Packaging Fails Linux

Hello;

I am trying to package my first UE4 “game” (demo) that has been built on UE4, Linux, Xubuntu, XFCE 64 bit, 14.10, AMD Radeon). When I try and output the package with Linux as the target it fails with the following as the console output:

MainFrameActions: Packaging (Linux): InternalUtils.SafeFindFiles: SafeFindFiles /home/geeky/UnrealEngine/Engine/Binaries/Linux CrashReportClient False
MainFrameActions: Packaging (Linux): InternalUtils.FindFiles: FindFiles /home/geeky/UnrealEngine/Engine/Binaries/Linux CrashReportClient False
MainFrameActions: Packaging (Linux): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for /home/geeky/UnrealEngine/Engine/Binaries/Linux with wildcard CrashReportClient and exclusions 
MainFrameActions: Packaging (Linux): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Linux): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Linux): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for /home/geeky/UnrealEngine/Engine/Binaries/Linux with wildcard CrashReportClient and exclusions 
MainFrameActions: Packaging (Linux): Stacktrace:   at DeploymentContext.StageFiles (StagedFileType FileType, System.String InPath, System.String Wildcard, Boolean bRecursive, System.String[] ExcludeWildcard, System.String NewPath, Boolean bAllowNone, Boolean bRemap, System.String NewName) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at BaseLinuxPlatform.GetFilesToDeployOrStage (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at Project.CreateStagingManifest (AutomationTool.ProjectParams Params, DeploymentContext SC) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at Project.CopyBuildToStagingDirectory (AutomationTool.ProjectParams Params) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0 
MainFrameActions: Packaging (Linux):   at BuildCookRun.ExecuteBuild () [0x00000] in :0 
MainFrameActions: Packaging (Linux):  
MainFrameActions: Packaging (Linux):  at BuildCommand.Execute () [0x00000] in :0 
MainFrameActions: Packaging (Linux): Program.Main: ERROR: No files found to deploy for /home/geeky/UnrealEngine/Engine/Binaries/Linux with wildcard CrashReportClient and exclusions 
MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=30
MainFrameActions: Packaging (Linux): Domain_ProcessExit
MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Linux): RunUAT ERROR: AutomationTool was unable to run successfully.
LogHAL: Child 14959 is no more running (zombie), Wait()ing immediately.

EDIT:

Tried again but same error - I have searched google but cant find a RunUAT error for the linux build, just reference to issues within windows versions

inFrameActions: Packaging (Linux):   at Project.CopyBuildToStagingDirectory (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Linux):   at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Linux):   at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Linux):  
MainFrameActions: Packaging (Linux):  at BuildCommand.Execute () [0x00000] in <filename unknown>:0 
MainFrameActions: Packaging (Linux): Program.Main: ERROR: No files found to deploy for /home/geeky/UnrealEngine/Engine/Binaries/Linux with wildcard CrashReportClient and exclusions 
MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Linux): Program.Main: AutomationTool exiting with ExitCode=30
MainFrameActions: Packaging (Linux): Domain_ProcessExit
MainFrameActions: Packaging (Linux): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Linux): RunUAT ERROR: AutomationTool was unable to run successfully.

The game is really simple (3 models and a floor with basic lighting) and runs nicely from within the editor.

Thanks for any help;

Andy

Hey geekyhawkes-

I confirmed that there is an issue with packaging a project on Linux and have submitted a bug report (UE-12063) for further investigation.

Cheers