APK/bin/Settlements-debug.apk'.
I have tried reinstalling Nvidia codeworks, reinstalling the game engine, using the source built engine and scouting the internet for an answer.
Could anyone help please?