Having issues everytime I package, though it was working fine before and nothing changed so not sure why it’s not packaging correctly now.
I’ll attach logs.
Full logs are in the attached “message.txt”
message.txt (18.5 KB)
Having issues everytime I package, though it was working fine before and nothing changed so not sure why it’s not packaging correctly now.
I’ll attach logs.
Full logs are in the attached “message.txt”
message.txt (18.5 KB)
Hey there @ninjagokristian! Is that image from the log located here?
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\ninja\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.3\UBT-PickaxePioneers-Win64-Development_2.txt)
It seems to be complaining that the shipping target doesn’t exist, you may need to check your current shipping target in your project settings.
However, sometimes this can be corrected by backing your project up safely, then deleting the saved
and intermediate
folders and launching the project to regenerate them.
No it is not from that logs folder, it is from the packaging logs. I tried deleting the “saved” and “intermediate” folders, and the issue still persists.
Here is the log file that you were talking about though:
UBT-PickaxePioneers-Win64-Development_2.txt (402.0 KB)
Looks like it’s unable to find some build modules related to advanced online sessions altogether, does your project rely on that plugin? If so has this project been recently upgraded?
Fixed, my Application.ico was invalid and all I had to do was put in a valid one.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.