Hi,
I created a starter project and tried to package for Mac but I get this error:
MainFrameActions: Packaging (Mac): mono: [8/12] Link Strat-Mac-Shipping
MainFrameActions: Packaging (Mac): mono: [9/12] sh -c 'rm -rf "/Volumes/Seagate_Expansion_Drive/Unreal/Strat/Binaries/Mac/Strat-Mac-Shipping.app/Contents/MacOS/Strat-Mac-Shipping.dSYM"; "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/"dsymutil -f "/Volumes/Seagate_Expansion_Drive/Unreal/Strat/Binaries/Mac/Strat-Mac-Shipping.app/Contents/MacOS/Strat-Mac-Shipping" -o "/Volumes/Seagate_Expansion_Drive/Unreal/Strat/Binaries/Mac/Strat-Mac-Shipping.app/Contents/MacOS/Strat-Mac-Shipping.dSYM"; mv "/Volumes/Seagate_Expansion_Drive/Unreal/Strat/Binaries/Mac/Strat-Mac-Shipping.app/Contents/MacOS/Strat-Mac-Shipping.dSYM" "/Volumes/Seagate_Expansion_Drive/Unreal/Strat/Binaries/Mac/Strat-Mac-Shipping.dSYM"'
MainFrameActions: Packaging (Mac): mono: Fixing dylib dependencies for Strat-Mac-Shipping.dSYM
MainFrameActions: Packaging (Mac): mono: Finalizing app bundle: Strat-Mac-Shipping.dSYM.app
MainFrameActions: Packaging (Mac): mono: Copying RadioEffectUnit.component to app bundle
MainFrameActions: Packaging (Mac): mono: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Mac): mono: Total build time: 42.42 seconds
MainFrameActions: Packaging (Mac): mono: Compiling with MacOSX SDK 10.11
MainFrameActions: Packaging (Mac): mono: Deploying now!
MainFrameActions: Packaging (Mac): CommandUtils.Run: Run: Took 42.613459s to run mono, ExitCode=0
MainFrameActions: Packaging (Mac): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Mac): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Mac): Program.Main: ERROR: Exception in AutomationUtils.Automation: BUILD FAILED /Volumes/Seagate_Expansion_Drive/Unreal/Strat/Binaries/Mac/Strat-Mac-Shipping.dsym was in manifest but was not produced.
MainFrameActions: Packaging (Mac): Stacktrace: at AutomationTool.UE4Build.AddBuildProductsFromManifest (System.String ManifestName) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.UE4Build.BuildWithUBT (System.String ProjectName, System.String TargetName, UnrealTargetPlatform TargetPlatform, System.String Config, System.String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, System.String InAddArgs, Boolean ForceUnity, System.Collections.Generic.Dictionary`2 EnvVars) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, System.Collections.Generic.Dictionary`2 PlatformEnvVars) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at Project.Build (BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): at BuildCommand.Execute () [0x00000] in <filename unknown>:0
MainFrameActions: Packaging (Mac): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Mac): Domain_ProcessExit
MainFrameActions: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Unknown Error
Looks like a problem with the dSYM but I can see the dSYM was created and exists at that location.
Why doesn’t a starter project package correctly?